OpenXR: Add support for visibility mask
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@ -22,6 +22,7 @@ def get_doc_classes():
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"OpenXRInteractionProfileMetadata",
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"OpenXRIPBinding",
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"OpenXRHand",
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"OpenXRVisibilityMask",
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"OpenXRCompositionLayer",
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"OpenXRCompositionLayerQuad",
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"OpenXRCompositionLayerCylinder",
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@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenXRVisibilityMask" inherits="VisualInstance3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Draws a stereo correct visibility mask.
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</brief_description>
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<description>
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The visibility mask allows us to black out the part of the render result that is invisible due to lens distortion.
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As this is rendered first, it prevents fragments with expensive lighting calculations to be processed as they are discarded through z-checking.
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</description>
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<tutorials>
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</tutorials>
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</class>
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@ -0,0 +1,279 @@
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/**************************************************************************/
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/* openxr_visibility_mask_extension.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "openxr_visibility_mask_extension.h"
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#include "../openxr_api.h"
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#include "core/string/print_string.h"
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#include "core/variant/array.h"
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#include "core/variant/variant.h"
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#include "servers/rendering_server.h"
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static const char *VISIBILITY_MASK_SHADER_CODE =
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"shader_type spatial;\n"
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"render_mode unshaded, shadows_disabled, cull_disabled;\n"
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"void vertex() {\n"
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"\tif (int(VERTEX.z) == VIEW_INDEX) {\n"
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"\t\tVERTEX.z = -1.0;\n"
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"\t\tVERTEX += EYE_OFFSET;\n"
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"\t\tPOSITION = PROJECTION_MATRIX * vec4(VERTEX, 1.0);\n"
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"\t\tPOSITION.xy /= POSITION.w;\n"
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"\t\tPOSITION.z = 1.0;\n"
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"\t\tPOSITION.w = 1.0;\n"
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"\t} else {\n"
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"\t\tPOSITION = vec4(2.0, 2.0, 2.0, 1.0);\n"
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"\t}\n"
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"}\n"
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"void fragment() {\n"
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"\tALBEDO = vec3(0.0, 0.0, 0.0);\n"
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"}\n";
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OpenXRVisibilityMaskExtension *OpenXRVisibilityMaskExtension::singleton = nullptr;
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OpenXRVisibilityMaskExtension *OpenXRVisibilityMaskExtension::get_singleton() {
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return singleton;
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}
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OpenXRVisibilityMaskExtension::OpenXRVisibilityMaskExtension() {
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singleton = this;
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}
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OpenXRVisibilityMaskExtension::~OpenXRVisibilityMaskExtension() {
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singleton = nullptr;
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}
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HashMap<String, bool *> OpenXRVisibilityMaskExtension::get_requested_extensions() {
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HashMap<String, bool *> request_extensions;
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request_extensions[XR_KHR_VISIBILITY_MASK_EXTENSION_NAME] = &available;
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return request_extensions;
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}
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void OpenXRVisibilityMaskExtension::on_instance_created(const XrInstance p_instance) {
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if (available) {
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EXT_INIT_XR_FUNC(xrGetVisibilityMaskKHR);
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}
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}
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void OpenXRVisibilityMaskExtension::on_session_created(const XrSession p_instance) {
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if (available) {
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RS *rendering_server = RS::get_singleton();
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ERR_FAIL_NULL(rendering_server);
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OpenXRAPI *openxr_api = (OpenXRAPI *)OpenXRAPI::get_singleton();
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ERR_FAIL_NULL(openxr_api);
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// Create our shader.
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shader = rendering_server->shader_create();
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rendering_server->shader_set_code(shader, VISIBILITY_MASK_SHADER_CODE);
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// Create our material.
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material = rendering_server->material_create();
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rendering_server->material_set_shader(material, shader);
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rendering_server->material_set_render_priority(material, 99);
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// Create our mesh.
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mesh = rendering_server->mesh_create();
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// Get our initial mesh data.
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mesh_count = openxr_api->get_view_count(); // We need a mesh for each view.
