Merge remote-tracking branch 'upstream/master' into x11-window-management

This commit is contained in:
hurikhan 2015-01-19 21:46:03 +09:00
commit d878b3205a
13 changed files with 1266 additions and 11 deletions

1
.gitignore vendored
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@ -258,3 +258,4 @@ Desktop.ini
# Recycle Bin used on file shares # Recycle Bin used on file shares
$RECYCLE.BIN/ $RECYCLE.BIN/
logo.h logo.h
*.autosave

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@ -46,14 +46,15 @@ void main() {
color_interp = color_attrib; color_interp = color_attrib;
uv_interp = uv_attrib; uv_interp = uv_attrib;
highp vec4 outvec = vec4(vertex, 1.0); highp vec4 outvec = vec4(vertex, 1.0);
{ {
vec2 src_vtx=outvec.xy; vec2 src_vtx=outvec.xy;
VERTEX_SHADER_CODE VERTEX_SHADER_CODE
} }
outvec = extra_matrix * outvec; outvec = extra_matrix * outvec;
outvec = modelview_matrix * outvec; outvec = modelview_matrix * outvec;
#ifdef USE_PIXEL_SNAP #ifdef USE_PIXEL_SNAP
outvec.xy=floor(outvec.xy+0.5); outvec.xy=floor(outvec.xy+0.5);

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@ -57,7 +57,11 @@
static const WORD MAX_CONSOLE_LINES = 1500; static const WORD MAX_CONSOLE_LINES = 1500;
extern "C" { extern "C" {
#ifdef _MSC_VER
_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
#else
__attribute__((visibility("default"))) DWORD NvOptimusEnablement = 0x00000001;
#endif
} }
//#define STDOUT_FILE //#define STDOUT_FILE

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@ -221,6 +221,13 @@ void ShaderGraph::_bind_methods() {
ObjectTypeDB::bind_method(_MD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text); ObjectTypeDB::bind_method(_MD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text);
ObjectTypeDB::bind_method(_MD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text); ObjectTypeDB::bind_method(_MD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text);
ObjectTypeDB::bind_method(_MD("color_ramp_node_set_ramp","shader_type","id","colors","offsets"),&ShaderGraph::color_ramp_node_set_ramp);
ObjectTypeDB::bind_method(_MD("color_ramp_node_get_colors","shader_type","id"),&ShaderGraph::color_ramp_node_get_colors);
ObjectTypeDB::bind_method(_MD("color_ramp_node_get_offsets","shader_type","id"),&ShaderGraph::color_ramp_node_get_offsets);
ObjectTypeDB::bind_method(_MD("curve_map_node_set_points","shader_type","id","points"),&ShaderGraph::curve_map_node_set_points);
ObjectTypeDB::bind_method(_MD("curve_map_node_get_points","shader_type","id"),&ShaderGraph::curve_map_node_get_points);
ObjectTypeDB::bind_method(_MD("connect_node:Error","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node); ObjectTypeDB::bind_method(_MD("connect_node:Error","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node);
ObjectTypeDB::bind_method(_MD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected); ObjectTypeDB::bind_method(_MD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected);
ObjectTypeDB::bind_method(_MD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node); ObjectTypeDB::bind_method(_MD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node);
@ -263,12 +270,15 @@ void ShaderGraph::_bind_methods() {
BIND_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output BIND_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output
BIND_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve) BIND_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve)
BIND_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve) BIND_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve)
BIND_CONSTANT( NODE_COLOR_RAMP );
BIND_CONSTANT( NODE_CURVE_MAP );
BIND_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material) BIND_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material)
BIND_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material) BIND_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material)
BIND_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material) BIND_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material)
BIND_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material) BIND_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material)
BIND_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material) BIND_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material)
BIND_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material) BIND_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material)
BIND_CONSTANT( NODE_DEFAULT_TEXTURE );
BIND_CONSTANT( NODE_OUTPUT ); // output (shader type dependent) BIND_CONSTANT( NODE_OUTPUT ); // output (shader type dependent)
BIND_CONSTANT( NODE_COMMENT ); // comment BIND_CONSTANT( NODE_COMMENT ); // comment
BIND_CONSTANT( NODE_TYPE_MAX ); BIND_CONSTANT( NODE_TYPE_MAX );
@ -519,12 +529,15 @@ void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) {
case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve) case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve)
