Merge pull request #19973 from JFonS/fix_light_vec_rotation
Fix regression of 2D light height
This commit is contained in:
commit
d90efacbc9
|
@ -520,7 +520,11 @@ FRAGMENT_SHADER_CODE
|
|||
|
||||
#ifdef USE_LIGHTING
|
||||
|
||||
vec2 light_vec = (inverse(light_matrix)*vec4(normalize(light_uv_interp.zw),0.0,0.0)).xy; //for normal mapping
|
||||
mat3 inverse_light_matrix = mat3(inverse(light_matrix));
|
||||
inverse_light_matrix[0] = normalize(inverse_light_matrix[0]);
|
||||
inverse_light_matrix[1] = normalize(inverse_light_matrix[1]);
|
||||
inverse_light_matrix[2] = normalize(inverse_light_matrix[2]);
|
||||
vec2 light_vec = (inverse_light_matrix * vec3(light_uv_interp.zw,0.0)).xy; //for normal mapping
|
||||
|
||||
if (normal_used) {
|
||||
normal.xy = mat2(local_rot.xy,local_rot.zw) * normal.xy;
|
||||
|
|
Loading…
Reference in New Issue