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for (uint32_t i = 0; i < mesh_count; i++) {
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_update_mesh_data(i);
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}
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// And update our mesh
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_update_mesh();
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}
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}
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void OpenXRVisibilityMaskExtension::on_session_destroyed() {
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RS *rendering_server = RS::get_singleton();
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ERR_FAIL_NULL(rendering_server);
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// Free our mesh.
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if (mesh.is_valid()) {
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rendering_server->free(mesh);
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mesh = RID();
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}
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// Free our material.
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if (material.is_valid()) {
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rendering_server->free(material);
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material = RID();
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}
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// Free our shader.
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if (shader.is_valid()) {
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rendering_server->free(shader);
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shader = RID();
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}
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mesh_count = 0;
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}
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void OpenXRVisibilityMaskExtension::on_pre_render() {
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// Update mesh data if its dirty.
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// Here we call this from the rendering thread however as we're going through the rendering server this is safe.
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_update_mesh();
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}
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bool OpenXRVisibilityMaskExtension::on_event_polled(const XrEventDataBuffer &event) {
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if (event.type == XR_TYPE_EVENT_DATA_VISIBILITY_MASK_CHANGED_KHR) {
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XrEventDataVisibilityMaskChangedKHR *vismask_event = (XrEventDataVisibilityMaskChangedKHR *)&event;
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print_verbose("OpenXR EVENT: Visibility mask changed for view " + String::num_uint64(vismask_event->viewIndex));
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if (available) { // This event won't be called if this extension is not available but better safe than sorry.
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_update_mesh_data(vismask_event->viewIndex);
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}
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return true;
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}
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return false;
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}
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bool OpenXRVisibilityMaskExtension::is_available() {
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return available;
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}
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RID OpenXRVisibilityMaskExtension::get_mesh() {
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return mesh;
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}
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void OpenXRVisibilityMaskExtension::_update_mesh_data(uint32_t p_view) {
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if (available) {
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ERR_FAIL_UNSIGNED_INDEX(p_view, 4);
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OpenXRAPI *openxr_api = OpenXRAPI::get_singleton();
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ERR_FAIL_NULL(openxr_api);
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XrSession session = openxr_api->get_session();
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XrViewConfigurationType view_configuration_type = openxr_api->get_view_configuration();
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// Figure out how much data we're getting.
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XrVisibilityMaskKHR visibility_mask_data = {
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XR_TYPE_VISIBILITY_MASK_KHR,
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nullptr,
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0,
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0,
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nullptr,
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0,
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0,
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nullptr,
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};
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XrResult result = xrGetVisibilityMaskKHR(session, view_configuration_type, p_view, XR_VISIBILITY_MASK_TYPE_HIDDEN_TRIANGLE_MESH_KHR, &visibility_mask_data);
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if (XR_FAILED(result)) {
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print_line("OpenXR: Unable to obtain visibility mask metrics [", openxr_api->get_error_string(result), "]");
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return;
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}
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// Resize buffers
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mesh_data[p_view].vertices.resize(visibility_mask_data.vertexCountOutput);
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mesh_data[p_view].indices.resize(visibility_mask_data.indexCountOutput);
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visibility_mask_data.vertexCapacityInput = visibility_mask_data.vertexCountOutput;
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visibility_mask_data.vertices = mesh_data[p_view].vertices.ptrw();
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visibility_mask_data.indexCapacityInput = visibility_mask_data.indexCountOutput;
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visibility_mask_data.indices = mesh_data[p_view].indices.ptrw();
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result = xrGetVisibilityMaskKHR(session, view_configuration_type, p_view, XR_VISIBILITY_MASK_TYPE_HIDDEN_TRIANGLE_MESH_KHR, &visibility_mask_data);
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if (XR_FAILED(result)) {
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print_line("OpenXR: Unable to obtain visibility mask data [", openxr_api->get_error_string(result), "]");
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return;
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}
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// Mark as dirty, we have updated mesh data.
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is_dirty = true;
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}
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}
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void OpenXRVisibilityMaskExtension::_update_mesh() {
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if (available && is_dirty && mesh_count > 0) {
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RS *rendering_server = RS::get_singleton();
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ERR_FAIL_NULL(rendering_server);
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OpenXRAPI *openxr_api = (OpenXRAPI *)OpenXRAPI::get_singleton();
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ERR_FAIL_NULL(openxr_api);
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// Combine all vertex and index buffers into one.
