Rename MainLoop methods to match Node methods
This commit is contained in:
parent
6532596d97
commit
d9e9eb8d04
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@ -50,7 +50,7 @@ private:
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uint64_t frames_drawn = 0;
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uint32_t _frame_delay = 0;
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uint64_t _frame_ticks = 0;
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float _frame_step = 0;
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float _process_step = 0;
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int ips = 60;
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float physics_jitter_fix = 0.5;
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@ -62,7 +62,7 @@ private:
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bool abort_on_gpu_errors = false;
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bool use_validation_layers = false;
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uint64_t _idle_frames = 0;
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uint64_t _process_frames = 0;
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bool _in_physics = false;
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List<Singleton> singletons;
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@ -89,10 +89,10 @@ public:
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uint64_t get_frames_drawn();
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uint64_t get_physics_frames() const { return _physics_frames; }
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uint64_t get_idle_frames() const { return _idle_frames; }
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uint64_t get_process_frames() const { return _process_frames; }
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bool is_in_physics_frame() const { return _in_physics; }
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uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
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float get_idle_frame_step() const { return _frame_step; }
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uint64_t get_frame_ticks() const { return _frame_ticks; }
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float get_process_step() const { return _process_step; }
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float get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
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void set_time_scale(float p_scale);
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@ -2278,8 +2278,8 @@ uint64_t _Engine::get_physics_frames() const {
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return Engine::get_singleton()->get_physics_frames();
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}
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uint64_t _Engine::get_idle_frames() const {
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return Engine::get_singleton()->get_idle_frames();
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uint64_t _Engine::get_process_frames() const {
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return Engine::get_singleton()->get_process_frames();
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}
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void _Engine::set_time_scale(float p_scale) {
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@ -2358,7 +2358,7 @@ void _Engine::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_frames_drawn"), &_Engine::get_frames_drawn);
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ClassDB::bind_method(D_METHOD("get_frames_per_second"), &_Engine::get_frames_per_second);
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ClassDB::bind_method(D_METHOD("get_physics_frames"), &_Engine::get_physics_frames);
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ClassDB::bind_method(D_METHOD("get_idle_frames"), &_Engine::get_idle_frames);
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ClassDB::bind_method(D_METHOD("get_process_frames"), &_Engine::get_process_frames);
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ClassDB::bind_method(D_METHOD("get_main_loop"), &_Engine::get_main_loop);
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@ -635,7 +635,7 @@ public:
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float get_frames_per_second() const;
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uint64_t get_physics_frames() const;
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uint64_t get_idle_frames() const;
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uint64_t get_process_frames() const;
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int get_frames_drawn();
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@ -117,9 +117,9 @@ void EngineDebugger::line_poll() {
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poll_every++;
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}
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void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) {
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void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) {
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frame_time = USEC_TO_SEC(p_frame_ticks);
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idle_time = USEC_TO_SEC(p_idle_ticks);
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process_time = USEC_TO_SEC(p_process_ticks);
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physics_time = USEC_TO_SEC(p_physics_ticks);
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physics_frame_time = p_physics_frame_time;
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// Notify tick to running profilers
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@ -128,7 +128,7 @@ void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, ui
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if (!p.active || !p.tick) {
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continue;
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}
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p.tick(p.data, frame_time, idle_time, physics_time, physics_frame_time);
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p.tick(p.data, frame_time, process_time, physics_time, physics_frame_time);
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}
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singleton->poll_events(true);
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}
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@ -44,7 +44,7 @@ class ScriptDebugger;
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class EngineDebugger {
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public:
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typedef void (*ProfilingToggle)(void *p_user, bool p_enable, const Array &p_opts);
