Support for Dynamic BVH as 2D Physics broadphase

List of changes:
- Modified bvh class to handle 2D and 3D as a template
- Changes in Rect2, Vector2, Vector3 interface to uniformize template
calls
- New option in Project Settings to enable BVH for 2D Physics (enabled
by default like in 3D)
This commit is contained in:
PouleyKetchoupp 2021-04-27 13:56:23 -07:00
parent 595a74ca79
commit d8f681029f
26 changed files with 425 additions and 173 deletions

View File

@ -48,9 +48,9 @@
#include "bvh_tree.h"
#define BVHTREE_CLASS BVH_Tree<T, 2, MAX_ITEMS, USE_PAIRS>
#define BVHTREE_CLASS BVH_Tree<T, 2, MAX_ITEMS, USE_PAIRS, Bounds, Point>
template <class T, bool USE_PAIRS = false, int MAX_ITEMS = 32>
template <class T, bool USE_PAIRS = false, int MAX_ITEMS = 32, class Bounds = AABB, class Point = Vector3>
class BVH_Manager {
public:
@ -88,7 +88,7 @@ public:
unpair_callback_userdata = p_userdata;
}
BVHHandle create(T *p_userdata, bool p_active, const AABB &p_aabb = AABB(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t p_pairable_mask = 1) {
BVHHandle create(T *p_userdata, bool p_active, const Bounds &p_aabb = Bounds(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t p_pairable_mask = 1) {
// not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
// of waiting for update, so only uncomment this if there are bugs.
@ -108,7 +108,7 @@ public:
if (USE_PAIRS) {
// for safety initialize the expanded AABB
AABB &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
Bounds &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
expanded_aabb = p_aabb;
expanded_aabb.grow_by(tree._pairing_expansion);
@ -125,7 +125,7 @@ public:
////////////////////////////////////////////////////
// wrapper versions that use uint32_t instead of handle
// for backward compatibility. Less type safe
void move(uint32_t p_handle, const AABB &p_aabb) {
void move(uint32_t p_handle, const Bounds &p_aabb) {
BVHHandle h;
h.set(p_handle);
move(h, p_aabb);
@ -143,7 +143,7 @@ public:
force_collision_check(h);
}
bool activate(uint32_t p_handle, const AABB &p_aabb, bool p_delay_collision_check = false) {
bool activate(uint32_t p_handle, const Bounds &p_aabb, bool p_delay_collision_check = false) {
BVHHandle h;
h.set(p_handle);
return activate(h, p_aabb, p_delay_collision_check);
@ -180,7 +180,7 @@ public:
////////////////////////////////////////////////////
void move(BVHHandle p_handle, const AABB &p_aabb) {
void move(BVHHandle p_handle, const Bounds &p_aabb) {
if (tree.item_move(p_handle, p_aabb)) {
if (USE_PAIRS) {
@ -207,7 +207,7 @@ public:
void force_collision_check(BVHHandle p_handle) {
if (USE_PAIRS) {
// the aabb should already be up to date in the BVH
AABB aabb;
Bounds aabb;
item_get_AABB(p_handle, aabb);
// add it as changed even if aabb not different
@ -221,7 +221,7 @@ public:
// these should be read as set_visible for render trees,
// but generically this makes items add or remove from the
// tree internally, to speed things up by ignoring inactive items
bool activate(BVHHandle p_handle, const AABB &p_aabb, bool p_delay_collision_check = false) {
bool activate(BVHHandle p_handle, const Bounds &p_aabb, bool p_delay_collision_check = false) {
// sending the aabb here prevents the need for the BVH to maintain
// a redundant copy of the aabb.
// returns success
@ -294,7 +294,7 @@ public:
// when the pairable state changes, we need to force a collision check because newly pairable
// items may be in collision, and unpairable items might move out of collision.
// We cannot depend on waiting for the next update, because that may come much later.
AABB aabb;
Bounds aabb;
item_get_AABB(p_handle, aabb);
// passing false disables the optimization which prevents collision checks if
@ -311,7 +311,7 @@ public:
}
// cull tests
int cull_aabb(const AABB &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
int cull_aabb(const Bounds &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
typename BVHTREE_CLASS::CullParams params;
params.result_count_overall = 0;
@ -328,7 +328,7 @@ public:
return params.result_count_overall;
}
int cull_segment(const Vector3 &p_from, const Vector3 &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
int cull_segment(const Point &p_from, const Point &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
typename BVHTREE_CLASS::CullParams params;
params.result_count_overall = 0;
@ -346,7 +346,7 @@ public:
return params.result_count_overall;
}
int cull_point(const Vector3 &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
int cull_point(const Point &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
typename BVHTREE_CLASS::CullParams params;
params.result_count_overall = 0;
@ -396,7 +396,7 @@ private:
return;
}
AABB bb;
Bounds bb;
typename BVHTREE_CLASS::CullParams params;
@ -411,8 +411,8 @@ private:
const BVHHandle &h = changed_items[n];
// use the expanded aabb for pairing
const AABB &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
BVH_ABB abb;
const Bounds &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
BVHABB_CLASS abb;
abb.from(expanded_aabb);
// find all the existing paired aabbs that are no longer
@ -457,8 +457,8 @@ private:
}
public:
void item_get_AABB(BVHHandle p_handle, AABB &r_aabb) {
BVH_ABB abb;
void item_get_AABB(BVHHandle p_handle, Bounds &r_aabb) {
BVHABB_CLASS abb;
tree.item_get_ABB(p_handle, abb);
abb.to(r_aabb);
}
@ -494,8 +494,8 @@ private:
}
// returns true if unpair
bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVH_ABB &p_abb_from, BVHHandle p_from, BVHHandle p_to, bool p_full_check) {
BVH_ABB abb_to;
bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVHABB_CLASS &p_abb_from, BVHHandle p_from, BVHHandle p_to, bool p_full_check) {
BVHABB_CLASS abb_to;
tree.item_get_ABB(p_to, abb_to);
// do they overlap?
@ -526,10 +526,10 @@ private:
// find all the existing paired aabbs that are no longer
// paired, and send callbacks
void _find_leavers(BVHHandle p_handle, const BVH_ABB &expanded_abb_from, bool p_full_check) {
void _find_leavers(BVHHandle p_handle, const BVHABB_CLASS &expanded_abb_from, bool p_full_check) {
typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
BVH_ABB abb_from = expanded_abb_from;
BVHABB_CLASS abb_from = expanded_abb_from;
// remove from pairing list for every partner
for (unsigned int n = 0; n < p_from.extended_pairs.size(); n++) {
@ -608,7 +608,7 @@ private:
_tick++;
}
void _add_changed_item(BVHHandle p_handle, const AABB &aabb, bool p_check_aabb = true) {
void _add_changed_item(BVHHandle p_handle, const Bounds &aabb, bool p_check_aabb = true) {
// Note that non pairable items can pair with pairable,
// so all types must be added to the list
@ -616,7 +616,7 @@ private:
// aabb check with expanded aabb. This greatly decreases processing
// at the cost of slightly less accurate pairing checks
// Note this pairing AABB is separate from the AABB in the actual tree
AABB &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
Bounds &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
// passing p_check_aabb false disables the optimization which prevents collision checks if
// the aabb hasn't changed. This is needed where set_pairable has been called, but the position

