Document OS.execute()
limitations on Android
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[b]Note:[/b] To execute a PowerShell built-in command, specify [code]powershell.exe[/code] in [param path], [code]-Command[/code] as the first argument, and the desired command as the second argument.
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[b]Note:[/b] To execute a PowerShell built-in command, specify [code]powershell.exe[/code] in [param path], [code]-Command[/code] as the first argument, and the desired command as the second argument.
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[b]Note:[/b] To execute a Unix shell built-in command, specify shell executable name in [param path], [code]-c[/code] as the first argument, and the desired command as the second argument.
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[b]Note:[/b] To execute a Unix shell built-in command, specify shell executable name in [param path], [code]-c[/code] as the first argument, and the desired command as the second argument.
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[b]Note:[/b] On macOS, sandboxed applications are limited to run only embedded helper executables, specified during export.
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[b]Note:[/b] On macOS, sandboxed applications are limited to run only embedded helper executables, specified during export.
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[b]Note:[/b] On Android, system commands such as [code]dumpsys[/code] can only be run on a rooted device.
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</description>
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</description>
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</method>
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</method>
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<method name="find_keycode_from_string" qualifiers="const">
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<method name="find_keycode_from_string" qualifiers="const">
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Returns the command-line user arguments passed to the engine. User arguments are ignored by the engine and reserved for the user. They are passed after the double dash [code]--[/code] argument. [code]++[/code] may be used when [code]--[/code] is intercepted by another program (such as [code]startx[/code]).
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Returns the command-line user arguments passed to the engine. User arguments are ignored by the engine and reserved for the user. They are passed after the double dash [code]--[/code] argument. [code]++[/code] may be used when [code]--[/code] is intercepted by another program (such as [code]startx[/code]).
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[codeblock]
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[codeblock]
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# Godot has been executed with the following command:
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# Godot has been executed with the following command:
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# godot --fullscreen -- --level=2 --hardcore
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# godot --fullscreen -- --level=2 --hardcore
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OS.get_cmdline_args() # Returns ["--fullscreen", "--level=2", "--hardcore"]
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OS.get_cmdline_args() # Returns ["--fullscreen", "--level=2", "--hardcore"]
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OS.get_cmdline_user_args() # Returns ["--level=2", "--hardcore"]
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OS.get_cmdline_user_args() # Returns ["--level=2", "--hardcore"]
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