Revert "Fix saving unmodified scenes and resources"

This reverts commits 28ab60422d
and 7821b70a00.

Fixes #19576, and likely the fact that subresources are no
longer saved when saving scenes with no change.

(cherry picked from commit 5d7f9f804a)
This commit is contained in:
Rémi Verschelde 2018-06-29 08:38:15 +02:00 committed by Hein-Pieter van Braam
parent 139185e543
commit d99b247cc7
1 changed files with 2 additions and 6 deletions

View File

@ -591,7 +591,6 @@ void EditorNode::open_resource(const String &p_type) {
void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
editor_data.apply_changes_in_editors();
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
@ -1077,8 +1076,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
void EditorNode::_save_all_scenes() {
int i = _next_unsaved_scene(true, 0);
while (i != -1) {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene && scene->get_filename() != "") {
if (i != editor_data.get_edited_scene())
@ -1086,7 +1084,6 @@ void EditorNode::_save_all_scenes() {
else
_save_scene_with_preview(scene->get_filename());
} // else: ignore new scenes
i = _next_unsaved_scene(true, ++i);
}
_save_default_environment();
@ -1436,8 +1433,7 @@ void EditorNode::_save_default_environment() {
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
Map<RES, bool> processed;
_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
if (fallback->get_last_modified_time() != fallback->get_import_last_modified_time())
save_resource_in_path(fallback, fallback->get_path());
save_resource_in_path(fallback, fallback->get_path());
}
}