Merge pull request #24918 from akien-mga/gles2-has-egl
GLES2: Clarify why we exclude debug code on iOS
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commit
d8bb3d7fed
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@ -66,8 +66,13 @@
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#endif
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#endif
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#if !defined(GLES_OVER_GL) && !defined(IPHONE_ENABLED)
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// Used for debugging on mobile, but not iOS as EGL is not available
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#ifndef IPHONE_ENABLED
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// We include EGL below to get debug callback on GLES2 platforms,
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// but EGL is not available on iOS.
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#define CAN_DEBUG
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#endif
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#if !defined(GLES_OVER_GL) && defined(CAN_DEBUG)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES2/gl2platform.h>
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@ -80,7 +85,7 @@
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#define strcpy strcpy_s
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#endif
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#ifndef IPHONE_ENABLED
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#ifdef CAN_DEBUG
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static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
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if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
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@ -128,7 +133,7 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL
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ERR_PRINTS(output);
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}
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#endif // IPHONE_ENABLED
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#endif // CAN_DEBUG
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typedef void (*DEBUGPROCARB)(GLenum source,
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GLenum type,
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@ -222,6 +227,7 @@ void RasterizerGLES2::initialize() {
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#endif // GLAD_ENABLED
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// For debugging
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#ifdef CAN_DEBUG
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#ifdef GLES_OVER_GL
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if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
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glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
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@ -237,7 +243,6 @@ void RasterizerGLES2::initialize() {
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*/
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}
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#else
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#ifndef IPHONE_ENABLED
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if (OS::get_singleton()->is_stdout_verbose()) {
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DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
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if (!callback) {
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@ -252,8 +257,8 @@ void RasterizerGLES2::initialize() {
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glEnable(_EXT_DEBUG_OUTPUT);
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}
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}
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#endif // !IPHONE_ENABLED
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#endif // GLES_OVER_GL
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#endif // CAN_DEBUG
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const GLubyte *renderer = glGetString(GL_RENDERER);
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print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));
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