case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve) case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve)
case NODE_COLOR_RAMP: { node.param1=DVector<Color>(); node.param2=DVector<real_t>();} break; // vec3 interpolation (with optional curve)
case NODE_CURVE_MAP: { node.param1=DVector<Vector2>();} break; // vec3 interpolation (with optional curve)
case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material) case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material)
case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material) case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material)
case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material) case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material)
case NODE_XFORM_INPUT: {node.param1=_find_unique_name("XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material) case NODE_XFORM_INPUT: {node.param1=_find_unique_name("XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material)
case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name("Tex"); } break; // texture input (assignable in material) case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name("Tex"); } break; // texture input (assignable in material)
case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material) case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material)
case NODE_DEFAULT_TEXTURE: {}; break;
case NODE_OUTPUT: {} break; // output (shader type dependent) case NODE_OUTPUT: {} break; // output (shader type dependent)
case NODE_COMMENT: {} break; // comment case NODE_COMMENT: {} break; // comment
case NODE_TYPE_MAX: {}; case NODE_TYPE_MAX: {};
@ -964,6 +977,59 @@ ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type,
return VecFunc(func); return VecFunc(func);
} }
void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets){
ERR_FAIL_INDEX(p_type,3);
ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
ERR_FAIL_COND(p_colors.size()!=p_offsets.size());
Node& n = shader[p_type].node_map[p_id];
n.param1=p_colors;
n.param2=p_offsets;
_request_update();
}
DVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{
ERR_FAIL_INDEX_V(p_type,3,DVector<Color>());
ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Color>());
const Node& n = shader[p_type].node_map[p_id];
return n.param1;
}
DVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{
ERR_FAIL_INDEX_V(p_type,3,DVector<real_t>());
ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<real_t>());
const Node& n = shader[p_type].node_map[p_id];
return n.param2;
}
void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const DVector<Vector2>& p_points) {
ERR_FAIL_INDEX(p_type,3);
ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
Node& n = shader[p_type].node_map[p_id];
n.param1=p_points;
_request_update();
}
DVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{
ERR_FAIL_INDEX_V(p_type,3,DVector<Vector2>());
ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Vector2>());
const Node& n = shader[p_type].node_map[p_id];
return n.param1;
}
void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){ void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){
ERR_FAIL_INDEX(p_type,3); ERR_FAIL_INDEX(p_type,3);
@ -1299,6 +1365,8 @@ const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= {
{NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output {NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output
{NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve) {NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve)
{NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve) {NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve)
{NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve)
{NODE_CURVE_MAP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve)
{NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material) {NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material)
{NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material) {NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material)
{NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // color uniform (assignable in material) {NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // color uniform (assignable in material)
@ -1688,6 +1756,134 @@ void ShaderGraph::_update_shader() {
emit_signal(SceneStringNames::get_singleton()->updated); emit_signal(SceneStringNames::get_singleton()->updated);
} }
void ShaderGraph::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds) {
float geometry[4][4];
float tmp1[4][4];
float tmp2[4][4];
float deltas[4][4];
double x, dx, dx2, dx3;
double y, dy, dy2, dy3;
double d, d2, d3;
int lastx, lasty;
int newx, newy;
int ntimes;
int i,j;
int xmax=255;
int ymax=255;
/* construct the geometry matrix from the segment */
for (i = 0; i < 4; i++) {
geometry[i][2] = 0;
geometry[i][3] = 0;
}