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PackedVector3Array vertices;
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PackedInt32Array indices;
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uint64_t vertice_count = 0;
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uint64_t index_count = 0;
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for (uint32_t i = 0; i < mesh_count; i++) {
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vertice_count += mesh_data[i].vertices.size();
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index_count += mesh_data[i].indices.size();
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}
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vertices.resize(vertice_count);
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indices.resize(index_count);
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uint64_t offset = 0;
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Vector3 *v_out = vertices.ptrw();
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int32_t *i_out = indices.ptrw();
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for (uint32_t i = 0; i < mesh_count; i++) {
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const XrVector2f *v_in = mesh_data[i].vertices.ptr();
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for (uint32_t j = 0; j < mesh_data[i].vertices.size(); j++) {
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v_out->x = v_in->x;
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v_out->y = v_in->y;
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v_out->z = float(i); // We store our view in our Z component, our shader will filter the right faces out.
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v_out++;
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v_in++;
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}
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const uint32_t *i_in = mesh_data[i].indices.ptr();
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for (uint32_t j = 0; j < mesh_data[i].indices.size(); j++) {
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*i_out = offset + *i_in;
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i_out++;
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i_in++;
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}
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offset += mesh_data[i].vertices.size();
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}
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// Update our mesh.
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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arr[RS::ARRAY_VERTEX] = vertices;
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arr[RS::ARRAY_INDEX] = indices;
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rendering_server->mesh_clear(mesh);
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rendering_server->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr);
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rendering_server->mesh_surface_set_material(mesh, 0, material);
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// Set no longer dirty.
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is_dirty = false;
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}
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}
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@ -0,0 +1,95 @@
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/**************************************************************************/
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/* openxr_visibility_mask_extension.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OPENXR_VISIBILITY_MASK_EXTENSION_H
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#define OPENXR_VISIBILITY_MASK_EXTENSION_H
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#include "../util.h"
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#include "core/templates/vector.h"
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#include "openxr_extension_wrapper.h"
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#include "scene/resources/mesh.h"
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// The OpenXR visibility mask extension provides a mesh for each eye that
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// can be used as a mask to determine which part of our rendered result
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// is actually visible to the user. Due to lens distortion the edges of
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// the rendered image are never used in the final result output on the HMD.
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//
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// Blacking out this are of the render result can remove a fair amount of
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// overhead in rendering part of the screen that is unused.
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//
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// https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_KHR_visibility_mask
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class OpenXRVisibilityMaskExtension : public OpenXRExtensionWrapper {
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public:
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static OpenXRVisibilityMaskExtension *get_singleton();
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OpenXRVisibilityMaskExtension();
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virtual ~OpenXRVisibilityMaskExtension() override;
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virtual HashMap<String, bool *> get_requested_extensions() override;
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virtual void on_instance_created(const XrInstance p_instance) override;
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virtual void on_session_created(const XrSession p_instance) override;
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virtual void on_session_destroyed() override;
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virtual void on_pre_render() override;
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virtual bool on_event_polled(const XrEventDataBuffer &event) override;
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bool is_available();
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RID get_mesh();
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private:
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static OpenXRVisibilityMaskExtension *singleton;
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bool available = false;
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bool is_dirty = false;
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RID shader;
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RID material;
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RID mesh;
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struct MeshData {
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Vector<XrVector2f> vertices;
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Vector<uint32_t> indices;
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};
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uint32_t mesh_count = 0;
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MeshData mesh_data[4];
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void _update_mesh_data(uint32_t p_view);
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void _update_mesh();
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// OpenXR API call wrappers
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EXT_PROTO_XRRESULT_FUNC5(xrGetVisibilityMaskKHR, (XrSession), session, (XrViewConfigurationType), viewConfigurationType, (uint32_t), viewIndex, (XrVisibilityMaskTypeKHR), visibilityMaskType, (XrVisibilityMaskKHR *), visibilityMask);
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};
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#endif // OPENXR_VISIBILITY_MASK_EXTENSION_H
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@ -1459,6 +1459,10 @@ void OpenXRAPI::set_form_factor(XrFormFactor p_form_factor) {
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form_factor = p_form_factor;
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}
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uint32_t OpenXRAPI::get_view_count() {
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return view_count;
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}
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void OpenXRAPI::set_view_configuration(XrViewConfigurationType p_view_configuration) {
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ERR_FAIL_COND(is_initialized());
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@ -1914,15 +1918,6 @@ bool OpenXRAPI::poll_events() {
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// We probably didn't poll fast enough, just output warning
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WARN_PRINT("OpenXR EVENT: " + itos(event->lostEventCount) + " event data lost!");
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} break;
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case XR_TYPE_EVENT_DATA_VISIBILITY_MASK_CHANGED_KHR: {
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// XrEventDataVisibilityMaskChangedKHR *event = (XrEventDataVisibilityMaskChangedKHR *)&runtimeEvent;
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// TODO implement this in the future, we should call xrGetVisibilityMaskKHR to obtain a mask,
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// this will allow us to prevent rendering the part of our view which is never displayed giving us
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// a decent performance improvement.
