Fix instantiation of resource as property value
(cherry picked from commit d2d29c42f2
)
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151fa897fb
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@ -2350,10 +2350,12 @@ void EditorPropertyResource::_menu_option(int p_which) {
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}
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Object *obj = NULL;
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RES res_temp;
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if (ScriptServer::is_global_class(intype)) {
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obj = ClassDB::instance(ScriptServer::get_global_class_native_base(intype));
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if (obj) {
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res_temp = obj;
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Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype));
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if (script.is_valid()) {
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obj->set_script(Variant(script));
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@ -2361,21 +2363,21 @@ void EditorPropertyResource::_menu_option(int p_which) {
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}
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} else {
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obj = ClassDB::instance(intype);
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res_temp = obj;
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}
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if (!obj) {
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obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
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res_temp = obj;
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}
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ERR_BREAK(!obj);
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Resource *resp = Object::cast_to<Resource>(obj);
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ERR_BREAK(!resp);
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ERR_BREAK(!res_temp.is_valid());
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if (get_edited_object() && base_type != String() && base_type == "Script") {
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//make visual script the right type
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resp->call("set_instance_base_type", get_edited_object()->get_class());
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res_temp->call("set_instance_base_type", get_edited_object()->get_class());
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}
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res = Ref<Resource>(resp);
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res = res_temp;
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emit_changed(get_edited_property(), res);
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update_property();
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