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@ -32,6 +32,7 @@
#define BVH_ABB_H
// special optimized version of axis aligned bounding box
template <class Bounds = AABB, class Point = Vector3>
struct BVH_ABB {
struct ConvexHull {
// convex hulls (optional)
@ -42,8 +43,8 @@ struct BVH_ABB {
};
struct Segment {
Vector3 from;
Vector3 to;
Point from;
Point to;
};
enum IntersectResult {
@ -53,49 +54,50 @@ struct BVH_ABB {
};
// we store mins with a negative value in order to test them with SIMD
Vector3 min;
Vector3 neg_max;
Point min;
Point neg_max;
bool operator==(const BVH_ABB &o) const { return (min == o.min) && (neg_max == o.neg_max); }
bool operator!=(const BVH_ABB &o) const { return (*this == o) == false; }
void set(const Vector3 &_min, const Vector3 &_max) {
void set(const Point &_min, const Point &_max) {
min = _min;
neg_max = -_max;
}
// to and from standard AABB
void from(const AABB &p_aabb) {
void from(const Bounds &p_aabb) {
min = p_aabb.position;
neg_max = -(p_aabb.position + p_aabb.size);
}
void to(AABB &r_aabb) const {
void to(Bounds &r_aabb) const {
r_aabb.position = min;
r_aabb.size = calculate_size();
}
void merge(const BVH_ABB &p_o) {
neg_max.x = MIN(neg_max.x, p_o.neg_max.x);
neg_max.y = MIN(neg_max.y, p_o.neg_max.y);
neg_max.z = MIN(neg_max.z, p_o.neg_max.z);
min.x = MIN(min.x, p_o.min.x);
min.y = MIN(min.y, p_o.min.y);
min.z = MIN(min.z, p_o.min.z);
for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
neg_max[axis] = MIN(neg_max[axis], p_o.neg_max[axis]);
min[axis] = MIN(min[axis], p_o.min[axis]);
}
}
Vector3 calculate_size() const {
Point calculate_size() const {
return -neg_max - min;
}
Vector3 calculate_centre() const {
return Vector3((calculate_size() * 0.5) + min);
Point calculate_centre() const {
return Point((calculate_size() * 0.5) + min);
}
real_t get_proximity_to(const BVH_ABB &p_b) const {
const Vector3 d = (min - neg_max) - (p_b.min - p_b.neg_max);
return (Math::abs(d.x) + Math::abs(d.y) + Math::abs(d.z));
const Point d = (min - neg_max) - (p_b.min - p_b.neg_max);
real_t proximity = 0.0;
for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
proximity += Math::abs(d[axis]);
}
return proximity;
}
int select_by_proximity(const BVH_ABB &p_a, const BVH_ABB &p_b) const {
@ -158,7 +160,7 @@ struct BVH_ABB {
}
bool intersects_convex_partial(const ConvexHull &p_hull) const {
AABB bb;
Bounds bb;
to(bb);
return bb.intersects_convex_shape(p_hull.planes, p_hull.num_planes, p_hull.points, p_hull.num_points);
}
@ -178,7 +180,7 @@ struct BVH_ABB {
bool is_within_convex(const ConvexHull &p_hull) const {
// use half extents routine
AABB bb;
Bounds bb;
to(bb);
return bb.inside_convex_shape(p_hull.planes, p_hull.num_planes);
}
@ -192,59 +194,66 @@ struct BVH_ABB {
}
bool intersects_segment(const Segment &p_s) const {
AABB bb;
Bounds bb;
to(bb);
return bb.intersects_segment(p_s.from, p_s.to);
}
bool intersects_point(const Vector3 &p_pt) const {
if (_vector3_any_lessthan(-p_pt, neg_max)) return false;
if (_vector3_any_lessthan(p_pt, min)) return false;
bool intersects_point(const Point &p_pt) const {
if (_any_lessthan(-p_pt, neg_max)) return false;
if (_any_lessthan(p_pt, min)) return false;
return true;
}
bool intersects(const BVH_ABB &p_o) const {
if (_vector3_any_morethan(p_o.min, -neg_max)) return false;
if (_vector3_any_morethan(min, -p_o.neg_max)) return false;
if (_any_morethan(p_o.min, -neg_max)) return false;
if (_any_morethan(min, -p_o.neg_max)) return false;
return true;
}
bool is_other_within(const BVH_ABB &p_o) const {
if (_vector3_any_lessthan(p_o.neg_max, neg_max)) return false;
if (_vector3_any_lessthan(p_o.min, min)) return false;
if (_any_lessthan(p_o.neg_max, neg_max)) return false;
if (_any_lessthan(p_o.min, min)) return false;
return true;
}
void grow(const Vector3 &p_change) {
void grow(const Point &p_change) {
neg_max -= p_change;
min -= p_change;
}
void expand(real_t p_change) {
grow(Vector3(p_change, p_change, p_change));
Point change;
change.set_all(p_change);
grow(change);
}
float get_area() const // actually surface area metric
{
Vector3 d = calculate_size();
// Actually surface area metric.
float get_area() const {
Point d = calculate_size();
return 2.0f * (d.x * d.y + d.y * d.z + d.z * d.x);
}
void set_to_max_opposite_extents() {
neg_max = Vector3(FLT_MAX, FLT_MAX, FLT_MAX);
neg_max.set_all(FLT_MAX);
min = neg_max;
}
bool _vector3_any_morethan(const Vector3 &p_a, const Vector3 &p_b) const {
if (p_a.x > p_b.x) return true;
if (p_a.y > p_b.y) return true;
if (p_a.z > p_b.z) return true;
bool _any_morethan(const Point &p_a, const Point &p_b) const {
for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
if (p_a[axis] > p_b[axis]) {
return true;
}
}
return false;
}
bool _vector3_any_lessthan(const Vector3 &p_a, const Vector3 &p_b) const {
if (p_a.x < p_b.x) return true;
if (p_a.y < p_b.y) return true;
if (p_a.z < p_b.z) return true;
bool _any_lessthan(const Point &p_a, const Point &p_b) const {
for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
if (p_a[axis] < p_b[axis]) {
return true;
}
}
return false;
}
};

