Make sure Window's title is respected before we compute the size

Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.
This commit is contained in:
Yuri Sizov 2023-11-24 16:31:24 +01:00
parent 1ba920fada
commit d9677be0ca
2 changed files with 5 additions and 12 deletions

View File

@ -101,12 +101,6 @@ void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputT
} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) { } else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
install_status_rect->set_texture(new_icon); install_status_rect->set_texture(new_icon);
} }
Size2i window_size = get_size();
Size2 contents_min_size = get_contents_minimum_size();
if (window_size.x < contents_min_size.x || window_size.y < contents_min_size.y) {
set_size(window_size.max(contents_min_size));
}
} }
String ProjectDialog::_test_path() { String ProjectDialog::_test_path() {
@ -868,6 +862,7 @@ ProjectDialog::ProjectDialog() {
msg = memnew(Label); msg = memnew(Label);
msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
msg->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
vb->add_child(msg); vb->add_child(msg);
// Renderer selection. // Renderer selection.

View File

@ -955,6 +955,10 @@ Size2i Window::_clamp_window_size(const Size2i &p_size) {
void Window::_update_window_size() { void Window::_update_window_size() {
Size2i size_limit = get_clamped_minimum_size(); Size2i size_limit = get_clamped_minimum_size();
if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID && keep_title_visible) {
Size2i title_size = DisplayServer::get_singleton()->window_get_title_size(tr_title, window_id);
size_limit = size_limit.max(title_size);
}
size = size.max(size_limit); size = size.max(size_limit);
@ -986,12 +990,6 @@ void Window::_update_window_size() {
} }
DisplayServer::get_singleton()->window_set_max_size(max_size_used, window_id); DisplayServer::get_singleton()->window_set_max_size(max_size_used, window_id);
if (keep_title_visible) {
Size2i title_size = DisplayServer::get_singleton()->window_get_title_size(tr_title, window_id);
size_limit = size_limit.max(title_size);
}
DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id); DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
DisplayServer::get_singleton()->window_set_size(size, window_id); DisplayServer::get_singleton()->window_set_size(size, window_id);
} }