Revert "Fix saving unmodified scenes and resources"
This reverts commits28ab60422d
and7821b70a00
. Fixes #19576, and likely the fact that subresources are no longer saved when saving scenes with no change. (cherry picked from commit5d7f9f804a
)
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139185e543
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@ -591,7 +591,6 @@ void EditorNode::open_resource(const String &p_type) {
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void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
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editor_data.apply_changes_in_editors();
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int flg = 0;
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if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
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flg |= ResourceSaver::FLAG_COMPRESS;
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@ -1077,8 +1076,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
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void EditorNode::_save_all_scenes() {
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int i = _next_unsaved_scene(true, 0);
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while (i != -1) {
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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Node *scene = editor_data.get_edited_scene_root(i);
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if (scene && scene->get_filename() != "") {
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if (i != editor_data.get_edited_scene())
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@ -1086,7 +1084,6 @@ void EditorNode::_save_all_scenes() {
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else
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_save_scene_with_preview(scene->get_filename());
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} // else: ignore new scenes
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i = _next_unsaved_scene(true, ++i);
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}
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_save_default_environment();
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@ -1436,7 +1433,6 @@ void EditorNode::_save_default_environment() {
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if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
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Map<RES, bool> processed;
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_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
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if (fallback->get_last_modified_time() != fallback->get_import_last_modified_time())
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save_resource_in_path(fallback, fallback->get_path());
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}
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}
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