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@ -15,9 +15,9 @@ struct CullParams {
// optional components for different tests
Vector3 point;
BVH_ABB abb;
typename BVH_ABB::ConvexHull hull;
typename BVH_ABB::Segment segment;
BVHABB_CLASS abb;
typename BVHABB_CLASS::ConvexHull hull;
typename BVHABB_CLASS::Segment segment;
// when collision testing, non pairable moving items
// only need to be tested against the pairable tree.
@ -200,7 +200,7 @@ bool _cull_segment_iterative(uint32_t p_node_id, CullParams &r_params) {
// test children individually
for (int n = 0; n < leaf.num_items; n++) {
const BVH_ABB &aabb = leaf.get_aabb(n);
const BVHABB_CLASS &aabb = leaf.get_aabb(n);
if (aabb.intersects_segment(r_params.segment)) {
uint32_t child_id = leaf.get_item_ref_id(n);
@ -214,7 +214,7 @@ bool _cull_segment_iterative(uint32_t p_node_id, CullParams &r_params) {
for (int n = 0; n < tnode.num_children; n++) {
uint32_t child_id = tnode.children[n];
const BVH_ABB &child_abb = _nodes[child_id].aabb;
const BVHABB_CLASS &child_abb = _nodes[child_id].aabb;
if (child_abb.intersects_segment(r_params.segment)) {
@ -339,7 +339,7 @@ bool _cull_aabb_iterative(uint32_t p_node_id, CullParams &r_params, bool p_fully
}
} else {
for (int n = 0; n < leaf.num_items; n++) {
const BVH_ABB &aabb = leaf.get_aabb(n);
const BVHABB_CLASS &aabb = leaf.get_aabb(n);
if (aabb.intersects(r_params.abb)) {
uint32_t child_id = leaf.get_item_ref_id(n);
@ -355,7 +355,7 @@ bool _cull_aabb_iterative(uint32_t p_node_id, CullParams &r_params, bool p_fully
for (int n = 0; n < tnode.num_children; n++) {
uint32_t child_id = tnode.children[n];
const BVH_ABB &child_abb = _nodes[child_id].aabb;
const BVHABB_CLASS &child_abb = _nodes[child_id].aabb;
if (child_abb.intersects(r_params.abb)) {
// is the node totally within the aabb?
@ -421,15 +421,15 @@ bool _cull_convex_iterative(uint32_t p_node_id, CullParams &r_params, bool p_ful
if (!ccp.fully_within) {
typename BVH_ABB::IntersectResult res = tnode.aabb.intersects_convex(r_params.hull);
typename BVHABB_CLASS::IntersectResult res = tnode.aabb.intersects_convex(r_params.hull);
switch (res) {
default: {
continue; // miss, just move on to the next node in the stack
} break;
case BVH_ABB::IR_PARTIAL: {
case BVHABB_CLASS::IR_PARTIAL: {
} break;
case BVH_ABB::IR_FULL: {
case BVHABB_CLASS::IR_FULL: {
ccp.fully_within = true;
} break;
}
@ -478,7 +478,7 @@ bool _cull_convex_iterative(uint32_t p_node_id, CullParams &r_params, bool p_ful
// test children individually
for (int n = 0; n < leaf.num_items; n++) {
//const Item &item = leaf.get_item(n);
const BVH_ABB &aabb = leaf.get_aabb(n);
const BVHABB_CLASS &aabb = leaf.get_aabb(n);
if (aabb.intersects_convex_optimized(r_params.hull, plane_ids, num_planes)) {
uint32_t child_id = leaf.get_item_ref_id(n);
@ -496,7 +496,7 @@ bool _cull_convex_iterative(uint32_t p_node_id, CullParams &r_params, bool p_ful
uint32_t test_count = 0;
for (int n = 0; n < leaf.num_items; n++) {
const BVH_ABB &aabb = leaf.get_aabb(n);
const BVHABB_CLASS &aabb = leaf.get_aabb(n);
if (aabb.intersects_convex_partial(r_params.hull)) {
uint32_t child_id = leaf.get_item_ref_id(n);
@ -511,7 +511,7 @@ bool _cull_convex_iterative(uint32_t p_node_id, CullParams &r_params, bool p_ful
// not BVH_CONVEX_CULL_OPTIMIZED
// test children individually
for (int n = 0; n < leaf.num_items; n++) {
const BVH_ABB &aabb = leaf.get_aabb(n);
const BVHABB_CLASS &aabb = leaf.get_aabb(n);
if (aabb.intersects_convex_partial(r_params.hull)) {
uint32_t child_id = leaf.get_item_ref_id(n);

