Binding LIGHT_PARAM_INTENSITY in RenderingServer

This commit is contained in:
Alex Drozd 2023-06-22 18:26:00 +02:00
parent e74bf831c2
commit d9cc22af8f
2 changed files with 4 additions and 0 deletions

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@ -4272,6 +4272,9 @@
</constant>
<constant name="LIGHT_PARAM_TRANSMITTANCE_BIAS" value="19" enum="LightParam">
</constant>
<constant name="LIGHT_PARAM_INTENSITY" value="20" enum="LightParam">
Constant representing the intensity of the light, measured in Lumens when dealing with a [SpotLight3D] or [OmniLight3D], or measured in Lux with a [DirectionalLight3D]. Only used when [member ProjectSettings.rendering/lights_and_shadows/use_physical_light_units] is [code]true[/code].
</constant>
<constant name="LIGHT_PARAM_MAX" value="21" enum="LightParam">
Represents the size of the [enum LightParam] enum.
</constant>

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@ -1933,6 +1933,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_OPACITY);
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
BIND_ENUM_CONSTANT(LIGHT_PARAM_INTENSITY);
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);