Implement reverting to the old color when clicking it in ColorPicker
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368765db26
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@ -393,6 +393,21 @@ void ColorPicker::_update_text_value() {
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c_text->set_visible(visible);
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}
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void ColorPicker::_sample_input(const Ref<InputEvent> &p_event) {
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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if (display_old_color) {
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const Rect2 rect_old = Rect2(Point2(), Size2(uv_edit->get_size().width * 0.5, sample->get_size().height * 0.95));
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if (rect_old.has_point(mb->get_position())) {
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// Revert to the old color when left-clicking the old color sample.
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set_pick_color(old_color);
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//_update_color();
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emit_signal("color_changed", color);
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}
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}
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}
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}
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void ColorPicker::_sample_draw() {
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// Covers the right half of the sample if the old color is being displayed,
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// or the whole sample if it's not being displayed.
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@ -736,6 +751,7 @@ void ColorPicker::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_text_type_toggled"), &ColorPicker::_text_type_toggled);
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ClassDB::bind_method(D_METHOD("_add_preset_pressed"), &ColorPicker::_add_preset_pressed);
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ClassDB::bind_method(D_METHOD("_screen_pick_pressed"), &ColorPicker::_screen_pick_pressed);
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ClassDB::bind_method(D_METHOD("_sample_input"), &ColorPicker::_sample_input);
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ClassDB::bind_method(D_METHOD("_sample_draw"), &ColorPicker::_sample_draw);
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ClassDB::bind_method(D_METHOD("_update_presets"), &ColorPicker::_update_presets);
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ClassDB::bind_method(D_METHOD("_hsv_draw"), &ColorPicker::_hsv_draw);
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@ -800,6 +816,7 @@ ColorPicker::ColorPicker() :
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sample = memnew(TextureRect);
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hb_smpl->add_child(sample);
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sample->set_h_size_flags(SIZE_EXPAND_FILL);
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sample->connect("gui_input", this, "_sample_input");
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sample->connect("draw", this, "_sample_draw");
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btn_pick = memnew(ToolButton);
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@ -90,6 +90,7 @@ private:
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void _update_presets();
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void _update_text_value();
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void _text_type_toggled();
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void _sample_input(const Ref<InputEvent> &p_event);
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void _sample_draw();
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void _hsv_draw(int p_which, Control *c);
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