Merge pull request #67534 from KoBeWi/more_OK_in_OKHSL
Improve ColorPicker sliders in OKHSL mode
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d831ba1d6f
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@ -284,46 +284,68 @@ Color ColorModeOKHSL::get_color() const {
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}
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void ColorModeOKHSL::slider_draw(int p_which) {
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Vector<Vector2> pos;
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pos.resize(4);
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Vector<Color> col;
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col.resize(4);
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HSlider *slider = color_picker->get_slider(p_which);
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Size2 size = slider->get_size();
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Color left_color;
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Color right_color;
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Color color = color_picker->get_pick_color();
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const real_t margin = 16 * color_picker->get_theme_default_base_scale();
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if (p_which == ColorPicker::SLIDER_COUNT) {
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slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, 0), Size2(size.x, margin)), true);
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left_color = color;
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left_color.a = 0;
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right_color = color;
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right_color.a = 1;
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} else if (p_which == 0) {
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if (p_which == 0) { // H
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Ref<Texture2D> hue = color_picker->get_theme_icon(SNAME("color_hue"), SNAME("ColorPicker"));
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slider->draw_set_transform(Point2(), -Math_PI / 2, Size2(1.0, 1.0));
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slider->draw_texture_rect(hue, Rect2(Vector2(margin * -1, 0), Vector2(margin, size.x)), false);
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return;
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} else {
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Color s_col;
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Color v_col;
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s_col.set_ok_hsl(color.get_h(), 0, color.get_v());
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left_color = (p_which == 1) ? s_col : Color(0, 0, 0);
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s_col.set_ok_hsl(color.get_h(), 1, color.get_v());
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v_col.set_ok_hsl(color.get_h(), color.get_s(), 1);
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right_color = (p_which == 1) ? s_col : v_col;
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}
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col.set(0, left_color);
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col.set(1, right_color);
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col.set(2, right_color);
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col.set(3, left_color);
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pos.set(0, Vector2(0, 0));
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pos.set(1, Vector2(size.x, 0));
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pos.set(2, Vector2(size.x, margin));
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pos.set(3, Vector2(0, margin));
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Vector<Vector2> pos;
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Vector<Color> col;
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Color left_color;
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Color right_color;
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Color color = color_picker->get_pick_color();
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if (p_which == 2) { // L
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pos.resize(6);
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col.resize(6);
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left_color = Color(0, 0, 0);
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Color middle_color;
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middle_color.set_ok_hsl(color.get_ok_hsl_h(), color.get_ok_hsl_s(), 0.5);
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right_color.set_ok_hsl(color.get_ok_hsl_h(), color.get_ok_hsl_s(), 1);
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col.set(0, left_color);
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col.set(1, middle_color);
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col.set(2, right_color);
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col.set(3, right_color);
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col.set(4, middle_color);
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col.set(5, left_color);
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pos.set(0, Vector2(0, 0));
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pos.set(1, Vector2(size.x * 0.5, 0));
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pos.set(2, Vector2(size.x, 0));
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pos.set(3, Vector2(size.x, margin));
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pos.set(4, Vector2(size.x * 0.5, margin));
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pos.set(5, Vector2(0, margin));
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} else { // A / S
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pos.resize(4);
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col.resize(4);
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if (p_which == ColorPicker::SLIDER_COUNT) {
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slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, 0), Size2(size.x, margin)), true);
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left_color = color;
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left_color.a = 0;
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right_color = color;
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right_color.a = 1;
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} else {
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left_color.set_ok_hsl(color.get_ok_hsl_h(), 0, color.get_ok_hsl_l());
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right_color.set_ok_hsl(color.get_ok_hsl_h(), 1, color.get_ok_hsl_l());
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}
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col.set(0, left_color);
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col.set(1, right_color);
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col.set(2, right_color);
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col.set(3, left_color);
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pos.set(0, Vector2(0, 0));
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pos.set(1, Vector2(size.x, 0));
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pos.set(2, Vector2(size.x, margin));
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pos.set(3, Vector2(0, margin));
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}
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slider->draw_polygon(pos, col);
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}
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@ -1087,16 +1087,24 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
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Vector<Color> colors;
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Color col;
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col.set_ok_hsl(h, s, 1);
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points.resize(4);
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colors.resize(4);
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points.set(0, Vector2());
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points.set(1, Vector2(c->get_size().x, 0));
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Color col2;
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col2.set_ok_hsl(h, s, 0.5);
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Color col3;
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col3.set_ok_hsl(h, s, 0);
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points.resize(6);
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colors.resize(6);
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points.set(0, Vector2(c->get_size().x, 0));
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points.set(1, Vector2(c->get_size().x, c->get_size().y * 0.5));
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points.set(2, c->get_size());
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points.set(3, Vector2(0, c->get_size().y));
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points.set(4, Vector2(0, c->get_size().y * 0.5));
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points.set(5, Vector2());
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colors.set(0, col);
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colors.set(1, col);
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colors.set(2, Color(0, 0, 0));
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colors.set(3, Color(0, 0, 0));
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colors.set(1, col2);
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colors.set(2, col3);
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colors.set(3, col3);
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colors.set(4, col2);
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colors.set(5, col);
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c->draw_polygon(points, colors);
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int y = c->get_size().y - c->get_size().y * CLAMP(v, 0, 1);
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col.set_ok_hsl(h, 1, v);
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