geometry[0][0] = (p_a[0] * xmax);
geometry[1][0] = (p_b[0] * xmax);
geometry[2][0] = (p_c[0] * xmax);
geometry[3][0] = (p_d[0] * xmax);
geometry[0][1] = (p_a[1] * ymax);
geometry[1][1] = (p_b[1] * ymax);
geometry[2][1] = (p_c[1] * ymax);
geometry[3][1] = (p_d[1] * ymax);
/* subdivide the curve ntimes (1000) times */
ntimes = 4 * xmax;
/* ntimes can be adjusted to give a finer or coarser curve */
d = 1.0 / ntimes;
d2 = d * d;
d3 = d * d * d;
/* construct a temporary matrix for determining the forward differencing deltas */
tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
/* compose the basis and geometry matrices */
static const float CR_basis[4][4] =
{
{ -0.5, 1.5, -1.5, 0.5 },
{ 1.0, -2.5, 2.0, -0.5 },
{ -0.5, 0.0, 0.5, 0.0 },
{ 0.0, 1.0, 0.0, 0.0 },
};
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
CR_basis[i][1] * geometry[1][j] +
CR_basis[i][2] * geometry[2][j] +
CR_basis[i][3] * geometry[3][j]);
}
}
/* compose the above results to get the deltas matrix */
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
tmp2[i][1] * tmp1[1][j] +
tmp2[i][2] * tmp1[2][j] +
tmp2[i][3] * tmp1[3][j]);
}
}
/* extract the x deltas */
x = deltas[0][0];
dx = deltas[1][0];
dx2 = deltas[2][0];
dx3 = deltas[3][0];
/* extract the y deltas */
y = deltas[0][1];
dy = deltas[1][1];
dy2 = deltas[2][1];
dy3 = deltas[3][1];
lastx = CLAMP (x, 0, xmax);
lasty = CLAMP (y, 0, ymax);
p_heights[lastx] = lasty;
p_useds[lastx] = true;
/* loop over the curve */
for (i = 0; i < ntimes; i++)
{
/* increment the x values */
x += dx;
dx += dx2;
dx2 += dx3;
/* increment the y values */
y += dy;
dy += dy2;
dy2 += dy3;
newx = CLAMP ((Math::round (x)), 0, xmax);
newy = CLAMP ((Math::round (y)), 0, ymax);
/* if this point is different than the last one...then draw it */
if ((lastx != newx) || (lasty != newy))
{
p_useds[newx]=true;
p_heights[newx]=newy;
}
lastx = newx;
lasty = newy;
}
}
void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) { void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) {
@ -1987,6 +2183,129 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
case NODE_VEC_INTERP: { case NODE_VEC_INTERP: {
code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n"; code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n";
}break;
case NODE_COLOR_RAMP: {
static const int color_ramp_len=512;
DVector<uint8_t> cramp;
cramp.resize(color_ramp_len*4);
{
DVector<Color> colors=p_node->param1;
DVector<real_t> offsets=p_node->param2;
int cc =colors.size();
DVector<uint8_t>::Write crw = cramp.write();
DVector<Color>::Read cr = colors.read();
DVector<real_t>::Read ofr = offsets.read();
int at=0;
Color color_at(0,0,0,1);
for(int i=0;i<=cc;i++) {
int pos;
Color to;
if (i==cc) {
if (at==color_ramp_len)
break;
pos=color_ramp_len;
to=Color(1,1,1,1);
} else {
to=cr[i];
pos= MIN(ofr[i]*color_ramp_len,color_ramp_len);
}
for(int j=at;j<pos;j++) {
float t = (j-at)/float(pos-at);
Color c = color_at.linear_interpolate(to,t);
crw[j*4+0]=Math::fast_ftoi( CLAMP(c.r*255.0,0,255) );
crw[j*4+1]=Math::fast_ftoi( CLAMP(c.g*255.0,0,255) );
crw[j*4+2]=Math::fast_ftoi( CLAMP(c.b*255.0,0,255) );
crw[j*4+3]=Math::fast_ftoi( CLAMP(c.a*255.0,0,255) );
}
at=pos;
color_at=to;
}
}
Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA,cramp);
Ref<ImageTexture> it = memnew( ImageTexture );
it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
String crampname= "cramp_"+itos(p_node->id);
set_default_texture_param(crampname,it);
code +="uniform texture "+crampname+";\n";
code +="vec4 "+crampname+"_r=tex("+crampname+",vec2("+p_inputs[0]+",0));\n";
code += OUTNAME(p_node->id,0)+"="+crampname+"_r.rgb;\n";
code += OUTNAME(p_node->id,1)+"="+crampname+"_r.a;\n";
}break;
case NODE_CURVE_MAP: {
static const int curve_map_len=256;
bool mapped[256];
zeromem(mapped,sizeof(mapped));
DVector<uint8_t> cmap;
cmap.resize(curve_map_len);
{
DVector<Point2> points=p_node->param1;
int pc =points.size();
DVector<uint8_t>::Write cmw = cmap.write();
DVector<Point2>::Read pr = points.read();
Vector2 prev=Vector2(0,0);
Vector2 prev2=Vector2(0,0);
for(int i=-1;i<pc;i++) {
Vector2 next;
Vector2 next2;
if (i+1>=pc) {
next=Vector2(1,1);
} else {
next=Vector2(pr[i+1].x,pr[i+1].y);
}
if (i+2>=pc) {
next2=Vector2(1,1);
} else {
next2=Vector2(pr[i+2].x,pr[i+2].y);
}
/*if (i==-1 && prev.offset==next.offset) {
prev=next;
continue;
}*/
_plot_curve(prev2,prev,next,next2,cmw.ptr(),mapped);
prev2=prev;
prev=next;
}
uint8_t pp=0;
for(int i=0;i<curve_map_len;i++) {
if (!mapped[i]) {
cmw[i]=pp;
} else {
pp=cmw[i];
}
}
}
Image gradient(curve_map_len,1,0,Image::FORMAT_GRAYSCALE,cmap);
Ref<ImageTexture> it = memnew( ImageTexture );
it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
String cmapname= "cmap_"+itos(p_node->id);
set_default_texture_param(cmapname,it);
code +="uniform texture "+cmapname+";\n";
code += OUTNAME(p_node->id,0)+"=tex("+cmapname+",vec2("+p_inputs[0]+",0)).r;\n";
}break; }break;
