Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference. Why is cast_to failing? Is this the correct way of checking if the object is valid?
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@ -347,13 +347,17 @@ void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
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const PropertyInfo &pi = properties[i].first;
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const PropertyInfo &pi = properties[i].first;
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Variant &var = properties[i].second;
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Variant &var = properties[i].second;
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WeakRef *ref = Object::cast_to<WeakRef>(var);
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if (ref) {
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var = ref->get_ref();
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}
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RES res = var;
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RES res = var;
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if (var.get_type() == Variant::OBJECT && var.is_ref()) {
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REF r = var;
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if (r.is_valid()) {
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res = *r;
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} else {
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res = RES();
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}
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}
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Array prop;
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Array prop;
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prop.push_back(pi.name);
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prop.push_back(pi.name);
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prop.push_back(pi.type);
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prop.push_back(pi.type);
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