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typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
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typedef void (*ProfilingTick)(void *p_user, float p_frame_time, float p_process_time, float p_physics_time, float p_physics_frame_time);
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typedef void (*ProfilingAdd)(void *p_user, const Array &p_arr);
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typedef Error (*CaptureFunc)(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
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@ -86,7 +86,7 @@ public:
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private:
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float frame_time = 0.0;
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float idle_time = 0.0;
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float process_time = 0.0;
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float physics_time = 0.0;
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float physics_frame_time = 0.0;
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@ -120,7 +120,7 @@ public:
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static void register_uri_handler(const String &p_protocol, CreatePeerFunc p_func);
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void iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time);
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void iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks, uint64_t p_physics_ticks, float p_physics_frame_time);
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void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
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Error capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured);
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@ -317,7 +317,7 @@ struct RemoteDebugger::ServersProfiler {
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void _send_frame_data(bool p_final) {
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DebuggerMarshalls::ServersProfilerFrame frame;
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frame.frame_number = Engine::get_singleton()->get_idle_frames();
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frame.frame_number = Engine::get_singleton()->get_process_frames();
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frame.frame_time = frame_time;
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frame.idle_time = idle_time;
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frame.physics_time = physics_time;
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@ -247,7 +247,7 @@ bool Input::is_action_just_pressed(const StringName &p_action) const {
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if (Engine::get_singleton()->is_in_physics_frame()) {
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return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
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} else {
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return E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
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return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
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}
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}
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@ -260,7 +260,7 @@ bool Input::is_action_just_released(const StringName &p_action) const {
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if (Engine::get_singleton()->is_in_physics_frame()) {
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return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
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} else {
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return !E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
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return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
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}
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}
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@ -588,7 +588,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) {
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Action action;
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action.physics_frame = Engine::get_singleton()->get_physics_frames();
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.process_frame = Engine::get_singleton()->get_process_frames();
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action.pressed = p_event->is_action_pressed(E->key());
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action.strength = 0.0f;
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action.raw_strength = 0.0f;
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@ -714,7 +714,7 @@ void Input::action_press(const StringName &p_action, float p_strength) {
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Action action;
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action.physics_frame = Engine::get_singleton()->get_physics_frames();
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.process_frame = Engine::get_singleton()->get_process_frames();
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action.pressed = true;
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action.strength = p_strength;
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@ -725,7 +725,7 @@ void Input::action_release(const StringName &p_action) {
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Action action;
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action.physics_frame = Engine::get_singleton()->get_physics_frames();
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.process_frame = Engine::get_singleton()->get_process_frames();
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action.pressed = false;
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action.strength = 0.f;
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@ -114,7 +114,7 @@ private:
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struct Action {
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uint64_t physics_frame;
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uint64_t idle_frame;
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uint64_t process_frame;
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bool pressed;
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float strength;
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float raw_strength;
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@ -34,8 +34,8 @@
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void MainLoop::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_initialize"));
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::FLOAT, "delta")));
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::FLOAT, "delta")));
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_physics_process", PropertyInfo(Variant::FLOAT, "delta")));
