Refactor JavaScript platform build script
This commit is contained in:
parent
25800ffb0e
commit
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10
SConstruct
10
SConstruct
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@ -62,11 +62,11 @@ custom_tools = ['default']
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platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
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if (os.name == "posix"):
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pass
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elif (os.name == "nt"):
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if platform_arg == "android" or platform_arg == "javascript" or ARGUMENTS.get("use_mingw", False):
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custom_tools = ['mingw']
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if os.name == "nt" and (platform_arg == "android" or ARGUMENTS.get("use_mingw", False)):
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custom_tools = ['mingw']
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elif platform_arg == 'javascript':
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# Use generic POSIX build toolchain for Emscripten.
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custom_tools = ['cc', 'c++', 'ar', 'link', 'textfile', 'zip']
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env_base = Environment(tools=custom_tools)
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if 'TERM' in os.environ:
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@ -781,13 +781,10 @@ def use_windows_spawn_fix(self, platform=None):
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import subprocess
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def mySubProcess(cmdline, env):
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prefix = ""
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if(platform == 'javascript'):
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prefix = "python.exe "
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
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data, err = proc.communicate()
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rv = proc.wait()
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@ -3,38 +3,35 @@
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Import('env')
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javascript_files = [
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"os_javascript.cpp",
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"audio_driver_javascript.cpp",
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"javascript_main.cpp",
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"power_javascript.cpp",
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"http_client_javascript.cpp",
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"javascript_eval.cpp",
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'audio_driver_javascript.cpp',
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'http_client_javascript.cpp',
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'javascript_eval.cpp',
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'javascript_main.cpp',
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'os_javascript.cpp',
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]
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env_javascript = env.Clone()
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if env['target'] == "profile":
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env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
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javascript_objects = []
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for x in javascript_files:
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javascript_objects.append(env_javascript.Object(x))
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env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_main_after_fs_sync','_send_notification']\""])
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target_dir = env.Dir("#bin")
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build = env.add_program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js');
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build = env.add_program(['#bin/godot${PROGSUFFIX}.js', '#bin/godot${PROGSUFFIX}.wasm'], javascript_files);
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js, wasm = build
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js_libraries = []
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js_libraries.append(env.File('http_request.js'))
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js_libraries = [
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'http_request.js',
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]
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for lib in js_libraries:
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env.Append(LINKFLAGS=['--js-library', lib.path])
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env.Append(LINKFLAGS=['--js-library', env.File(lib).path])
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env.Depends(build, js_libraries)
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wrapper_start = env.File('pre.js')
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wrapper_end = env.File('engine.js')
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js_final = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX=env['PROGSUFFIX'] + '.wrapped.js')
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js_wrapped = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js')
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zip_dir = target_dir.Dir('.javascript_zip')
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zip_files = env.InstallAs([zip_dir.File('godot.js'), zip_dir.File('godot.wasm'), zip_dir.File('godot.html')], [js_final, wasm, '#misc/dist/html/default.html'])
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Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX'] + env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET")
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zip_dir = env.Dir('#bin/.javascript_zip')
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zip_files = env.InstallAs([
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zip_dir.File('godot.js'),
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zip_dir.File('godot.wasm'),
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zip_dir.File('godot.html')
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], [
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js_wrapped,
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wasm,
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'#misc/dist/html/default.html'
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])
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env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET')
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@ -8,23 +8,22 @@ def is_active():
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def get_name():
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return "JavaScript"
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return 'JavaScript'
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def can_build():
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return ("EMSCRIPTEN_ROOT" in os.environ or "EMSCRIPTEN" in os.environ)
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return 'EMSCRIPTEN_ROOT' in os.environ or 'EMSCRIPTEN' in os.environ
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def get_opts():
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from SCons.Variables import BoolVariable
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return [
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# eval() can be a security concern, so it can be disabled.
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BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
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]
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def get_flags():
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return [
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('tools', False),
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('module_theora_enabled', False),
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@ -36,24 +35,11 @@ def get_flags():
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]
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def create(env):
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# remove Windows' .exe suffix
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return env.Clone(tools=['textfile', 'zip'], PROGSUFFIX='')
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def escape_sources_backslashes(target, source, env, for_signature):
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return [path.replace('\\','\\\\') for path in env.GetBuildPath(source)]
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def escape_target_backslashes(target, source, env, for_signature):
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return env.GetBuildPath(target[0]).replace('\\','\\\\')
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def configure(env):
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## Build type
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if (env["target"] == "release"):
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if env['target'] == 'release' or env['target'] == 'profile':
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# Use -Os to prioritize optimizing for reduced file size. This is
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# particularly valuable for the web platform because it directly
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# decreases download time.
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@ -62,66 +48,99 @@ def configure(env):
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# run-time performance.