case NODE_SCALAR_INPUT: { case NODE_SCALAR_INPUT: {
String name = p_node->param1; String name = p_node->param1;
@ -2043,6 +2362,22 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
}break; }break;
case NODE_DEFAULT_TEXTURE: {
if (get_mode()==MODE_CANVAS_ITEM && p_type==SHADER_TYPE_FRAGMENT) {
String rname="rt_default_tex"+itos(p_node->id);
code +="vec4 "+rname+"=tex(TEXTURE,"+p_inputs[0]+".xy);\n";
code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
} else {
code += OUTNAME(p_node->id,0)+"=vec3(0,0,0);\n";
code += OUTNAME(p_node->id,1)+"=1.0;\n";
}
} break;
case NODE_OUTPUT: { case NODE_OUTPUT: {

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@ -66,12 +66,15 @@ public:
NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output
NODE_SCALAR_INTERP, // scalar interpolation (with optional curve) NODE_SCALAR_INTERP, // scalar interpolation (with optional curve)
NODE_VEC_INTERP, // vec3 interpolation (with optional curve) NODE_VEC_INTERP, // vec3 interpolation (with optional curve)
NODE_SCALAR_INPUT, // scalar uniform (assignable in material) NODE_COLOR_RAMP, //take scalar, output vec3
NODE_CURVE_MAP, //take scalar, otput scalar
NODE_SCALAR_INPUT, // scalar uniform (assignable in material)
NODE_VEC_INPUT, // vec3 uniform (assignable in material) NODE_VEC_INPUT, // vec3 uniform (assignable in material)
NODE_RGB_INPUT, // color uniform (assignable in material) NODE_RGB_INPUT, // color uniform (assignable in material)
NODE_XFORM_INPUT, // mat4 uniform (assignable in material) NODE_XFORM_INPUT, // mat4 uniform (assignable in material)
NODE_TEXTURE_INPUT, // texture input (assignable in material) NODE_TEXTURE_INPUT, // texture input (assignable in material)
NODE_CUBEMAP_INPUT, // cubemap input (assignable in material) NODE_CUBEMAP_INPUT, // cubemap input (assignable in material)
NODE_DEFAULT_TEXTURE,
NODE_OUTPUT, // output (shader type dependent) NODE_OUTPUT, // output (shader type dependent)
NODE_COMMENT, // comment NODE_COMMENT, // comment
NODE_TYPE_MAX NODE_TYPE_MAX
@ -172,6 +175,7 @@ private:
void _update_shader(); void _update_shader();
void _request_update(); void _request_update();
void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds);
void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code); void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code);
Array _get_node_list(ShaderType p_type) const; Array _get_node_list(ShaderType p_type) const;
@ -313,6 +317,13 @@ public:
void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func); void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func);
VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const; VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const;
void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets);
DVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const;
DVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const;
void curve_map_node_set_points(ShaderType p_which, int p_id, const DVector<Vector2>& p_points);
DVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const;
void input_node_set_name(ShaderType p_which,int p_id,const String& p_name); void input_node_set_name(ShaderType p_which,int p_id,const String& p_name);
String input_node_get_name(ShaderType p_which,int p_id); String input_node_get_name(ShaderType p_which,int p_id);

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@ -136,6 +136,7 @@ real_t LineShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale
return 0; return 0;
} }
void LineShape2DSW::set_data(const Variant& p_data) { void LineShape2DSW::set_data(const Variant& p_data) {
ERR_FAIL_COND(p_data.get_type()!=Variant::ARRAY); ERR_FAIL_COND(p_data.get_type()!=Variant::ARRAY);

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@ -85,7 +85,6 @@ public:
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0; virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const=0; virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const=0;
virtual void set_data(const Variant& p_data)=0; virtual void set_data(const Variant& p_data)=0;
virtual Variant get_data() const=0; virtual Variant get_data() const=0;

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@ -1607,7 +1607,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
edit_menu->get_popup()->add_item("Clone Down",EDIT_CLONE_DOWN,KEY_MASK_CMD|KEY_B); edit_menu->get_popup()->add_item("Clone Down",EDIT_CLONE_DOWN,KEY_MASK_CMD|KEY_B);
edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_separator();
#ifdef OSX_ENABLED #ifdef OSX_ENABLED
edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_META|KEY_SPACE); edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_CTRL|KEY_SPACE);
#else #else
edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_CMD|KEY_SPACE); edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_CMD|KEY_SPACE);
#endif #endif

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@ -32,6 +32,642 @@
