Fix possible crash when converting a node to other in visual shader
This commit is contained in:
parent
ffc41fb76d
commit
d9292ea51e
|
@ -482,6 +482,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
|
|||
if (p_just_update) {
|
||||
Link &link = links[p_id];
|
||||
|
||||
link.visual_node = vsnode.ptr();
|
||||
link.graph_element = node;
|
||||
link.preview_box = nullptr;
|
||||
link.preview_pos = -1;
|
||||
|
|
Loading…
Reference in New Issue