[macOS] Fix color picker on HDR screens.

This commit is contained in:
bruvzg 2024-02-13 11:24:43 +02:00
parent 9050ee1542
commit d9b7075ba6
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GPG Key ID: 7960FCF39844EC38
1 changed files with 13 additions and 8 deletions

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@ -2736,6 +2736,7 @@ Color DisplayServerMacOS::screen_get_pixel(const Point2i &p_position) const {
position += _get_screens_origin();
position /= screen_get_max_scale();
Color color;
for (NSScreen *screen in [NSScreen screens]) {
NSRect frame = [screen frame];
if (NSMouseInRect(NSMakePoint(position.x, position.y), frame, NO)) {
@ -2743,18 +2744,22 @@ Color DisplayServerMacOS::screen_get_pixel(const Point2i &p_position) const {
CGDirectDisplayID display_id = [[screenDescription objectForKey:@"NSScreenNumber"] unsignedIntValue];
CGImageRef image = CGDisplayCreateImageForRect(display_id, CGRectMake(position.x - frame.origin.x, frame.size.height - (position.y - frame.origin.y), 1, 1));
if (image) {
NSBitmapImageRep *bitmap = [[NSBitmapImageRep alloc] initWithCGImage:image];
CGImageRelease(image);
NSColor *color = [bitmap colorAtX:0 y:0];
if (color) {
CGFloat components[4];
[color getRed:&components[0] green:&components[1] blue:&components[2] alpha:&components[3]];
return Color(components[0], components[1], components[2], components[3]);
CGColorSpaceRef color_space = CGColorSpaceCreateDeviceRGB();
if (color_space) {
uint8_t img_data[4];
CGContextRef context = CGBitmapContextCreate(img_data, 1, 1, 8, 4, color_space, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
if (context) {
CGContextDrawImage(context, CGRectMake(0, 0, 1, 1), image);
color = Color(img_data[0] / 255.0f, img_data[1] / 255.0f, img_data[2] / 255.0f, img_data[3] / 255.0f);
CGContextRelease(context);
}
CGColorSpaceRelease(color_space);
}
CGImageRelease(image);
}
}
}
return Color();
return color;
}
Ref<Image> DisplayServerMacOS::screen_get_image(int p_screen) const {