Add cancel transformation shortcut to 2D

This commit is contained in:
Robert Yevdokimov 2024-01-26 08:24:58 -05:00
parent 17e7f85c06
commit d9057c8b56
1 changed files with 8 additions and 6 deletions

View File

@ -1409,7 +1409,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
} }
// Cancel a drag // Cancel a drag
if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) { if (ED_IS_SHORTCUT("canvas_item_editor/cancel_transform", p_event) || (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed())) {
_restore_canvas_item_state(drag_selection); _restore_canvas_item_state(drag_selection);
_reset_drag(); _reset_drag();
viewport->queue_redraw(); viewport->queue_redraw();
@ -1492,7 +1492,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
} }
// Cancel a drag // Cancel a drag
if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) { if (ED_IS_SHORTCUT("canvas_item_editor/cancel_transform", p_event) || (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed())) {
_restore_canvas_item_state(drag_selection); _restore_canvas_item_state(drag_selection);
_reset_drag(); _reset_drag();
viewport->queue_redraw(); viewport->queue_redraw();
@ -1654,7 +1654,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
} }
// Cancel a drag // Cancel a drag
if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) { if (ED_IS_SHORTCUT("canvas_item_editor/cancel_transform", p_event) || (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed())) {
_restore_canvas_item_state(drag_selection); _restore_canvas_item_state(drag_selection);
_reset_drag(); _reset_drag();
viewport->queue_redraw(); viewport->queue_redraw();
@ -1855,7 +1855,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
} }
// Cancel a drag // Cancel a drag
if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) { if (ED_IS_SHORTCUT("canvas_item_editor/cancel_transform", p_event) || (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed())) {
_restore_canvas_item_state(drag_selection); _restore_canvas_item_state(drag_selection);
snap_target[0] = SNAP_TARGET_NONE; snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE; snap_target[1] = SNAP_TARGET_NONE;
@ -1994,7 +1994,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
} }
// Cancel a drag // Cancel a drag
if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) { if (ED_IS_SHORTCUT("canvas_item_editor/cancel_transform", p_event) || (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed())) {
_restore_canvas_item_state(drag_selection); _restore_canvas_item_state(drag_selection);
_reset_drag(); _reset_drag();
viewport->queue_redraw(); viewport->queue_redraw();
@ -2132,7 +2132,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
} }
// Cancel a drag // Cancel a drag
if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) { if (ED_IS_SHORTCUT("canvas_item_editor/cancel_transform", p_event) || (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed())) {
_restore_canvas_item_state(drag_selection, true); _restore_canvas_item_state(drag_selection, true);
snap_target[0] = SNAP_TARGET_NONE; snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE; snap_target[1] = SNAP_TARGET_NONE;
@ -5132,6 +5132,8 @@ CanvasItemEditor::CanvasItemEditor() {
controls_vb = memnew(VBoxContainer); controls_vb = memnew(VBoxContainer);
controls_vb->set_begin(Point2(5, 5)); controls_vb->set_begin(Point2(5, 5));
ED_SHORTCUT("canvas_item_editor/cancel_transform", TTR("Cancel Transformation"), Key::ESCAPE);
// To ensure that scripts can parse the list of shortcuts correctly, we have to define // To ensure that scripts can parse the list of shortcuts correctly, we have to define
// those shortcuts one by one. Define shortcut before using it (by EditorZoomWidget). // those shortcuts one by one. Define shortcut before using it (by EditorZoomWidget).
ED_SHORTCUT_ARRAY("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"), ED_SHORTCUT_ARRAY("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"),