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process", PropertyInfo(Variant::FLOAT, "delta")));
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BIND_VMETHOD(MethodInfo("_finalize"));
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BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
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@ -52,13 +52,13 @@ void MainLoop::_bind_methods() {
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ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted")));
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};
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void MainLoop::set_init_script(const Ref<Script> &p_init_script) {
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init_script = p_init_script;
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void MainLoop::set_initialize_script(const Ref<Script> &p_initialize_script) {
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initialize_script = p_initialize_script;
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}
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void MainLoop::init() {
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if (init_script.is_valid()) {
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set_script(init_script);
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void MainLoop::initialize() {
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if (initialize_script.is_valid()) {
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set_script(initialize_script);
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}
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if (get_script_instance()) {
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@ -66,23 +66,23 @@ void MainLoop::init() {
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}
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}
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bool MainLoop::iteration(float p_time) {
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bool MainLoop::physics_process(float p_time) {
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if (get_script_instance()) {
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return get_script_instance()->call("_iteration", p_time);
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return get_script_instance()->call("_physics_process", p_time);
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}
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return false;
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}
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bool MainLoop::idle(float p_time) {
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bool MainLoop::process(float p_time) {
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if (get_script_instance()) {
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return get_script_instance()->call("_idle", p_time);
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return get_script_instance()->call("_process", p_time);
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}
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return false;
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}
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void MainLoop::finish() {
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void MainLoop::finalize() {
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if (get_script_instance()) {
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get_script_instance()->call("_finalize");
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set_script(Variant()); //clear script
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@ -39,7 +39,7 @@ class MainLoop : public Object {
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GDCLASS(MainLoop, Object);
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OBJ_CATEGORY("Main Loop");
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Ref<Script> init_script;
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Ref<Script> initialize_script;
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protected:
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static void _bind_methods();
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@ -59,12 +59,12 @@ public:
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NOTIFICATION_TEXT_SERVER_CHANGED = 2018,
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};
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virtual void init();
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virtual bool iteration(float p_time);
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virtual bool idle(float p_time);
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virtual void finish();
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virtual void initialize();
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virtual bool physics_process(float p_time);
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virtual bool process(float p_time);
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virtual void finalize();
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void set_init_script(const Ref<Script> &p_init_script);
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void set_initialize_script(const Ref<Script> &p_initialize_script);
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MainLoop() {}
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virtual ~MainLoop() {}
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@ -41,7 +41,7 @@
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<return type="int">
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</return>
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<description>
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Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_idle_frames].
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Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_process_frames].
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</description>
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</method>
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<method name="get_frames_per_second" qualifiers="const">
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Returns the frames per second of the running game.
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</description>
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</method>
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<method name="get_idle_frames" qualifiers="const">
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<method name="get_process_frames" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the total number of frames passed since engine initialization which is advanced on each [b]idle frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
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Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
