Fix ENet incorrectly binding to wildcard.

Values were not properly initialized, and wildcard would evaluate to
true in most cases.

(cherry picked from commit abe2c22966)
This commit is contained in:
Fabio Alessandrelli 2019-06-15 05:55:41 +02:00 committed by Rémi Verschelde
parent c27f44f525
commit d9992a2b78
1 changed files with 1 additions and 0 deletions

View File

@ -59,6 +59,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
ENetAddress address;
memset(&address, 0, sizeof(address));
#ifdef GODOT_ENET
if (bind_ip.is_wildcard()) {