diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index 00b93da7c1a..d8516267a3f 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -191,11 +191,11 @@ The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle. - For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to a horizontal FOV of: - - ~91.31 degrees in a 4:3 viewport - - ~101.67 degrees in a 16:10 viewport - - ~107.51 degrees in a 16:9 viewport - - ~121.63 degrees in a 21:9 viewport + For reference, the default vertical field of view value ([code]70.0[/code]) is equivalent to a horizontal FOV of: + - ~86.07 degrees in a 4:3 viewport + - ~96.50 degrees in a 16:10 viewport + - ~102.45 degrees in a 16:9 viewport + - ~117.06 degrees in a 21:9 viewport The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url].