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</description>
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</method>
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<method name="get_license_info" qualifiers="const">
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@ -2007,7 +2007,7 @@ bool Main::start() {
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script));
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}
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script_loop->set_init_script(script_res);
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script_loop->set_initialize_script(script_res);
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main_loop = script_loop;
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} else {
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return false;
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@ -2026,7 +2026,7 @@ bool Main::start() {
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DisplayServer::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base);
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ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type));
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}
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script_loop->set_init_script(script_res);
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script_loop->set_initialize_script(script_res);
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main_loop = script_loop;
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}
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}
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@ -2422,7 +2422,7 @@ bool Main::is_iterating() {
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// For performance metrics.
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static uint64_t physics_process_max = 0;
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static uint64_t idle_process_max = 0;
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static uint64_t process_max = 0;
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bool Main::iteration() {
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//for now do not error on this
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@ -2438,19 +2438,19 @@ bool Main::iteration() {
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uint64_t ticks_elapsed = ticks - last_ticks;
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int physics_fps = Engine::get_singleton()->get_iterations_per_second();
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float frame_slice = 1.0 / physics_fps;
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float physics_step = 1.0 / physics_fps;
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float time_scale = Engine::get_singleton()->get_time_scale();
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MainFrameTime advance = main_timer_sync.advance(frame_slice, physics_fps);
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double step = advance.idle_step;
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double scaled_step = step * time_scale;
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MainFrameTime advance = main_timer_sync.advance(physics_step, physics_fps);
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double process_step = advance.process_step;
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double scaled_step = process_step * time_scale;
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Engine::get_singleton()->_frame_step = step;
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Engine::get_singleton()->_process_step = process_step;
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Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction;
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uint64_t physics_process_ticks = 0;
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uint64_t idle_process_ticks = 0;
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uint64_t process_ticks = 0;
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frame += ticks_elapsed;
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@ -2458,7 +2458,7 @@ bool Main::iteration() {
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static const int max_physics_steps = 8;
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if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
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step -= (advance.physics_steps - max_physics_steps) * frame_slice;
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process_step -= (advance.physics_steps - max_physics_steps) * physics_step;
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advance.physics_steps = max_physics_steps;
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}
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@ -2474,33 +2474,32 @@ bool Main::iteration() {
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PhysicsServer2D::get_singleton()->sync();
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PhysicsServer2D::get_singleton()->flush_queries();
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if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
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if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) {
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exit = true;
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break;
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}
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NavigationServer3D::get_singleton_mut()->process(frame_slice * time_scale);
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NavigationServer3D::get_singleton_mut()->process(physics_step * time_scale);
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message_queue->flush();
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PhysicsServer3D::get_singleton()->step(frame_slice * time_scale);
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PhysicsServer3D::get_singleton()->step(physics_step * time_scale);
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PhysicsServer2D::get_singleton()->end_sync();
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PhysicsServer2D::get_singleton()->step(frame_slice * time_scale);
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PhysicsServer2D::get_singleton()->step(physics_step * time_scale);
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message_queue->flush();
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physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() -
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physics_begin); // keep the largest one for reference
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physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
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physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