#include "scene/gui/menu_button.h" #include "scene/gui/menu_button.h"
#include "scene/gui/panel.h" #include "scene/gui/panel.h"
#include "spatial_editor_plugin.h" #include "spatial_editor_plugin.h"
#include "os/keyboard.h"
void GraphColorRampEdit::_input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
points.remove(grabbed);
grabbed=-1;
update();
emit_signal("ramp_changed");
accept_event();
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
update();
int x = p_event.mouse_button.x;
int total_w = get_size().width-get_size().height-3;
if (x>total_w+3) {
if (grabbed==-1)
return;
Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
picker->set_color(points[grabbed].color);
popup->set_pos(get_global_pos()-Size2(0,ms.height));
popup->set_size(ms);
popup->popup();
return;
}
float ofs = CLAMP(x/float(total_w),0,1);
grabbed=-1;
grabbing=true;
int pos=-1;
for(int i=0;i<points.size();i++) {
if (ABS(x-points[i].offset*total_w)<4) {
grabbed=i;
}
if (points[i].offset<ofs)
pos=i;
}
grabbed_at=ofs;
//grab or select
if (grabbed!=-1) {
return;
}
//insert
Point p;
p.offset=ofs;
Point prev;
Point next;
if (pos==-1) {
prev.color=Color(0,0,0);
prev.offset=0;
if (points.size()) {
next=points[0];
} else {
next.color=Color(1,1,1);
next.offset=1.0;
}
} else {
if (pos==points.size()-1) {
next.color=Color(1,1,1);
next.offset=1.0;
} else {
next=points[pos+1];
}
prev=points[pos];
}
p.color=prev.color.linear_interpolate(next.color,(p.offset-prev.offset)/(next.offset-prev.offset));
points.push_back(p);
points.sort();
for(int i=0;i<points.size();i++) {
if (points[i].offset==ofs) {
grabbed=i;
break;
}
}
emit_signal("ramp_changed");
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
if (grabbing) {
grabbing=false;
emit_signal("ramp_changed");
}
update();
}
if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
int total_w = get_size().width-get_size().height-3;
int x = p_event.mouse_motion.x;
float newofs = CLAMP(x/float(total_w),0,1);
bool valid=true;
for(int i=0;i<points.size();i++) {
if (points[i].offset==newofs && i!=grabbed) {
valid=false;
}
}
if (!valid)
return;
points[grabbed].offset=newofs;
points.sort();
for(int i=0;i<points.size();i++) {
if (points[i].offset==newofs) {
grabbed=i;
break;
}
}
emit_signal("ramp_changed");
update();
}
}
void GraphColorRampEdit::_notification(int p_what){
if (p_what==NOTIFICATION_ENTER_TREE) {
picker->connect("color_changed",this,"_color_changed");
}
if (p_what==NOTIFICATION_DRAW) {
Point prev;
prev.offset=0;
prev.color=Color(0,0,0);
int w = get_size().x;
int h = get_size().y;
int total_w = get_size().width-get_size().height-3;
for(int i=-1;i<points.size();i++) {
Point next;
if (i+1==points.size()) {
next.color=Color(1,1,1);
next.offset=1;
} else {
next=points[i+1];
}
if (prev.offset==next.offset) {
prev=next;
continue;
}
Vector<Vector2> points;
Vector<Color> colors;
points.push_back(Vector2(prev.offset*total_w,h));
points.push_back(Vector2(prev.offset*total_w,0));
points.push_back(Vector2(next.offset*total_w,0));
points.push_back(Vector2(next.offset*total_w,h));
colors.push_back(prev.color);
colors.push_back(prev.color);
colors.push_back(next.color);
colors.push_back(next.color);
draw_primitive(points,colors,Vector<Point2>());
prev=next;
}
for(int i=0;i<points.size();i++) {
Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h-1),Color(0,0,0,0.7));
draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w-1,h-1),col);
draw_line(Vector2(points[i].offset*total_w+1,h/2),Vector2(points[i].offset*total_w+1,h-1),col);
draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w+1,h/2),col);
draw_line(Vector2(points[i].offset*total_w-1,h-1),Vector2(points[i].offset*total_w+1,h-1),col);
}
if (grabbed!=-1) {
draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
}
if (has_focus()) {
draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6));
draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6));
draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
}
}
}
Size2 GraphColorRampEdit::get_minimum_size() const {
return Vector2(0,16);
}
void GraphColorRampEdit::_color_changed(const Color& p_color) {
if (grabbed==-1)
return;
points[grabbed].color=p_color;
update();
emit_signal("ramp_changed");
}
void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) {
ERR_FAIL_COND(p_offsets.size()!=p_colors.size());
points.clear();
for(int i=0;i<p_offsets.size();i++) {
Point p;
p.offset=p_offsets[i];
p.color=p_colors[i];
points.push_back(p);
}
points.sort();
update();
}
Vector<float> GraphColorRampEdit::get_offsets() const{
Vector<float> ret;
for(int i=0;i<points.size();i++)
ret.push_back(points[i].offset);
return ret;
}
Vector<Color> GraphColorRampEdit::get_colors() const{
Vector<Color> ret;
for(int i=0;i<points.size();i++)
ret.push_back(points[i].color);
return ret;
}
void GraphColorRampEdit::_bind_methods(){
ObjectTypeDB::bind_method(_MD("_input_event"),&GraphColorRampEdit::_input_event);
ObjectTypeDB::bind_method(_MD("_color_changed"),&GraphColorRampEdit::_color_changed);