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print_verbose("OpenXR EVENT: STUB: visibility mask changed");
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} break;
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case XR_TYPE_EVENT_DATA_INSTANCE_LOSS_PENDING: {
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XrEventDataInstanceLossPending *event = (XrEventDataInstanceLossPending *)&runtimeEvent;
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@ -434,6 +434,7 @@ public:
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void set_form_factor(XrFormFactor p_form_factor);
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XrFormFactor get_form_factor() const { return form_factor; }
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uint32_t get_view_count();
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void set_view_configuration(XrViewConfigurationType p_view_configuration);
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XrViewConfigurationType get_view_configuration() const { return view_configuration; }
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@ -44,6 +44,7 @@
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#include "scene/openxr_composition_layer_equirect.h"
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#include "scene/openxr_composition_layer_quad.h"
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#include "scene/openxr_hand.h"
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#include "scene/openxr_visibility_mask.h"
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#include "extensions/openxr_composition_layer_depth_extension.h"
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#include "extensions/openxr_composition_layer_extension.h"
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@ -60,6 +61,7 @@
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#include "extensions/openxr_mxink_extension.h"
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#include "extensions/openxr_palm_pose_extension.h"
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#include "extensions/openxr_pico_controller_extension.h"
|
||||
#include "extensions/openxr_visibility_mask_extension.h"
|
||||
#include "extensions/openxr_wmr_controller_extension.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
@ -128,6 +130,7 @@ void initialize_openxr_module(ModuleInitializationLevel p_level) {
|
|||
OpenXRAPI::register_extension_wrapper(memnew(OpenXREyeGazeInteractionExtension));
|
||||
OpenXRAPI::register_extension_wrapper(memnew(OpenXRHandInteractionExtension));
|
||||
OpenXRAPI::register_extension_wrapper(memnew(OpenXRMxInkExtension));
|
||||
OpenXRAPI::register_extension_wrapper(memnew(OpenXRVisibilityMaskExtension));
|
||||
|
||||
// register gated extensions
|
||||
if (GLOBAL_GET("xr/openxr/extensions/hand_tracking")) {
|
||||
|
@ -181,6 +184,8 @@ void initialize_openxr_module(ModuleInitializationLevel p_level) {
|
|||
|
||||
GDREGISTER_CLASS(OpenXRHand);
|
||||
|
||||
GDREGISTER_CLASS(OpenXRVisibilityMask);
|
||||
|
||||
XRServer *xr_server = XRServer::get_singleton();
|
||||
if (xr_server) {
|
||||
openxr_interface.instantiate();
|
||||
|
|
|
@ -0,0 +1,106 @@
|
|||
/**************************************************************************/
|
||||
/* openxr_visibility_mask.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "openxr_visibility_mask.h"
|
||||
|
||||
#include "../extensions/openxr_visibility_mask_extension.h"
|
||||
#include "../openxr_interface.h"
|
||||
#include "scene/3d/xr_nodes.h"
|
||||
|
||||
void OpenXRVisibilityMask::_bind_methods() {
|
||||
}
|
||||
|
||||