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@ -5,7 +5,7 @@ void _debug_recursive_print_tree(int p_tree_id) const {
_debug_recursive_print_tree_node(_root_node_id[p_tree_id]);
}
String _debug_aabb_to_string(const BVH_ABB &aabb) const {
String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const {
String sz = "(";
sz += itos(aabb.min.x);
sz += " ~ ";

View File

@ -12,10 +12,10 @@ void _integrity_check_all() {
void _integrity_check_up(uint32_t p_node_id) {
TNode &node = _nodes[p_node_id];
BVH_ABB abb = node.aabb;
BVHABB_CLASS abb = node.aabb;
node_update_aabb(node);
BVH_ABB abb2 = node.aabb;
BVHABB_CLASS abb2 = node.aabb;
abb2.expand(-_node_expansion);
CRASH_COND(!abb.is_other_within(abb2));

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@ -21,7 +21,7 @@ void _logic_item_remove_and_reinsert(uint32_t p_ref_id) {
_current_tree = _handle_get_tree_id(temp_handle);
// remove and reinsert
BVH_ABB abb;
BVHABB_CLASS abb;
node_remove_item(p_ref_id, &abb);
// we must choose where to add to tree
@ -32,8 +32,8 @@ void _logic_item_remove_and_reinsert(uint32_t p_ref_id) {
}
// from randy gaul balance function
BVH_ABB _logic_abb_merge(const BVH_ABB &a, const BVH_ABB &b) {
BVH_ABB c = a;
BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
BVHABB_CLASS c = a;
c.merge(b);
return c;
}
@ -192,7 +192,7 @@ int32_t _logic_balance(int32_t iA) {
}
// either choose an existing node to add item to, or create a new node and return this
uint32_t _logic_choose_item_add_node(uint32_t p_node_id, const BVH_ABB &p_aabb) {
uint32_t _logic_choose_item_add_node(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) {
while (true) {
BVH_ASSERT(p_node_id != BVHCommon::INVALID);

View File

@ -14,10 +14,10 @@ struct ItemPairs {
void clear() {
num_pairs = 0;
extended_pairs.reset();
expanded_aabb = AABB();
expanded_aabb = Bounds();
}
AABB expanded_aabb;
Bounds expanded_aabb;
// maybe we can just use the number in the vector TODO
int32_t num_pairs;

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@ -1,12 +1,12 @@
public:
BVHHandle item_add(T *p_userdata, bool p_active, const AABB &p_aabb, int32_t p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_invisible = false) {
BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_invisible = false) {
#ifdef BVH_VERBOSE_TREE
VERBOSE_PRINT("\nitem_add BEFORE");
_debug_recursive_print_tree(0);
VERBOSE_PRINT("\n");
#endif
BVH_ABB abb;
BVHABB_CLASS abb;
abb.from(p_aabb);
// handle to be filled with the new item ref
@ -101,7 +101,7 @@ void _debug_print_refs() {
}
// returns false if noop
bool item_move(BVHHandle p_handle, const AABB &p_aabb) {
bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
uint32_t ref_id = p_handle.id();
// get the reference
@ -110,7 +110,7 @@ bool item_move(BVHHandle p_handle, const AABB &p_aabb) {
return false;
}
BVH_ABB abb;
BVHABB_CLASS abb;
abb.from(p_aabb);
BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID);
@ -124,7 +124,7 @@ bool item_move(BVHHandle p_handle, const AABB &p_aabb) {
// for accurate collision detection
TLeaf &leaf = _node_get_leaf(tnode);
BVH_ABB &leaf_abb = leaf.get_aabb(ref.item_id);
BVHABB_CLASS &leaf_abb = leaf.get_aabb(ref.item_id);
// no change?
if (leaf_abb == abb) {
@ -203,7 +203,7 @@ void item_remove(BVHHandle p_handle) {
}
// returns success
bool item_activate(BVHHandle p_handle, const AABB &p_aabb) {
bool item_activate(BVHHandle p_handle, const Bounds &p_aabb) {
uint32_t ref_id = p_handle.id();
ItemRef &ref = _refs[ref_id];
if (ref.is_active()) {
@ -212,7 +212,7 @@ bool item_activate(BVHHandle p_handle, const AABB &p_aabb) {
}
// add to tree
BVH_ABB abb;
BVHABB_CLASS abb;
abb.from(p_aabb);
_current_tree = _handle_get_tree_id(p_handle);
@ -236,7 +236,7 @@ bool item_deactivate(BVHHandle p_handle) {
}
// remove from tree
BVH_ABB abb;
BVHABB_CLASS abb;
node_remove_item(ref_id, &abb);
// mark as inactive
@ -269,7 +269,7 @@ bool item_is_pairable(const BVHHandle &p_handle) {
return extra.pairable != 0;
}
void item_get_ABB(const BVHHandle &p_handle, BVH_ABB &r_abb) {
void item_get_ABB(const BVHHandle &p_handle, BVHABB_CLASS &r_abb) {
// change tree?
uint32_t ref_id = p_handle.id();
const ItemRef &ref = _refs[ref_id];
@ -297,7 +297,7 @@ void item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
// record abb
TNode &tnode = _nodes[ref.tnode_id];
TLeaf &leaf = _node_get_leaf(tnode);
BVH_ABB abb = leaf.get_aabb(ref.item_id);
BVHABB_CLASS abb = leaf.get_aabb(ref.item_id);
// make sure current tree is correct prior to changing
_current_tree = _handle_get_tree_id(p_handle);
@ -377,7 +377,7 @@ void update() {
//#define BVH_ALLOW_AUTO_EXPANSION
#ifdef BVH_ALLOW_AUTO_EXPANSION
if (_auto_node_expansion || _auto_pairing_expansion) {
BVH_ABB world_bound;
BVHABB_CLASS world_bound;
world_bound.set_to_max_opposite_extents();
bool bound_valid = false;
@ -392,7 +392,7 @@ void update() {
// if there are no nodes, do nothing, but if there are...
if (bound_valid) {
AABB bb;
Bounds bb;
world_bound.to(bb);
real_t size = bb.get_longest_axis_size();

