Wayland: implement `window_get_native_handle`

This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
This commit is contained in:
Riteo 2024-01-26 16:27:44 +01:00
parent 313f623b9d
commit d8658df94e
2 changed files with 33 additions and 0 deletions

View File

@ -557,6 +557,37 @@ Vector<DisplayServer::WindowID> DisplayServerWayland::get_window_list() const {
return ret;
}
int64_t DisplayServerWayland::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
MutexLock mutex_lock(wayland_thread.mutex);
switch (p_handle_type) {
case DISPLAY_HANDLE: {
return (int64_t)wayland_thread.get_wl_display();
} break;
case WINDOW_HANDLE: {
return (int64_t)wayland_thread.window_get_wl_surface(p_window);
} break;
case WINDOW_VIEW: {
return 0; // Not supported.
} break;
#ifdef GLES3_ENABLED
case OPENGL_CONTEXT: {
if (egl_manager) {
return (int64_t)egl_manager->get_context(p_window);
}
return 0;
} break;
#endif // GLES3_ENABLED
default: {
return 0;
} break;
}
}
DisplayServer::WindowID DisplayServerWayland::get_window_at_screen_position(const Point2i &p_position) const {
// Standard Wayland APIs don't support this.
return MAIN_WINDOW_ID;

View File

@ -200,6 +200,8 @@ public:
virtual Vector<DisplayServer::WindowID> get_window_list() const override;
virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override;
virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override;
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window_id = MAIN_WINDOW_ID) override;