Removed redundant abs shader builtin
This commit is contained in:
parent
4a5723f59e
commit
d974fa1780
|
@ -1492,11 +1492,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
|
|||
{ "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
|
||||
{ "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
|
||||
|
||||
{ "abs", TYPE_UINT, { TYPE_UINT, TYPE_VOID } },
|
||||
{ "abs", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID } },
|
||||
{ "abs", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID } },
|
||||
{ "abs", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID } },
|
||||
|
||||
{ "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
|
||||
{ "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
|
||||
{ "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
|
||||
|
|
Loading…
Reference in New Issue