View File

@ -1,10 +1,10 @@
void _debug_node_verify_bound(uint32_t p_node_id) {
TNode &node = _nodes[p_node_id];
BVH_ABB abb_before = node.aabb;
BVHABB_CLASS abb_before = node.aabb;
node_update_aabb(node);
BVH_ABB abb_after = node.aabb;
BVHABB_CLASS abb_after = node.aabb;
CRASH_COND(abb_before != abb_after);
}

View File

@ -11,7 +11,7 @@ void _split_inform_references(uint32_t p_node_id) {
}
}
void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVH_ABB *temp_bounds, const BVH_ABB full_bound) {
void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds, const BVHABB_CLASS full_bound) {
// special case for low leaf sizes .. should static compile out
if (MAX_ITEMS < 4) {
uint32_t ind = group_a[0];
@ -25,8 +25,8 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
return;
}
Vector3 centre = full_bound.calculate_centre();
Vector3 size = full_bound.calculate_size();
Point centre = full_bound.calculate_centre();
Point size = full_bound.calculate_size();
int order[3];
@ -135,16 +135,16 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
}
}
void _split_leaf_sort_groups(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVH_ABB *temp_bounds) {
BVH_ABB groupb_aabb;
void _split_leaf_sort_groups(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds) {
BVHABB_CLASS groupb_aabb;
groupb_aabb.set_to_max_opposite_extents();
for (int n = 0; n < num_b; n++) {
int which = group_b[n];
groupb_aabb.merge(temp_bounds[which]);
}
BVH_ABB groupb_aabb_new;
BVHABB_CLASS groupb_aabb_new;
BVH_ABB rest_aabb;
BVHABB_CLASS rest_aabb;
float best_size = FLT_MAX;
int best_candidate = -1;
@ -181,12 +181,12 @@ void _split_leaf_sort_groups(int &num_a, int &num_b, uint16_t *group_a, uint16_t
group_a[best_candidate] = group_a[num_a];
}
uint32_t split_leaf(uint32_t p_node_id, const BVH_ABB &p_added_item_aabb) {
uint32_t split_leaf(uint32_t p_node_id, const BVHABB_CLASS &p_added_item_aabb) {
return split_leaf_complex(p_node_id, p_added_item_aabb);
}
// aabb is the new inserted node
uint32_t split_leaf_complex(uint32_t p_node_id, const BVH_ABB &p_added_item_aabb) {
uint32_t split_leaf_complex(uint32_t p_node_id, const BVHABB_CLASS &p_added_item_aabb) {
VERBOSE_PRINT("split_leaf");
// note the tnode before and AFTER splitting may be a different address
@ -231,7 +231,7 @@ uint32_t split_leaf_complex(uint32_t p_node_id, const BVH_ABB &p_added_item_aabb
uint16_t *group_b = (uint16_t *)alloca(sizeof(uint16_t) * max_children);
// we are copying the ABBs. This is ugly, but we need one extra for the inserted item...
BVH_ABB *temp_bounds = (BVH_ABB *)alloca(sizeof(BVH_ABB) * max_children);
BVHABB_CLASS *temp_bounds = (BVHABB_CLASS *)alloca(sizeof(BVHABB_CLASS) * max_children);
int num_a = max_children;
int num_b = 0;
@ -257,7 +257,7 @@ uint32_t split_leaf_complex(uint32_t p_node_id, const BVH_ABB &p_added_item_aabb
int which = group_a[n];
if (which != wildcard) {
const BVH_ABB &source_item_aabb = orig_leaf.get_aabb(which);
const BVHABB_CLASS &source_item_aabb = orig_leaf.get_aabb(which);
uint32_t source_item_ref_id = orig_leaf.get_item_ref_id(which);
//const Item &source_item = orig_leaf.get_item(which);
_node_add_item(tnode.children[0], source_item_ref_id, source_item_aabb);
@ -269,7 +269,7 @@ uint32_t split_leaf_complex(uint32_t p_node_id, const BVH_ABB &p_added_item_aabb
int which = group_b[n];
if (which != wildcard) {
const BVH_ABB &source_item_aabb = orig_leaf.get_aabb(which);
const BVHABB_CLASS &source_item_aabb = orig_leaf.get_aabb(which);
uint32_t source_item_ref_id = orig_leaf.get_item_ref_id(which);
//const Item &source_item = orig_leaf.get_item(which);
_node_add_item(tnode.children[1], source_item_ref_id, source_item_aabb);

