Fix AnimationTimeline time not updating when dragged.
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@ -1265,7 +1265,9 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool
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player->seek(pos, true, true);
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player->seek(pos + delta, true, true);
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} else {
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player->stop();
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if (player->is_playing()) {
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player->stop();
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}
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player->seek(pos, true, true);
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}
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}
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