void OpenXRVisibilityMask::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
OpenXRVisibilityMaskExtension *vis_mask_ext = OpenXRVisibilityMaskExtension::get_singleton();
|
||||
if (vis_mask_ext && vis_mask_ext->is_available()) {
|
||||
set_base(vis_mask_ext->get_mesh());
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
set_base(RID());
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenXRVisibilityMask::_on_openxr_session_begun() {
|
||||
if (is_inside_tree()) {
|
||||
OpenXRVisibilityMaskExtension *vis_mask_ext = OpenXRVisibilityMaskExtension::get_singleton();
|
||||
if (vis_mask_ext && vis_mask_ext->is_available()) {
|
||||
set_base(vis_mask_ext->get_mesh());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenXRVisibilityMask::_on_openxr_session_stopping() {
|
||||
set_base(RID());
|
||||
}
|
||||
|
||||
PackedStringArray OpenXRVisibilityMask::get_configuration_warnings() const {
|
||||
PackedStringArray warnings = VisualInstance3D::get_configuration_warnings();
|
||||
|
||||
if (is_visible() && is_inside_tree()) {
|
||||
XRCamera3D *camera = Object::cast_to<XRCamera3D>(get_parent());
|
||||
if (camera == nullptr) {
|
||||
warnings.push_back(RTR("OpenXR visibility mask must have an XRCamera3D node as their parent."));
|
||||
}
|
||||
}
|
||||
|
||||
return warnings;
|
||||
}
|
||||
|
||||
AABB OpenXRVisibilityMask::get_aabb() const {
|
||||
AABB ret;
|
||||
|
||||
// Make sure it's always visible, this is positioned through its shader.
|
||||
ret.position = Vector3(-1000.0, -1000.0, -1000.0);
|
||||
ret.size = Vector3(2000.0, 2000.0, 2000.0);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
OpenXRVisibilityMask::OpenXRVisibilityMask() {
|
||||
Ref<OpenXRInterface> openxr_interface = XRServer::get_singleton()->find_interface("OpenXR");
|
||||
if (openxr_interface.is_valid()) {
|
||||
openxr_interface->connect("session_begun", callable_mp(this, &OpenXRVisibilityMask::_on_openxr_session_begun));
|
||||
openxr_interface->connect("session_stopping", callable_mp(this, &OpenXRVisibilityMask::_on_openxr_session_stopping));
|
||||
}
|
||||
|
||||
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(get_instance(), RS::SHADOW_CASTING_SETTING_OFF);
|
||||
}
|
||||
|
||||
OpenXRVisibilityMask::~OpenXRVisibilityMask() {
|
||||
Ref<OpenXRInterface> openxr_interface = XRServer::get_singleton()->find_interface("OpenXR");
|
||||
if (openxr_interface.is_valid()) {
|
||||
openxr_interface->disconnect("session_begun", callable_mp(this, &OpenXRVisibilityMask::_on_openxr_session_begun));
|
||||
openxr_interface->disconnect("session_stopping", callable_mp(this, &OpenXRVisibilityMask::_on_openxr_session_stopping));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
/**************************************************************************/
|
||||
/* openxr_visibility_mask.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef OPENXR_VISIBILITY_MASK_H
|
||||
#define OPENXR_VISIBILITY_MASK_H
|
||||
|
||||
#include "scene/3d/visual_instance_3d.h"
|
||||
|
||||
class OpenXRVisibilityMask : public VisualInstance3D {
|
||||
GDCLASS(OpenXRVisibilityMask, VisualInstance3D);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
void _notification(int p_what);
|
||||
|
||||
void _on_openxr_session_begun();
|
||||
void _on_openxr_session_stopping();
|
||||
|
||||
public:
|
||||
virtual PackedStringArray get_configuration_warnings() const override;
|
||||
|
||||
virtual AABB get_aabb() const override;
|
||||
|
||||
OpenXRVisibilityMask();
|
||||
~OpenXRVisibilityMask();
|
||||
};
|
||||
|
||||
#endif // OPENXR_VISIBILITY_MASK_H
|
Loading…
Reference in New Issue