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
GraphColorRampEdit::GraphColorRampEdit(){
grabbed=-1;
grabbing=false;
set_focus_mode(FOCUS_ALL);
popup = memnew( PopupPanel );
picker = memnew( ColorPicker );
popup->add_child(picker);
popup->set_child_rect(picker);
add_child(popup);
}
////////////
void GraphCurveMapEdit::_input_event(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
points.remove(grabbed);
grabbed=-1;
update();
emit_signal("curve_changed");
accept_event();
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
update();
Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
p.y=1.0-p.y;
grabbed=-1;
grabbing=true;
for(int i=0;i<points.size();i++) {
Vector2 ps = p*get_size();
Vector2 pt = Vector2(points[i].offset,points[i].height)*get_size();
if (ps.distance_to(pt)<4) {
grabbed=i;
}
}
//grab or select
if (grabbed!=-1) {
return;
}
//insert
Point np;
np.offset=p.x;
np.height=p.y;
points.push_back(np);
points.sort();
for(int i=0;i<points.size();i++) {
if (points[i].offset==p.x && points[i].height==p.y) {
grabbed=i;
break;
}
}
emit_signal("curve_changed");
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
if (grabbing) {
grabbing=false;
emit_signal("curve_changed");
}
update();
}
if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
p.y=1.0-p.y;
p.x = CLAMP(p.x,0.0,1.0);
p.y = CLAMP(p.y,0.0,1.0);
bool valid=true;
for(int i=0;i<points.size();i++) {
if (points[i].offset==p.x && points[i].height==p.y && i!=grabbed) {
valid=false;
}
}
if (!valid)
return;
points[grabbed].offset=p.x;
points[grabbed].height=p.y;
points.sort();
for(int i=0;i<points.size();i++) {
if (points[i].offset==p.x && points[i].height==p.y) {
grabbed=i;
break;
}
}
emit_signal("curve_changed");
update();
}
}
void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d) {
float geometry[4][4];
float tmp1[4][4];
float tmp2[4][4];
float deltas[4][4];
double x, dx, dx2, dx3;
double y, dy, dy2, dy3;
double d, d2, d3;
int lastx, lasty;
int newx, newy;
int ntimes;
int i,j;
int xmax=get_size().x;
int ymax=get_size().y;
/* construct the geometry matrix from the segment */
for (i = 0; i < 4; i++) {
geometry[i][2] = 0;
geometry[i][3] = 0;
}
geometry[0][0] = (p_a[0] * xmax);
geometry[1][0] = (p_b[0] * xmax);
geometry[2][0] = (p_c[0] * xmax);
geometry[3][0] = (p_d[0] * xmax);
geometry[0][1] = (p_a[1] * ymax);
geometry[1][1] = (p_b[1] * ymax);
geometry[2][1] = (p_c[1] * ymax);
geometry[3][1] = (p_d[1] * ymax);
/* subdivide the curve ntimes (1000) times */
ntimes = 4 * xmax;
/* ntimes can be adjusted to give a finer or coarser curve */
d = 1.0 / ntimes;
d2 = d * d;
d3 = d * d * d;
/* construct a temporary matrix for determining the forward differencing deltas */
tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
/* compose the basis and geometry matrices */
static const float CR_basis[4][4] =
{
{ -0.5, 1.5, -1.5, 0.5 },
{ 1.0, -2.5, 2.0, -0.5 },
{ -0.5, 0.0, 0.5, 0.0 },
{ 0.0, 1.0, 0.0, 0.0 },
};
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
CR_basis[i][1] * geometry[1][j] +
CR_basis[i][2] * geometry[2][j] +
CR_basis[i][3] * geometry[3][j]);
}
}
/* compose the above results to get the deltas matrix */
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
tmp2[i][1] * tmp1[1][j] +
tmp2[i][2] * tmp1[2][j] +
tmp2[i][3] * tmp1[3][j]);
}
}
/* extract the x deltas */
x = deltas[0][0];
dx = deltas[1][0];
dx2 = deltas[2][0];
dx3 = deltas[3][0];
/* extract the y deltas */
y = deltas[0][1];
dy = deltas[1][1];
dy2 = deltas[2][1];
dy3 = deltas[3][1];
lastx = CLAMP (x, 0, xmax);
lasty = CLAMP (y, 0, ymax);
/* if (fix255)
{
cd->curve[cd->outline][lastx] = lasty;
}
else
{
cd->curve_ptr[cd->outline][lastx] = lasty;
if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
}
*/
/* loop over the curve */
for (i = 0; i < ntimes; i++)
{
/* increment the x values */
x += dx;
dx += dx2;
dx2 += dx3;
/* increment the y values */
y += dy;
dy += dy2;
dy2 += dy3;
newx = CLAMP ((Math::round (x)), 0, xmax);
newy = CLAMP ((Math::round (y)), 0, ymax);
/* if this point is different than the last one...then draw it */
if ((lastx != newx) || (lasty != newy))
{
#if 0
/*
if(fix255)
{
/* use fixed array size (for the curve graph) */
cd->curve[cd->outline][newx] = newy;
}
else
{
/* use dynamic allocated curve_ptr (for the real curve) */
cd->curve_ptr[cd->outline][newx] = newy;
if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy);
}
#endif
draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0);
}
lastx = newx;
lasty = newy;
}
}
void GraphCurveMapEdit::_notification(int p_what){
if (p_what==NOTIFICATION_DRAW) {
draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size()));
int w = get_size().x;
int h = get_size().y;
Vector2 prev=Vector2(0,0);
Vector2 prev2=Vector2(0,0);
for(int i=-1;i<points.size();i++) {
Vector2 next;
Vector2 next2;
if (i+1>=points.size()) {
next=Vector2(1,1);
} else {
next=Vector2(points[i+1].offset,points[i+1].height);
}
