Add support for ImageTexture3D serialization
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@ -462,9 +462,58 @@ void ImageTexture3D::set_path(const String &p_path, bool p_take_over) {
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Resource::set_path(p_path, p_take_over);
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}
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TypedArray<Image> ImageTexture3D::_get_images() const {
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TypedArray<Image> images;
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if (texture.is_valid()) {
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Vector<Ref<Image>> raw_images = get_data();
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ERR_FAIL_COND_V(raw_images.is_empty(), TypedArray<Image>());
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for (int i = 0; i < raw_images.size(); i++) {
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images.push_back(raw_images[i]);
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}
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}
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return images;
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}
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void ImageTexture3D::_set_images(const TypedArray<Image> &p_images) {
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int new_layers = p_images.size();
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ERR_FAIL_COND(new_layers == 0);
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Ref<Image> img_base = p_images[0];
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ERR_FAIL_COND(img_base.is_null());
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Image::Format new_format = img_base->get_format();
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int new_width = img_base->get_width();
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int new_height = img_base->get_height();
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int new_depth = 0;
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bool new_mipmaps = false;
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for (int i = 1; i < p_images.size(); i++) {
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Ref<Image> img = p_images[i];
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ERR_FAIL_COND(img.is_null());
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ERR_FAIL_COND_MSG(img->get_format() != new_format, "All images must share the same format.");
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if (img->get_width() != new_width || img->get_height() != new_height) {
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new_mipmaps = true;
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if (new_depth == 0) {
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new_depth = i;
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}
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}
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}
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if (new_depth == 0) {
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new_depth = p_images.size();
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}
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Error err = _create(new_format, new_width, new_height, new_depth, new_mipmaps, p_images);
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ERR_FAIL_COND(err != OK);
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}
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void ImageTexture3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create);
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ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update);
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ClassDB::bind_method(D_METHOD("_get_images"), &ImageTexture3D::_get_images);
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ClassDB::bind_method(D_METHOD("_set_images", "images"), &ImageTexture3D::_set_images);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_ARRAY_TYPE, "Image", PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT), "_set_images", "_get_images");
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}
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ImageTexture3D::ImageTexture3D() {
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@ -137,6 +137,9 @@ class ImageTexture3D : public Texture3D {
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int depth = 1;
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bool mipmaps = false;
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TypedArray<Image> _get_images() const;
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void _set_images(const TypedArray<Image> &p_images);
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protected:
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static void _bind_methods();
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