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env.Append(CCFLAGS=['-Os'])
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env.Append(LINKFLAGS=['-Os'])
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if env['target'] == 'profile':
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env.Append(LINKFLAGS=['--profiling-funcs'])
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elif (env["target"] == "release_debug"):
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env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
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elif env['target'] == 'release_debug':
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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env.Append(CCFLAGS=['-O2'])
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env.Append(LINKFLAGS=['-O2'])
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# retain function names at the cost of file size, for backtraces and profiling
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# Retain function names for backtraces at the cost of file size.
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env.Append(LINKFLAGS=['--profiling-funcs'])
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elif (env["target"] == "debug"):
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env.Append(CCFLAGS=['-O1', '-D_DEBUG', '-g', '-DDEBUG_ENABLED'])
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elif env['target'] == 'debug':
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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env.Append(CCFLAGS=['-O1', '-g'])
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env.Append(LINKFLAGS=['-O1', '-g'])
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env.Append(LINKFLAGS=['-s', 'ASSERTIONS=1'])
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## Compiler configuration
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env['ENV'] = os.environ
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if ("EMSCRIPTEN_ROOT" in os.environ):
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if 'EMSCRIPTEN_ROOT' in os.environ:
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env.PrependENVPath('PATH', os.environ['EMSCRIPTEN_ROOT'])
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elif ("EMSCRIPTEN" in os.environ):
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elif 'EMSCRIPTEN' in os.environ:
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env.PrependENVPath('PATH', os.environ['EMSCRIPTEN'])
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env['CC'] = 'emcc'
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env['CXX'] = 'em++'
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env['LINK'] = 'emcc'
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env['RANLIB'] = 'emranlib'
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# Emscripten's ar has issues with duplicate file names, so use cc
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env['AR'] = 'emcc'
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env['CC'] = 'emcc'
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env['CXX'] = 'em++'
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env['LINK'] = 'emcc'
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# Emscripten's ar has issues with duplicate file names, so use cc.
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env['AR'] = 'emcc'
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env['ARFLAGS'] = '-o'
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# emranlib is a noop, so it's safe to use with AR=emcc.
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env['RANLIB'] = 'emranlib'
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if (os.name == 'nt'):
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# use TempFileMunge on Windows since some commands get too long for
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# cmd.exe even with spawn_fix
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# need to escape backslashes for this
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env['ESCAPED_SOURCES'] = escape_sources_backslashes
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env['ESCAPED_TARGET'] = escape_target_backslashes
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env['ARCOM'] = '${TEMPFILE("%s")}' % env['ARCOM'].replace('$SOURCES', '$ESCAPED_SOURCES').replace('$TARGET', '$ESCAPED_TARGET')
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# Use TempFileMunge since some AR invocations are too long for cmd.exe.
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# Use POSIX-style paths, required with TempFileMunge.
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env['ARCOM_POSIX'] = env['ARCOM'].replace(
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'$TARGET', '$TARGET.posix').replace(
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'$SOURCES', '$SOURCES.posix')
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env['ARCOM'] = '${TEMPFILE(ARCOM_POSIX)}'
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# All intermediate files are just LLVM bitcode.
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env['OBJPREFIX'] = ''
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env['OBJSUFFIX'] = '.bc'
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env['PROGPREFIX'] = ''
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# Program() output consists of multiple files, so specify suffixes manually at builder.
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env['PROGSUFFIX'] = ''
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env['LIBPREFIX'] = 'lib'
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env['LIBSUFFIX'] = '.bc'
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env['LIBPREFIXES'] = ['$LIBPREFIX']
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env['LIBSUFFIXES'] = ['$LIBSUFFIX']
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## Compile flags
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env.Append(CPPPATH=['#platform/javascript'])
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env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DTYPED_METHOD_BIND', '-DNO_THREADS'])
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env.Append(CPPFLAGS=['-DGLES3_ENABLED'])
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env.Append(CPPDEFINES=['JAVASCRIPT_ENABLED', 'UNIX_ENABLED'])
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# These flags help keep the file size down
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env.Append(CPPFLAGS=["-fno-exceptions", '-DNO_SAFE_CAST', '-fno-rtti'])
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# No multi-threading (SharedArrayBuffer) available yet,
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# once feasible also consider memory buffer size issues.
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env.Append(CPPDEFINES=['NO_THREADS'])
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# These flags help keep the file size down.
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env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
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# Don't use dynamic_cast, necessary with no-rtti.
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env.Append(CPPDEFINES=['NO_SAFE_CAST'])
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if env['javascript_eval']:
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env.Append(CPPFLAGS=['-DJAVASCRIPT_EVAL_ENABLED'])
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env.Append(CPPDEFINES=['JAVASCRIPT_EVAL_ENABLED'])
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## Link flags
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env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
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# Allow increasing memory buffer size during runtime. This is efficient
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# when using WebAssembly (in comparison to asm.js) and works well for
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# us since we don't know requirements at compile-time.