if (i+2>=points.size()) {
next2=Vector2(1,1);
} else {
next2=Vector2(points[i+2].offset,points[i+2].height);
}
/*if (i==-1 && prev.offset==next.offset) {
prev=next;
continue;
}*/
_plot_curve(prev2,prev,next,next2);
prev2=prev;
prev=next;
}
for(int i=0;i<points.size();i++) {
Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col);
}
/* if (grabbed!=-1) {
draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
}
*/
if (has_focus()) {
draw_line(Vector2(-1,-1),Vector2(w+1,-1),Color(1,1,1,0.6));
draw_line(Vector2(w+1,-1),Vector2(w+1,h+1),Color(1,1,1,0.6));
draw_line(Vector2(w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
}
}
}
Size2 GraphCurveMapEdit::get_minimum_size() const {
return Vector2(64,64);
}
void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) {
points.clear();
for(int i=0;i<p_points.size();i++) {
Point p;
p.offset=p_points[i].x;
p.height=p_points[i].y;
points.push_back(p);
}
points.sort();
update();
}
Vector<Vector2> GraphCurveMapEdit::get_points() const {
Vector<Vector2> ret;
for(int i=0;i<points.size();i++)
ret.push_back(Vector2(points[i].offset,points[i].height));
return ret;
}
void GraphCurveMapEdit::_bind_methods(){
ObjectTypeDB::bind_method(_MD("_input_event"),&GraphCurveMapEdit::_input_event);
ADD_SIGNAL(MethodInfo("curve_changed"));
}
GraphCurveMapEdit::GraphCurveMapEdit(){
grabbed=-1;
grabbing=false;
set_focus_mode(FOCUS_ALL);
}
////cbacks ////cbacks
/// ///
@ -306,6 +942,84 @@ void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
} }
void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
GraphColorRampEdit *cr=p_ramp->cast_to<GraphColorRampEdit>();
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
Vector<float> offsets=cr->get_offsets();
Vector<Color> colors=cr->get_colors();
DVector<float> new_offsets;
DVector<Color> new_colors;
{
new_offsets.resize(offsets.size());
new_colors.resize(colors.size());
DVector<float>::Write ow=new_offsets.write();
DVector<Color>::Write cw=new_colors.write();
for(int i=0;i<new_offsets.size();i++) {
ow[i]=offsets[i];
cw[i]=colors[i];
}
}
DVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
DVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
if (old_offsets.size()!=new_offsets.size())
ur->create_action("Add/Remove to Color Ramp");
else
ur->create_action("Modify Color Ramp",true);
ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets);
ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
GraphCurveMapEdit *cr=p_curve->cast_to<GraphCurveMapEdit>();
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
Vector<Point2> points=cr->get_points();
DVector<Vector2> new_points;
{
new_points.resize(points.size());
DVector<Vector2>::Write ow=new_points.write();
for(int i=0;i<new_points.size();i++) {
ow[i]=points[i];
}
}
DVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
if (old_points.size()!=new_points.size())
ur->create_action("Add/Remove to Curve Map");
else
ur->create_action("Modify Curve Map",true);
ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points);
ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points);
ur->add_do_method(this,"_update_graph");
ur->add_undo_method(this,"_update_graph");
block_update=true;
ur->commit_action();
block_update=false;
}
void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) { void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
@ -1026,6 +1740,96 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // vec3 interpolation (with optional curve) } break; // vec3 interpolation (with optional curve)
case ShaderGraph::NODE_COLOR_RAMP: {
gn->set_title("ColorRamp");
GraphColorRampEdit * ramp = memnew( GraphColorRampEdit );
DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
DVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
int oc = offsets.size();
if (oc) {
DVector<real_t>::Read rofs = offsets.read();
DVector<Color>::Read rcol = colors.read();
Vector<float> ofsv;
Vector<Color> colorv;
for(int i=0;i<oc;i++) {
ofsv.push_back(rofs[i]);
colorv.push_back(rcol[i]);
}
ramp->set_ramp(ofsv,colorv);
}
ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
ramp->set_custom_minimum_size(Size2(128,1));
gn->add_child(ramp);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("c")));
hbc->add_spacer();
Label *l=memnew(Label("rgb"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
l=memnew(Label("alpha"));
l->set_align(Label::ALIGN_RIGHT);
gn->add_child( l);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_CURVE_MAP: {
gn->set_title("CurveMap");
GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
int oc = points.size();
if (oc) {
DVector<Vector2>::Read rofs = points.read();
Vector<Vector2> ofsv;
for(int i=0;i<oc;i++) {
ofsv.push_back(rofs[i]);
}
map->set_points(ofsv);
}
map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
//map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
map->set_custom_minimum_size(Size2(128,64));
gn->add_child(map);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("c")));
