Merge pull request #51221 from pycbouh/editor-mono-build-log-3.x

[3.x] Fix the editor theme application for the Mono build log
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Rémi Verschelde 2021-08-03 21:45:39 +02:00 committed by GitHub
commit d9a07d1528
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2 changed files with 15 additions and 2 deletions

View File

@ -156,6 +156,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a5b7f3", "#3d64dd"); // 2d
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#708cea", "#1a3eac"); // 2d dark
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a5efac", "#2fa139"); // control
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffdd65", "#ca8a04"); // node warning
// rainbow
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff7070", "#ff2929"); // red
@ -231,7 +232,6 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
exceptions.insert("StatusError");
exceptions.insert("StatusSuccess");
exceptions.insert("StatusWarning");
exceptions.insert("NodeWarning");
exceptions.insert("OverbrightIndicator");
}
@ -974,6 +974,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("folded", "TextEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons"));
theme->set_icon("fold", "TextEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons"));
theme->set_color("font_color", "TextEdit", font_color);
theme->set_color("font_color_readonly", "TextEdit", font_color_readonly);
theme->set_color("caret_color", "TextEdit", font_color);
theme->set_color("selection_color", "TextEdit", font_color_selection);

View File

@ -11,6 +11,7 @@ namespace GodotTools.Build
{
public BuildOutputView BuildOutputView { get; private set; }
private MenuButton buildMenuBtn;
private Button errorsBtn;
private Button warningsBtn;
private Button viewLogBtn;
@ -115,7 +116,7 @@ namespace GodotTools.Build
var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill};
AddChild(toolBarHBox);
var buildMenuBtn = new MenuButton {Text = "Build", Icon = GetIcon("Play", "EditorIcons")};
buildMenuBtn = new MenuButton {Text = "Build", Icon = GetIcon("Play", "EditorIcons")};
toolBarHBox.AddChild(buildMenuBtn);
var buildMenu = buildMenuBtn.GetPopup();
@ -161,5 +162,16 @@ namespace GodotTools.Build
BuildOutputView = new BuildOutputView();
AddChild(BuildOutputView);
}
public override void _Notification(int what)
{
base._Notification(what);
if (what == NotificationThemeChanged) {
buildMenuBtn.Icon = GetIcon("Play", "EditorIcons");
errorsBtn.Icon = GetIcon("StatusError", "EditorIcons");
warningsBtn.Icon = GetIcon("NodeWarning", "EditorIcons");
}
}
}
}