View File

@ -31,7 +31,7 @@ struct ItemExtra {
// this is an item OR a child node depending on whether a leaf node
struct Item {
BVH_ABB aabb;
BVHABB_CLASS aabb;
uint32_t item_ref_id;
};
@ -43,12 +43,12 @@ private:
uint16_t dirty;
// separate data orientated lists for faster SIMD traversal
uint32_t item_ref_ids[MAX_ITEMS];
BVH_ABB aabbs[MAX_ITEMS];
BVHABB_CLASS aabbs[MAX_ITEMS];
public:
// accessors
BVH_ABB &get_aabb(uint32_t p_id) { return aabbs[p_id]; }
const BVH_ABB &get_aabb(uint32_t p_id) const { return aabbs[p_id]; }
BVHABB_CLASS &get_aabb(uint32_t p_id) { return aabbs[p_id]; }
const BVHABB_CLASS &get_aabb(uint32_t p_id) const { return aabbs[p_id]; }
uint32_t &get_item_ref_id(uint32_t p_id) { return item_ref_ids[p_id]; }
const uint32_t &get_item_ref_id(uint32_t p_id) const { return item_ref_ids[p_id]; }
@ -81,7 +81,7 @@ public:
// tree node
struct TNode {
BVH_ABB aabb;
BVHABB_CLASS aabb;
// either number of children if positive
// or leaf id if negative (leaf id 0 is disallowed)
union {

View File

@ -48,6 +48,8 @@
#include "core/print_string.h"
#include <limits.h>
#define BVHABB_CLASS BVH_ABB<Bounds, Point>
// never do these checks in release
#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
//#define BVH_VERBOSE
@ -146,7 +148,7 @@ public:
}
};
template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false>
template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false, class Bounds = AABB, class Point = Vector3>
class BVH_Tree {
friend class BVH;
@ -269,7 +271,7 @@ private:
node.neg_leaf_id = -(int)child_leaf_id;
}
void node_remove_item(uint32_t p_ref_id, BVH_ABB *r_old_aabb = nullptr) {
void node_remove_item(uint32_t p_ref_id, BVHABB_CLASS *r_old_aabb = nullptr) {
// get the reference
ItemRef &ref = _refs[p_ref_id];
uint32_t owner_node_id = ref.tnode_id;
@ -286,7 +288,7 @@ private:
// if the aabb is not determining the corner size, then there is no need to refit!
// (optimization, as merging AABBs takes a lot of time)
const BVH_ABB &old_aabb = leaf.get_aabb(ref.item_id);
const BVHABB_CLASS &old_aabb = leaf.get_aabb(ref.item_id);
// shrink a little to prevent using corner aabbs
// in order to miss the corners first we shrink by node_expansion
@ -294,7 +296,7 @@ private:
// shrink by an epsilon, in order to miss out the very corner aabbs
// which are important in determining the bound. Any other aabb
// within this can be removed and not affect the overall bound.
BVH_ABB node_bound = tnode.aabb;
BVHABB_CLASS node_bound = tnode.aabb;
node_bound.expand(-_node_expansion - 0.001f);
bool refit = true;
@ -348,7 +350,7 @@ private:
// returns true if needs refit of PARENT tree only, the node itself AABB is calculated
// within this routine
bool _node_add_item(uint32_t p_node_id, uint32_t p_ref_id, const BVH_ABB &p_aabb) {
bool _node_add_item(uint32_t p_node_id, uint32_t p_ref_id, const BVHABB_CLASS &p_aabb) {
ItemRef &ref = _refs[p_ref_id];
ref.tnode_id = p_node_id;
@ -362,7 +364,7 @@ private:
bool needs_refit = true;
// expand bound now
BVH_ABB expanded = p_aabb;
BVHABB_CLASS expanded = p_aabb;
expanded.expand(_node_expansion);
// the bound will only be valid if there is an item in there already
@ -390,7 +392,7 @@ private:
return needs_refit;
}
uint32_t _node_create_another_child(uint32_t p_node_id, const BVH_ABB &p_aabb) {
uint32_t _node_create_another_child(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) {
uint32_t child_node_id;
TNode *child_node = _nodes.request(child_node_id);
child_node->clear();

View File

@ -170,15 +170,18 @@ struct Rect2 {
bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
inline Rect2 grow(real_t p_by) const {
Rect2 g = *this;
g.position.x -= p_by;
g.position.y -= p_by;
g.size.width += p_by * 2;
g.size.height += p_by * 2;
g.grow_by(p_by);
return g;
}
inline void grow_by(real_t p_by) {
position.x -= p_by;
position.y -= p_by;
size.width += p_by * 2;
size.height += p_by * 2;
}
inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const {
Rect2 g = *this;
g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,

View File

@ -37,6 +37,7 @@
struct Vector2i;
struct Vector2 {
static const int AXIS_COUNT = 2;
enum Axis {
AXIS_X,
@ -44,12 +45,18 @@ struct Vector2 {
};
union {
real_t x;
real_t width;
};
union {
real_t y;
real_t height;
struct {
union {
real_t x;
real_t width;
};
union {
real_t y;
real_t height;
};
};
real_t coord[2];
};
_FORCE_INLINE_ real_t &operator[](int p_idx) {
@ -59,6 +66,18 @@ struct Vector2 {
return p_idx ? y : x;
}
_FORCE_INLINE_ void set_all(real_t p_value) {
x = y = p_value;
}
_FORCE_INLINE_ int min_axis() const {
return x < y ? 0 : 1;
}
_FORCE_INLINE_ int max_axis() const {
return x < y ? 1 : 0;
}
void normalize();
Vector2 normalized() const;
bool is_normalized() const;

View File

@ -54,15 +54,6 @@ real_t Vector3::get_axis(int p_axis) const {
return operator[](p_axis);
}
int Vector3::min_axis() const {
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
}
int Vector3::max_axis() const {
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
}
void Vector3::snap(Vector3 p_val) {
x = Math::stepify(x, p_val.x);