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env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
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# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
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env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
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env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
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# engine.js uses FS but is not currently evaluated by Emscripten, so export FS.
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# TODO: Getting rid of this export is desirable.
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extra_exports = [
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'FS',
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]
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env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="%s"' % repr(extra_exports)])
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env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
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# TODO: Reevaluate usage of this setting now that engine.js manages engine runtime.
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env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1'])
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# TODO: Move that to opus module's config
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# TODO: Move that to opus module's config.
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if 'module_opus_enabled' in env and env['module_opus_enabled']:
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env.opus_fixed_point = "yes"
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env.opus_fixed_point = 'yes'
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@ -40,7 +40,7 @@ static void main_loop() {
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os->main_loop_iterate();
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}
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extern "C" void main_after_fs_sync(char *p_idbfs_err) {
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extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
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String idbfs_err = String::utf8(p_idbfs_err);
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if (!idbfs_err.empty()) {
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@ -413,14 +413,13 @@ static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_eve
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return false;
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}
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extern "C" {
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void send_notification(int notif) {
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extern "C" EMSCRIPTEN_KEEPALIVE void send_notification(int notif) {
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if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
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_cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
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}
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OS_JavaScript::get_singleton()->get_main_loop()->notification(notif);
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}
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}
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Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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@ -480,8 +479,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
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input = memnew(InputDefault);
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_input = input;
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power_manager = memnew(PowerJavascript);
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#define EM_CHECK(ev) \
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if (result != EMSCRIPTEN_RESULT_SUCCESS) \
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ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
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@ -968,15 +965,21 @@ String OS_JavaScript::get_joy_guid(int p_device) const {
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}
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OS::PowerState OS_JavaScript::get_power_state() {
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return power_manager->get_power_state();
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WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN");
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return OS::POWERSTATE_UNKNOWN;
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}
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int OS_JavaScript::get_power_seconds_left() {
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return power_manager->get_power_seconds_left();
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WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to -1");
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return -1;
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}
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int OS_JavaScript::get_power_percent_left() {
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return power_manager->get_power_percent_left();
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WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to -1");
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return -1;
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}
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bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
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@ -36,7 +36,6 @@
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#include "main/input_default.h"
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#include "os/input.h"
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#include "os/main_loop.h"
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#include "power_javascript.h"
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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@ -64,8 +63,6 @@ class OS_JavaScript : public OS_Unix {
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GetUserDataDirFunc get_user_data_dir_func;
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PowerJavascript *power_manager;
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static void _close_notification_funcs(const String &p_file, int p_flags);
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void process_joypads();
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@ -1,73 +0,0 @@
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/*************************************************************************/
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/* power_javascript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "power_javascript.h"
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#include "error_macros.h"
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bool PowerJavascript::UpdatePowerInfo() {
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// TODO Javascript implementation
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return false;
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}
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OS::PowerState PowerJavascript::get_power_state() {
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if (UpdatePowerInfo()) {
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return power_state;
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} else {
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WARN_PRINT("Power management is not implemented on this platform, defaulting to POWERSTATE_UNKNOWN");
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return OS::POWERSTATE_UNKNOWN;
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}
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}
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int PowerJavascript::get_power_seconds_left() {
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if (UpdatePowerInfo()) {
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return nsecs_left;
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} else {
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WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
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return -1;
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}
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}
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int PowerJavascript::get_power_percent_left() {
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if (UpdatePowerInfo()) {
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return percent_left;
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} else {
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WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
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return -1;
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}
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}
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PowerJavascript::PowerJavascript() :
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||||
nsecs_left(-1),
|
||||
percent_left(-1),
|
||||
power_state(OS::POWERSTATE_UNKNOWN) {
|
||||
}
|
||||
|
||||
PowerJavascript::~PowerJavascript() {
|
||||
}
|
|
@ -1,53 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* power_javascript.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PLATFORM_JAVASCRIPT_POWER_JAVASCRIPT_H_
|
||||
#define PLATFORM_JAVASCRIPT_POWER_JAVASCRIPT_H_
|
||||
|
||||
#include "os/os.h"
|
||||
|
||||
class PowerJavascript {
|
||||
private:
|
||||
int nsecs_left;
|
||||
int percent_left;
|
||||
OS::PowerState power_state;
|
||||
|
||||
bool UpdatePowerInfo();
|
||||
|
||||
public:
|
||||
PowerJavascript();
|
||||
virtual ~PowerJavascript();
|
||||
|
||||
OS::PowerState get_power_state();
|
||||
int get_power_seconds_left();
|
||||
int get_power_percent_left();
|
||||
};
|
||||
|
||||
#endif /* PLATFORM_JAVASCRIPT_POWER_JAVASCRIPT_H_ */
|
Loading…
Reference in New Issue