hbc->add_spacer();
Label *l=memnew(Label("cmap"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child( l);
gn->add_child(hbc);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_SCALAR_INPUT: { case ShaderGraph::NODE_SCALAR_INPUT: {
gn->set_title("ScalarUniform"); gn->set_title("ScalarUniform");
@ -1173,6 +1977,28 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]); gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // cubemap input (assignable in material) } break; // cubemap input (assignable in material)
case ShaderGraph::NODE_DEFAULT_TEXTURE: {
gn->set_title("CanvasItemTex");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
hbc->add_child( memnew(Label("UV")));
hbc->add_spacer();
Label *l=memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew( Label );
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
case ShaderGraph::NODE_OUTPUT: { case ShaderGraph::NODE_OUTPUT: {
gn->set_title("Output"); gn->set_title("Output");
@ -1360,6 +2186,8 @@ void ShaderGraphView::_bind_methods() {
ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited); ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited); ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited); ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed);
ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed);
ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated); ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
} }
@ -1455,13 +2283,16 @@ const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
"GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output "GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output
"GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve) "GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve)
"GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve) "GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve)
"GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material) "GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve)
"GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve)
"GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
"GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material) "GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material)
"GraphRgbUniform:RGB Uniform", // color uniform (assignable in material) "GraphRgbUniform:RGB Uniform", // color uniform (assignable in material)
"GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material) "GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material)
"GraphTextureUniform:Texture Uniform", // texture input (assignable in material) "GraphTextureUniform:Texture Uniform", // texture input (assignable in material)
"GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material) "GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material)
"Output", // output (shader type dependent) "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material)
"Output", // output (shader type dependent)
"GraphComment:Comment", // comment "GraphComment:Comment", // comment

View File

@ -45,6 +45,77 @@
*/ */
class GraphColorRampEdit : public Control {
OBJ_TYPE(GraphColorRampEdit,Control);
struct Point {
float offset;
Color color;
bool operator<(const Point& p_ponit) const {
return offset<p_ponit.offset;
}
};
PopupPanel *popup;
ColorPicker *picker;
bool grabbing;
int grabbed;
float grabbed_at;
Vector<Point> points;
void _color_changed(const Color& p_color);
protected:
void _input_event(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
public:
void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
Vector<float> get_offsets() const;
Vector<Color> get_colors() const;
virtual Size2 get_minimum_size() const;
GraphColorRampEdit();
};
class GraphCurveMapEdit : public Control {
OBJ_TYPE(GraphCurveMapEdit,Control);
struct Point {
float offset;
float height;
bool operator<(const Point& p_ponit) const {
return offset<p_ponit.offset;
}
};
bool grabbing;
int grabbed;
Vector<Point> points;
void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
protected:
void _input_event(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
public:
void set_points(const Vector<Vector2>& p_points);
Vector<Vector2> get_points() const;
virtual Size2 get_minimum_size() const;
GraphCurveMapEdit();
};
class ShaderGraphView : public Node { class ShaderGraphView : public Node {
OBJ_TYPE(ShaderGraphView,Node); OBJ_TYPE(ShaderGraphView,Node);
@ -95,7 +166,8 @@ class ShaderGraphView : public Node {
void _cube_edited(int p_id,Node* p_button); void _cube_edited(int p_id,Node* p_button);
void _variant_edited(); void _variant_edited();
void _comment_edited(int p_id,Node* p_button); void _comment_edited(int p_id,Node* p_button);
void _color_ramp_changed(int p_id,Node* p_ramp);
void _curve_changed(int p_id,Node* p_curve);
void _sg_updated(); void _sg_updated();
Map<int,GraphNode*> node_map; Map<int,GraphNode*> node_map;
protected: protected: