Merge pull request #39340 from JFonS/upgrade_oidn
Upgrade OpenImageDenoise to v1.1.0
This commit is contained in:
commit
d838a44735
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@ -446,12 +446,32 @@ Files extracted from the upstream source:
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## oidn
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- Upstream: https://github.com/OpenImageDenoise/oidn
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- Version: TBD
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- Version: 1.1.0 (c58c5216db05ceef4cde5a096862f2eeffd14c06)
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- License: Apache 2.0
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Files extracted from upstream source:
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- TBD
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common/* (except tasking.* and CMakeLists.txt)
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core/*
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include/OpenImageDenoise/* (except version.h.in)
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LICENSE.txt
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mkl-dnn/include/*
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mkl-dnn/src/* (except CMakeLists.txt)
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weights/rtlightmap_hdr.tza
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scripts/resource_to_cpp.py
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Modified files:
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Modifications are marked with `// -- GODOT start --` and `// -- GODOT end --`
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A patch file is provided in `oidn/godot-changes-c58c5216.patch`
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core/autoencoder.cpp
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core/autoencoder.h
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core/common.h
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core/device.cpp
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core/device.h
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core/transfer_function.cpp
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scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py)
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## opus
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@ -1,13 +0,0 @@
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diff --git a/thirdparty/oidn/common/platform.h b/thirdparty/oidn/common/platform.h
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index 205ac8981d..9373b617b5 100644
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--- a/thirdparty/oidn/common/platform.h
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+++ b/thirdparty/oidn/common/platform.h
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@@ -19,7 +19,7 @@
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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- #include <Windows.h>
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+ #include <windows.h>
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#elif defined(__APPLE__)
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#include <sys/sysctl.h>
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#endif
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|
@ -90,12 +90,19 @@ namespace oidn {
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if (!dirty)
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return;
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{
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// -- GODOT start --
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//device->executeTask([&]()
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//{
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// GODOT end --
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if (mayiuse(avx512_common))
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net = buildNet<16>();
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else
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net = buildNet<8>();
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}
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// GODOT start --
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//});
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// GODOT end --
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dirty = false;
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}
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@ -107,8 +114,10 @@ namespace oidn {
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if (!net)
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return;
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{
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// -- GODOT start --
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//device->executeTask([&]()
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//{
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// -- GODOT end --
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Progress progress;
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progress.func = progressFunc;
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progress.userPtr = progressUserPtr;
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@ -154,7 +163,9 @@ namespace oidn {
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tileIndex++;
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}
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}
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}
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// -- GODOT start --
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//});
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// -- GODOT end --
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}
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void AutoencoderFilter::computeTileSize()
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|
@ -462,8 +473,11 @@ namespace oidn {
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return std::make_shared<GammaTransferFunction>();
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}
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// -- GODOT start --
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// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
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#if 0
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// -- GODOT end --
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// --------------------------------------------------------------------------
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// RTFilter
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// --------------------------------------------------------------------------
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|
@ -491,7 +505,9 @@ namespace oidn {
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weightData.hdr_alb = weights::rt_hdr_alb;
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weightData.hdr_alb_nrm = weights::rt_hdr_alb_nrm;
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}
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// -- GODOT start --
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#endif
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// -- GODOT end --
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// --------------------------------------------------------------------------
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// RTLightmapFilter
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|
|
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@ -93,14 +93,18 @@ namespace oidn {
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// RTFilter - Generic ray tracing denoiser
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// --------------------------------------------------------------------------
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// -- GODOT start --
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// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
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#if 0
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// -- GODOT end --
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class RTFilter : public AutoencoderFilter
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{
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public:
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explicit RTFilter(const Ref<Device>& device);
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};
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// -- GODOT start --
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#endif
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// -- GODOT end --
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// --------------------------------------------------------------------------
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// RTLightmapFilter - Ray traced lightmap denoiser
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|
|
|
@ -27,6 +27,9 @@
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#include "common/ref.h"
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#include "common/exception.h"
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#include "common/thread.h"
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// -- GODOT start --
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//#include "common/tasking.h"
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// -- GODOT end --
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#include "math.h"
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namespace oidn {
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|
|
|
@ -29,6 +29,9 @@ namespace oidn {
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Device::~Device()
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{
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// -- GODOT start --
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//observer.reset();
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// -- GODOT end --
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}
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void Device::setError(Device* device, Error code, const std::string& message)
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|
@ -140,10 +143,29 @@ namespace oidn {
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if (isCommitted())
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throw Exception(Error::InvalidOperation, "device can be committed only once");
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// Create the task arena
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const int maxNumThreads = 1; //affinity ? affinity->getNumThreads() : tbb::this_task_arena::max_concurrency();
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numThreads = (numThreads > 0) ? min(numThreads, maxNumThreads) : maxNumThreads;
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// -- GODOT start --
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#if 0
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// -- GODOT end --
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// Get the optimal thread affinities
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if (setAffinity)
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{
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affinity = std::make_shared<ThreadAffinity>(1, verbose); // one thread per core
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if (affinity->getNumThreads() == 0)
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affinity.reset();
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}
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// Create the task arena
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const int maxNumThreads = affinity ? affinity->getNumThreads() : tbb::this_task_arena::max_concurrency();
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numThreads = (numThreads > 0) ? min(numThreads, maxNumThreads) : maxNumThreads;
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arena = std::make_shared<tbb::task_arena>(numThreads);
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// Automatically set the thread affinities
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if (affinity)
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observer = std::make_shared<PinningObserver>(affinity, *arena);
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// -- GODOT start --
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#endif
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numThreads = 1;
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// -- GODOT end --
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dirty = false;
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if (isVerbose())
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|
@ -177,12 +199,17 @@ namespace oidn {
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Ref<Filter> filter;
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// -- GODOT start --
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// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
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#if 0
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// -- GODOT end --
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if (type == "RT")
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filter = makeRef<RTFilter>(Ref<Device>(this));
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// -- GODOT start --
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// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
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#endif
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if (type == "RTLightmap")
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if (type == "RTLightmap")
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// -- GODOT end --
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filter = makeRef<RTLightmapFilter>(Ref<Device>(this));
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else
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throw Exception(Error::InvalidArgument, "unknown filter type");
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|
@ -199,6 +226,12 @@ namespace oidn {
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std::cout << " Build : " << getBuildName() << std::endl;
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std::cout << " Platform: " << getPlatformName() << std::endl;
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// -- GODOT start --
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// std::cout << " Tasking :";
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// std::cout << " TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR;
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// std::cout << " TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version();
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// std::cout << std::endl;
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// -- GODOT end --
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std::cout << std::endl;
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}
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|
|
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@ -41,6 +41,13 @@ namespace oidn {
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ErrorFunction errorFunc = nullptr;
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void* errorUserPtr = nullptr;
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// -- GODOT start --
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// // Tasking
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// std::shared_ptr<tbb::task_arena> arena;
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// std::shared_ptr<PinningObserver> observer;
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// std::shared_ptr<ThreadAffinity> affinity;
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// -- GODOT end --
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// Parameters
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int numThreads = 0; // autodetect by default
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bool setAffinity = true;
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|
@ -61,6 +68,20 @@ namespace oidn {
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void commit();
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// -- GODOT start --
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// template<typename F>
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// void executeTask(F& f)
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// {
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// arena->execute(f);
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// }
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// template<typename F>
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// void executeTask(const F& f)
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// {
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// arena->execute(f);
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// }
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// -- GODOT end --
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Ref<Buffer> newBuffer(size_t byteSize);
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Ref<Buffer> newBuffer(void* ptr, size_t byteSize);
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Ref<Filter> newFilter(const std::string& type);
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|
@ -69,7 +90,10 @@ namespace oidn {
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__forceinline std::mutex& getMutex() { return mutex; }
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private:
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bool isCommitted() const { return false; }
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// -- GODOT start --
|
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//bool isCommitted() const { return bool(arena); }
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bool isCommitted() const { return false; }
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// -- GODOT end --
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void checkCommitted();
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void print();
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|
|
|
@ -14,10 +14,12 @@
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// limitations under the License. //
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// ======================================================================== //
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#include "network.h"
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#include "upsample.h"
