diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index 00b93da7c1a..d8516267a3f 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -191,11 +191,11 @@
The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle.
- For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to a horizontal FOV of:
- - ~91.31 degrees in a 4:3 viewport
- - ~101.67 degrees in a 16:10 viewport
- - ~107.51 degrees in a 16:9 viewport
- - ~121.63 degrees in a 21:9 viewport
+ For reference, the default vertical field of view value ([code]70.0[/code]) is equivalent to a horizontal FOV of:
+ - ~86.07 degrees in a 4:3 viewport
+ - ~96.50 degrees in a 16:10 viewport
+ - ~102.45 degrees in a 16:9 viewport
+ - ~117.06 degrees in a 21:9 viewport
The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url].