View File

@ -37,6 +37,7 @@
class Basis;
struct Vector3 {
static const int AXIS_COUNT = 3;
enum Axis {
AXIS_X,
@ -67,8 +68,17 @@ struct Vector3 {
void set_axis(int p_axis, real_t p_value);
real_t get_axis(int p_axis) const;
int min_axis() const;
int max_axis() const;
_FORCE_INLINE_ void set_all(real_t p_value) {
x = y = z = p_value;
}
_FORCE_INLINE_ int min_axis() const {
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
}
_FORCE_INLINE_ int max_axis() const {
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
}
_FORCE_INLINE_ real_t length() const;
_FORCE_INLINE_ real_t length_squared() const;

View File

@ -935,9 +935,11 @@
</member>
<member name="physics/2d/bp_hash_table_size" type="int" setter="" getter="" default="4096">
Size of the hash table used for the broad-phase 2D hash grid algorithm.
[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is enabled.
</member>
<member name="physics/2d/cell_size" type="int" setter="" getter="" default="128">
Cell size used for the broad-phase 2D hash grid algorithm (in pixels).
[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is enabled.
</member>
<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
The default angular damp in 2D.
@ -965,6 +967,7 @@
</member>
<member name="physics/2d/large_object_surface_threshold_in_cells" type="int" setter="" getter="" default="512">
Threshold defining the surface size that constitutes a large object with regard to cells in the broad-phase 2D hash grid algorithm.
[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is enabled.
</member>
<member name="physics/2d/physics_engine" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
Sets which physics engine to use for 2D physics.
@ -983,6 +986,9 @@
<member name="physics/2d/time_before_sleep" type="float" setter="" getter="" default="0.5">
Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP].
</member>
<member name="physics/2d/use_bvh" type="bool" setter="" getter="" default="true">
Enables the use of bounding volume hierarchy instead of hash grid for 2D physics spatial partitioning. This may give better performance.
</member>
<member name="physics/3d/active_soft_world" type="bool" setter="" getter="" default="true">
Sets whether the 3D physics world will be created with support for [SoftBody] physics. Only applies to the Bullet physics engine.
</member>
@ -1011,7 +1017,7 @@
[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
</member>
<member name="physics/3d/godot_physics/use_bvh" type="bool" setter="" getter="" default="true">
Enables the use of bounding volume hierarchy instead of octree for physics spatial partitioning. This may give better performance.
Enables the use of bounding volume hierarchy instead of octree for 3D physics spatial partitioning. This may give better performance.
</member>
<member name="physics/3d/physics_engine" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
Sets which physics engine to use for 3D physics.

View File

@ -30,7 +30,7 @@
#include "broad_phase_2d_basic.h"
BroadPhase2DBasic::ID BroadPhase2DBasic::create(CollisionObject2DSW *p_object_, int p_subindex) {
BroadPhase2DBasic::ID BroadPhase2DBasic::create(CollisionObject2DSW *p_object_, int p_subindex, const Rect2 &p_aabb, bool p_static) {
current++;

View File

@ -82,7 +82,7 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
public:
// 0 is an invalid ID
virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0);
virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);

View File

@ -0,0 +1,126 @@
/*************************************************************************/
/* broad_phase_2d_bvh.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "broad_phase_2d_bvh.h"
#include "collision_object_2d_sw.h"
#include "core/project_settings.h"
BroadPhase2DSW::ID BroadPhase2DBVH::create(CollisionObject2DSW *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) {
ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care?
return oid + 1;
}
void BroadPhase2DBVH::move(ID p_id, const Rect2 &p_aabb) {
bvh.move(p_id - 1, p_aabb);
}
void BroadPhase2DBVH::set_static(ID p_id, bool p_static) {
CollisionObject2DSW *it = bvh.get(p_id - 1);
bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care?
}
void BroadPhase2DBVH::remove(ID p_id) {
bvh.erase(p_id - 1);
}
CollisionObject2DSW *BroadPhase2DBVH::get_object(ID p_id) const {
CollisionObject2DSW *it = bvh.get(p_id - 1);
ERR_FAIL_COND_V(!it, NULL);
return it;
}
bool BroadPhase2DBVH::is_static(ID p_id) const {
return !bvh.is_pairable(p_id - 1);
}
int BroadPhase2DBVH::get_subindex(ID p_id) const {
return bvh.get_subindex(p_id - 1);
}
int BroadPhase2DBVH::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
}
int BroadPhase2DBVH::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
}
void *BroadPhase2DBVH::_pair_callback(void *self, uint32_t p_A, CollisionObject2DSW *p_object_A, int subindex_A, uint32_t p_B, CollisionObject2DSW *p_object_B, int subindex_B) {
BroadPhase2DBVH *bpo = (BroadPhase2DBVH *)(self);
if (!bpo->pair_callback)
return NULL;
return bpo->pair_callback(p_object_A, subindex_A, p_object_B, subindex_B, bpo->pair_userdata);
}
void BroadPhase2DBVH::_unpair_callback(void *self, uint32_t p_A, CollisionObject2DSW *p_object_A, int subindex_A, uint32_t p_B, CollisionObject2DSW *p_object_B, int subindex_B, void *pairdata) {
BroadPhase2DBVH *bpo = (BroadPhase2DBVH *)(self);
if (!bpo->unpair_callback)
return;
bpo->unpair_callback(p_object_A, subindex_A, p_object_B, subindex_B, pairdata, bpo->unpair_userdata);
}
void BroadPhase2DBVH::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
pair_callback = p_pair_callback;
pair_userdata = p_userdata;
}
void BroadPhase2DBVH::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
unpair_callback = p_unpair_callback;
unpair_userdata = p_userdata;
}
void BroadPhase2DBVH::update() {
bvh.update();
}
BroadPhase2DSW *BroadPhase2DBVH::_create() {
return memnew(BroadPhase2DBVH);
}
BroadPhase2DBVH::BroadPhase2DBVH() {
bvh.set_pair_callback(_pair_callback, this);
bvh.set_unpair_callback(_unpair_callback, this);
pair_callback = NULL;
pair_userdata = NULL;
unpair_userdata = NULL;
}