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#include "weights_reorder.h"
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#include "network.h"
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// -- GODOT start --
|
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#include <cstring>
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// -- GODOT end --
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namespace oidn {
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|
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|
|
|
@ -24,9 +24,12 @@ namespace oidn {
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|||
float AutoexposureNode::autoexposure(const Image& color)
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{
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assert(color.format == Format::Float3);
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return 1.0f;
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// -- GODOT start --
|
||||
// We don't want to mess with TTB and we don't use autoexposure, so we disable this code
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#if 0
|
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// -- GODOT end --
|
||||
|
||||
/*constexpr float key = 0.18f;
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constexpr float key = 0.18f;
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constexpr float eps = 1e-8f;
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constexpr int K = 16; // downsampling amount
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|
||||
|
@ -89,7 +92,11 @@ namespace oidn {
|
|||
tbb::static_partitioner()
|
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);
|
||||
|
||||
return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f;*/
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||||
return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f;
|
||||
// -- GODOT start --
|
||||
#endif
|
||||
return 1.0;
|
||||
// -- GODOT end --
|
||||
}
|
||||
|
||||
} // namespace oidn
|
||||
|
|
|
@ -0,0 +1,307 @@
|
|||
diff --git a/common/platform.h b/common/platform.h
|
||||
index be14bc7..9373b61 100644
|
||||
--- a/common/platform.h
|
||||
+++ b/common/platform.h
|
||||
@@ -19,7 +19,7 @@
|
||||
#if defined(_WIN32)
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
- #include <Windows.h>
|
||||
+ #include <windows.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <sys/sysctl.h>
|
||||
#endif
|
||||
@@ -129,4 +129,3 @@ namespace oidn {
|
||||
std::string getBuildName();
|
||||
|
||||
} // namespace oidn
|
||||
-
|
||||
diff --git a/core/autoencoder.cpp b/core/autoencoder.cpp
|
||||
index d6915e6..d8da684 100644
|
||||
--- a/core/autoencoder.cpp
|
||||
+++ b/core/autoencoder.cpp
|
||||
@@ -90,13 +90,19 @@ namespace oidn {
|
||||
if (!dirty)
|
||||
return;
|
||||
|
||||
- device->executeTask([&]()
|
||||
- {
|
||||
+ // -- GODOT start --
|
||||
+ //device->executeTask([&]()
|
||||
+ //{
|
||||
+ // GODOT end --
|
||||
+
|
||||
if (mayiuse(avx512_common))
|
||||
net = buildNet<16>();
|
||||
else
|
||||
net = buildNet<8>();
|
||||
- });
|
||||
+
|
||||
+ // GODOT start --
|
||||
+ //});
|
||||
+ // GODOT end --
|
||||
|
||||
dirty = false;
|
||||
}
|
||||
@@ -108,9 +114,10 @@ namespace oidn {
|
||||
|
||||
if (!net)
|
||||
return;
|
||||
-
|
||||
- device->executeTask([&]()
|
||||
- {
|
||||
+ // -- GODOT start --
|
||||
+ //device->executeTask([&]()
|
||||
+ //{
|
||||
+ // -- GODOT end --
|
||||
Progress progress;
|
||||
progress.func = progressFunc;
|
||||
progress.userPtr = progressUserPtr;
|
||||
@@ -156,7 +163,9 @@ namespace oidn {
|
||||
tileIndex++;
|
||||
}
|
||||
}
|
||||
- });
|
||||
+ // -- GODOT start --
|
||||
+ //});
|
||||
+ // -- GODOT end --
|
||||
}
|
||||
|
||||
void AutoencoderFilter::computeTileSize()
|
||||
@@ -464,6 +473,11 @@ namespace oidn {
|
||||
return std::make_shared<GammaTransferFunction>();
|
||||
}
|
||||
|
||||
+// -- GODOT start --
|
||||
+// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
|
||||
+#if 0
|
||||
+// -- GODOT end --
|
||||
+
|
||||
// --------------------------------------------------------------------------
|
||||
// RTFilter
|
||||
// --------------------------------------------------------------------------
|
||||
@@ -491,6 +505,9 @@ namespace oidn {
|
||||
weightData.hdr_alb = weights::rt_hdr_alb;
|
||||
weightData.hdr_alb_nrm = weights::rt_hdr_alb_nrm;
|
||||
}
|
||||
+// -- GODOT start --
|
||||
+#endif
|
||||
+// -- GODOT end --
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// RTLightmapFilter
|
||||
diff --git a/core/autoencoder.h b/core/autoencoder.h
|
||||
index c199052..98b6108 100644
|
||||
--- a/core/autoencoder.h
|
||||
+++ b/core/autoencoder.h
|
||||
@@ -93,11 +93,18 @@ namespace oidn {
|
||||
// RTFilter - Generic ray tracing denoiser
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
+// -- GODOT start --
|
||||
+// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
|
||||
+#if 0
|
||||
+// -- GODOT end --
|
||||
class RTFilter : public AutoencoderFilter
|
||||
{
|
||||
public:
|
||||
explicit RTFilter(const Ref<Device>& device);
|
||||
};
|
||||
+// -- GODOT start --
|
||||
+#endif
|
||||
+// -- GODOT end --
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// RTLightmapFilter - Ray traced lightmap denoiser
|
||||
diff --git a/core/common.h b/core/common.h
|
||||
index a3a7e8a..a35dd90 100644
|
||||
--- a/core/common.h
|
||||
+++ b/core/common.h
|
||||
@@ -27,7 +27,9 @@
|
||||
#include "common/ref.h"
|
||||
#include "common/exception.h"
|
||||
#include "common/thread.h"
|
||||
-#include "common/tasking.h"
|
||||
+// -- GODOT start --
|
||||
+//#include "common/tasking.h"
|
||||
+// -- GODOT end --
|
||||
#include "math.h"
|
||||
|
||||
namespace oidn {
|
||||
diff --git a/core/device.cpp b/core/device.cpp
|
||||
index c455695..3cd658b 100644
|
||||
--- a/core/device.cpp
|
||||
+++ b/core/device.cpp
|
||||
@@ -29,7 +29,9 @@ namespace oidn {
|
||||
|
||||
Device::~Device()
|
||||
{
|
||||
- observer.reset();
|
||||
+ // -- GODOT start --
|
||||
+ //observer.reset();
|
||||
+ // -- GODOT end --
|
||||
}
|
||||
|
||||
void Device::setError(Device* device, Error code, const std::string& message)
|
||||
@@ -141,6 +143,9 @@ namespace oidn {
|
||||
if (isCommitted())
|
||||
throw Exception(Error::InvalidOperation, "device can be committed only once");
|
||||
|
||||
+ // -- GODOT start --
|
||||
+ #if 0
|
||||
+ // -- GODOT end --
|
||||
// Get the optimal thread affinities
|
||||
if (setAffinity)
|
||||
{
|
||||
@@ -157,7 +162,10 @@ namespace oidn {
|
||||
// Automatically set the thread affinities
|
||||
if (affinity)
|
||||
observer = std::make_shared<PinningObserver>(affinity, *arena);
|
||||
-
|
||||
+ // -- GODOT start --
|
||||
+ #endif
|
||||
+ numThreads = 1;
|
||||
+ // -- GODOT end --
|
||||
dirty = false;
|
||||
|
||||
if (isVerbose())
|
||||
@@ -191,9 +199,17 @@ namespace oidn {
|
||||
|
||||
Ref<Filter> filter;
|
||||
|
||||
+// -- GODOT start --
|
||||
+// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
|
||||
+#if 0
|
||||
+// -- GODOT end --
|
||||
if (type == "RT")
|
||||
filter = makeRef<RTFilter>(Ref<Device>(this));
|
||||
- else if (type == "RTLightmap")
|
||||
+// -- GODOT start --
|
||||
+// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
|
||||
+#endif
|
||||
+ if (type == "RTLightmap")
|
||||
+// -- GODOT end --
|
||||
filter = makeRef<RTLightmapFilter>(Ref<Device>(this));
|
||||
else
|
||||
throw Exception(Error::InvalidArgument, "unknown filter type");
|
||||
@@ -210,11 +226,12 @@ namespace oidn {
|
||||
std::cout << " Build : " << getBuildName() << std::endl;
|
||||
std::cout << " Platform: " << getPlatformName() << std::endl;
|
||||
|
||||
- std::cout << " Tasking :";
|
||||
- std::cout << " TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR;
|
||||
- std::cout << " TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version();
|
||||
- std::cout << std::endl;
|
||||
-
|
||||
+// -- GODOT start --
|
||||
+// std::cout << " Tasking :";
|
||||
+// std::cout << " TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR;
|
||||
+// std::cout << " TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version();
|
||||
+// std::cout << std::endl;
|
||||
+// -- GODOT end --
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
diff --git a/core/device.h b/core/device.h
|
||||
index c2df714..d9cfd85 100644
|
||||
--- a/core/device.h
|
||||
+++ b/core/device.h
|
||||
@@ -41,10 +41,12 @@ namespace oidn {
|
||||
ErrorFunction errorFunc = nullptr;
|
||||
void* errorUserPtr = nullptr;
|
||||
|
||||
- // Tasking
|
||||
- std::shared_ptr<tbb::task_arena> arena;
|
||||
- std::shared_ptr<PinningObserver> observer;
|
||||
- std::shared_ptr<ThreadAffinity> affinity;
|
||||
+// -- GODOT start --
|
||||
+// // Tasking
|
||||
+// std::shared_ptr<tbb::task_arena> arena;
|
||||
+// std::shared_ptr<PinningObserver> observer;
|
||||
+// std::shared_ptr<ThreadAffinity> affinity;
|
||||
+// -- GODOT end --
|
||||
|
||||
// Parameters
|
||||
int numThreads = 0; // autodetect by default
|
||||
@@ -66,17 +68,19 @@ namespace oidn {
|
||||
|
||||
void commit();
|
||||
|
||||
- template<typename F>
|
||||
- void executeTask(F& f)
|
||||
- {
|
||||
- arena->execute(f);
|
||||
- }
|
||||
+// -- GODOT start --
|
||||
+// template<typename F>
|
||||
+// void executeTask(F& f)
|
||||
+// {
|
||||
+// arena->execute(f);
|
||||
+// }
|
||||
|
||||
- template<typename F>
|
||||
- void executeTask(const F& f)
|
||||
- {
|
||||
- arena->execute(f);
|
||||
- }
|
||||
+// template<typename F>
|
||||
+// void executeTask(const F& f)
|
||||
+// {
|
||||
+// arena->execute(f);
|
||||
+// }
|
||||
+// -- GODOT end --
|
||||
|
||||
Ref<Buffer> newBuffer(size_t byteSize);
|
||||
Ref<Buffer> newBuffer(void* ptr, size_t byteSize);
|
||||
@@ -86,7 +90,10 @@ namespace oidn {
|
||||
__forceinline std::mutex& getMutex() { return mutex; }
|
||||
|
||||
private:
|
||||
- bool isCommitted() const { return bool(arena); }
|
||||
+// -- GODOT start --
|
||||
+ //bool isCommitted() const { return bool(arena); }
|
||||
+ bool isCommitted() const { return false; }
|
||||
+// -- GODOT end --
|
||||
void checkCommitted();
|
||||
|
||||
void print();
|
||||
diff --git a/core/network.cpp b/core/network.cpp
|
||||
index 8c2de09..ed8328c 100644
|
||||
--- a/core/network.cpp
|
||||
+++ b/core/network.cpp
|
||||
@@ -17,6 +17,9 @@
|
||||
#include "upsample.h"
|
||||
#include "weights_reorder.h"
|
||||
#include "network.h"
|
||||
+// -- GODOT start --
|
||||
+#include <cstring>
|
||||
+// -- GODOT end --
|
||||
|
||||
namespace oidn {
|
||||
|
||||
diff --git a/core/transfer_function.cpp b/core/transfer_function.cpp
|
||||
index 601f814..487f0a9 100644
|
||||
--- a/core/transfer_function.cpp
|
||||
+++ b/core/transfer_function.cpp
|
||||
@@ -24,6 +24,10 @@ namespace oidn {
|
||||
float AutoexposureNode::autoexposure(const Image& color)
|
||||
{
|
||||
assert(color.format == Format::Float3);
|
||||
+// -- GODOT start --
|
||||
+// We don't want to mess with TTB and we don't use autoexposure, so we disable this code
|
||||
+#if 0
|
||||
+// -- GODOT end --
|
||||
|
||||
constexpr float key = 0.18f;
|
||||
constexpr float eps = 1e-8f;
|
||||
@@ -89,6 +93,10 @@ namespace oidn {
|
||||
);
|
||||
|
||||
return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f;
|
||||
+// -- GODOT start --
|
||||
+#endif
|
||||
+ return 1.0;
|
||||
+// -- GODOT end --
|
||||
}
|
||||
|
||||
} // namespace oidn
|
|
@ -0,0 +1,202 @@
|
|||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
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and conversions to other media types.
|
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|
||||
"Work" shall mean the work of authorship, whether in Source or
|
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|
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|
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"Derivative Works" shall mean any work, whether in Source or Object
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|
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|
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|
||||
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|
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"Contribution" shall mean any work of authorship, including
|
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END OF TERMS AND CONDITIONS
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|
||||
APPENDIX: How to apply the Apache License to your work.
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||||
To apply the Apache License to your work, attach the following
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Loading…
Reference in New Issue