View File

@ -0,0 +1,74 @@
/*************************************************************************/
/* broad_phase_2d_bvh.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BROAD_PHASE_2D_BVH_H
#define BROAD_PHASE_2D_BVH_H
#include "broad_phase_2d_sw.h"
#include "core/math/bvh.h"
#include "core/math/rect2.h"
#include "core/math/vector2.h"
class BroadPhase2DBVH : public BroadPhase2DSW {
BVH_Manager<CollisionObject2DSW, true, 128, Rect2, Vector2> bvh;
static void *_pair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int);
static void _unpair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int, void *);
PairCallback pair_callback;
void *pair_userdata;
UnpairCallback unpair_callback;
void *unpair_userdata;
public:
// 0 is an invalid ID
virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
virtual CollisionObject2DSW *get_object(ID p_id) const;
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
static BroadPhase2DSW *_create();
BroadPhase2DBVH();
};
#endif // BROAD_PHASE_2D_BVH_H

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@ -317,7 +317,7 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool
}
}
BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_object, int p_subindex) {
BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) {
current++;
@ -633,15 +633,15 @@ BroadPhase2DSW *BroadPhase2DHashGrid::_create() {
BroadPhase2DHashGrid::BroadPhase2DHashGrid() {
hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size", 4096);
hash_table_size = GLOBAL_GET("physics/2d/bp_hash_table_size");
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/bp_hash_table_size", PropertyInfo(Variant::INT, "physics/2d/bp_hash_table_size", PROPERTY_HINT_RANGE, "0,8192,1,or_greater"));
hash_table_size = Math::larger_prime(hash_table_size);
hash_table = memnew_arr(PosBin *, hash_table_size);
cell_size = GLOBAL_DEF("physics/2d/cell_size", 128);
cell_size = GLOBAL_GET("physics/2d/cell_size");
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/cell_size", PropertyInfo(Variant::INT, "physics/2d/cell_size", PROPERTY_HINT_RANGE, "0,512,1,or_greater"));
large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_threshold_in_cells", 512);
large_object_min_surface = GLOBAL_GET("physics/2d/large_object_surface_threshold_in_cells");
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/large_object_surface_threshold_in_cells", PropertyInfo(Variant::INT, "physics/2d/large_object_surface_threshold_in_cells", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"));
for (uint32_t i = 0; i < hash_table_size; i++)

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@ -168,7 +168,7 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
void _check_motion(Element *p_elem);
public:
virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0);
virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);

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@ -49,7 +49,7 @@ public:
typedef void (*UnpairCallback)(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_userdata);
// 0 is an invalid ID
virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0) = 0;
virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) = 0;
virtual void move(ID p_id, const Rect2 &p_aabb) = 0;
virtual void set_static(ID p_id, bool p_static) = 0;
virtual void remove(ID p_id) = 0;

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@ -187,19 +187,19 @@ void CollisionObject2DSW::_update_shapes() {
if (s.disabled)
continue;
if (s.bpid == 0) {
s.bpid = space->get_broadphase()->create(this, i);
space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
shape_aabb.grow_by((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
s.aabb_cache = shape_aabb;
s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
space->get_broadphase()->move(s.bpid, s.aabb_cache);
if (s.bpid == 0) {
s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
space->get_broadphase()->set_static(s.bpid, _static);
}
space->get_broadphase()->move(s.bpid, shape_aabb);
}
}
@ -214,11 +214,6 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
if (s.disabled)
continue;
if (s.bpid == 0) {
s.bpid = space->get_broadphase()->create(this, i);
space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
@ -226,6 +221,11 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
shape_aabb = shape_aabb.merge(Rect2(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
if (s.bpid == 0) {
s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
space->get_broadphase()->set_static(s.bpid, _static);
}
space->get_broadphase()->move(s.bpid, shape_aabb);
}
}

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@ -30,6 +30,7 @@
#include "physics_2d_server_sw.h"
#include "broad_phase_2d_basic.h"
#include "broad_phase_2d_bvh.h"
#include "broad_phase_2d_hash_grid.h"
#include "collision_solver_2d_sw.h"
#include "core/os/os.h"
@ -1440,8 +1441,19 @@ Physics2DServerSW *Physics2DServerSW::singletonsw = NULL;
Physics2DServerSW::Physics2DServerSW() {
singletonsw = this;
BroadPhase2DSW::create_func = BroadPhase2DHashGrid::_create;
//BroadPhase2DSW::create_func=BroadPhase2DBasic::_create;
GLOBAL_DEF("physics/2d/use_bvh", true);
GLOBAL_DEF("physics/2d/bp_hash_table_size", 4096);
GLOBAL_DEF("physics/2d/cell_size", 128);
GLOBAL_DEF("physics/2d/large_object_surface_threshold_in_cells", 512);
bool use_bvh = GLOBAL_GET("physics/2d/use_bvh");
if (use_bvh) {
BroadPhase2DSW::create_func = BroadPhase2DBVH::_create;
} else {
BroadPhase2DSW::create_func = BroadPhase2DHashGrid::_create;
}
active = true;
island_count = 0;
@ -1450,7 +1462,7 @@ Physics2DServerSW::Physics2DServerSW() {
#ifdef NO_THREADS
using_threads = false;
#else
using_threads = int(ProjectSettings::get_singleton()->get("physics/2d/thread_model")) == 2;
using_threads = int(GLOBAL_GET("physics/2d/thread_model")) == 2;
#endif
flushing_queries = false;
};