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Engine::get_singleton()->_physics_frames++;
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}
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Engine::get_singleton()->_in_physics = false;
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uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
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uint64_t process_begin = OS::get_singleton()->get_ticks_usec();
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if (OS::get_singleton()->get_main_loop()->idle(step * time_scale)) {
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if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) {
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exit = true;
|
||||
}
|
||||
message_queue->flush();
|
||||
|
@ -2521,8 +2520,8 @@ bool Main::iteration() {
|
|||
}
|
||||
}
|
||||
|
||||
idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
|
||||
idle_process_max = MAX(idle_process_ticks, idle_process_max);
|
||||
process_ticks = OS::get_singleton()->get_ticks_usec() - process_begin;
|
||||
process_max = MAX(process_ticks, process_max);
|
||||
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
|
||||
|
||||
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
||||
|
@ -2532,11 +2531,11 @@ bool Main::iteration() {
|
|||
AudioServer::get_singleton()->update();
|
||||
|
||||
if (EngineDebugger::is_active()) {
|
||||
EngineDebugger::get_singleton()->iteration(frame_time, idle_process_ticks, physics_process_ticks, frame_slice);
|
||||
EngineDebugger::get_singleton()->iteration(frame_time, process_ticks, physics_process_ticks, physics_step);
|
||||
}
|
||||
|
||||
frames++;
|
||||
Engine::get_singleton()->_idle_frames++;
|
||||
Engine::get_singleton()->_process_frames++;
|
||||
|
||||
if (frame > 1000000) {
|
||||
if (editor || project_manager) {
|
||||
|
@ -2548,9 +2547,9 @@ bool Main::iteration() {
|
|||
}
|
||||
|
||||
Engine::get_singleton()->_fps = frames;
|
||||
performance->set_process_time(USEC_TO_SEC(idle_process_max));
|
||||
performance->set_process_time(USEC_TO_SEC(process_max));
|
||||
performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
|
||||
idle_process_max = 0;
|
||||
process_max = 0;
|
||||
physics_process_max = 0;
|
||||
|
||||
frame %= 1000000;
|
||||
|
|
|
@ -30,17 +30,17 @@
|
|||
|
||||
#include "main_timer_sync.h"
|
||||
|
||||
void MainFrameTime::clamp_idle(float min_idle_step, float max_idle_step) {
|
||||
if (idle_step < min_idle_step) {
|
||||
idle_step = min_idle_step;
|
||||
} else if (idle_step > max_idle_step) {
|
||||
idle_step = max_idle_step;
|
||||
void MainFrameTime::clamp_process_step(float min_process_step, float max_process_step) {
|
||||
if (process_step < min_process_step) {
|
||||
process_step = min_process_step;
|
||||
} else if (process_step > max_process_step) {
|
||||
process_step = max_process_step;
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
|
||||
// returns the fraction of p_frame_slice required for the timer to overshoot
|
||||
// returns the fraction of p_physics_step required for the timer to overshoot
|
||||
// before advance_core considers changing the physics_steps return from
|
||||
// the typical values as defined by typical_physics_steps
|
||||
float MainTimerSync::get_physics_jitter_fix() {
|
||||
|
@ -72,15 +72,15 @@ int MainTimerSync::get_average_physics_steps(float &p_min, float &p_max) {
|
|||
return CONTROL_STEPS;
|
||||
}
|
||||
|
||||
// advance physics clock by p_idle_step, return appropriate number of steps to simulate
|
||||
MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_per_second, float p_idle_step) {
|
||||
// advance physics clock by p_process_step, return appropriate number of steps to simulate
|
||||
MainFrameTime MainTimerSync::advance_core(float p_physics_step, int p_physics_fps, float p_process_step) {
|
||||
MainFrameTime ret;
|
||||
|
||||
ret.idle_step = p_idle_step;
|
||||
ret.process_step = p_process_step;
|
||||
|
||||
// simple determination of number of physics iteration
|
||||
time_accum += ret.idle_step;
|
||||
ret.physics_steps = floor(time_accum * p_iterations_per_second);
|
||||
time_accum += ret.process_step;
|
||||
ret.physics_steps = floor(time_accum * p_physics_fps);
|
||||
|
||||
int min_typical_steps = typical_physics_steps[0];
|
||||
int max_typical_steps = min_typical_steps + 1;
|
||||
|
@ -107,7 +107,7 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_
|
|||
|
||||
// try to keep it consistent with previous iterations
|
||||
if (ret.physics_steps < min_typical_steps) {
|
||||
const int max_possible_steps = floor((time_accum)*p_iterations_per_second + get_physics_jitter_fix());
|
||||
const int max_possible_steps = floor((time_accum)*p_physics_fps + get_physics_jitter_fix());
|
||||
if (max_possible_steps < min_typical_steps) {
|
||||
ret.physics_steps = max_possible_steps;
|
||||
update_typical = true;
|
||||
|
@ -115,7 +115,7 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_
|
|||
ret.physics_steps = min_typical_steps;
|
||||
}
|
||||
} else if (ret.physics_steps > max_typical_steps) {
|
||||
const int min_possible_steps = floor((time_accum)*p_iterations_per_second - get_physics_jitter_fix());
|
||||
const int min_possible_steps = floor((time_accum)*p_physics_fps - get_physics_jitter_fix());
|
||||
if (min_possible_steps > max_typical_steps) {
|
||||
ret.physics_steps = min_possible_steps;
|
||||
update_typical = true;
|
||||
|
@ -124,7 +124,7 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_
|
|||
}
|
||||
}
|
||||
|
||||
time_accum -= ret.physics_steps * p_frame_slice;
|
||||
time_accum -= ret.physics_steps * p_physics_step;
|
||||
|
||||
// keep track of accumulated step counts
|
||||
for (int i = CONTROL_STEPS - 2; i >= 0; --i) {
|
||||
|
@ -146,52 +146,52 @@ MainFrameTime MainTimerSync::advance_core(float p_frame_slice, int p_iterations_
|
|||
}
|
||||
|
||||
// calls advance_core, keeps track of deficit it adds to animaption_step, make sure the deficit sum stays close to zero
|
||||
MainFrameTime MainTimerSync::advance_checked(float p_frame_slice, int p_iterations_per_second, float p_idle_step) {
|
||||
MainFrameTime MainTimerSync::advance_checked(float p_physics_step, int p_physics_fps, float p_process_step) {
|
||||
if (fixed_fps != -1) {
|
||||
p_idle_step = 1.0 / fixed_fps;
|
||||
p_process_step = 1.0 / fixed_fps;
|
||||
}
|
||||
|
||||
// compensate for last deficit
|
||||
p_idle_step += time_deficit;
|
||||
p_process_step += time_deficit;
|
||||
|
||||
MainFrameTime ret = advance_core(p_frame_slice, p_iterations_per_second, p_idle_step);
|
||||
MainFrameTime ret = advance_core(p_physics_step, p_physics_fps, p_process_step);
|
||||
|
||||
// we will do some clamping on ret.idle_step and need to sync those changes to time_accum,
|
||||
// we will do some clamping on ret.process_step and need to sync those changes to time_accum,
|
||||
// that's easiest if we just remember their fixed difference now
|
||||
const double idle_minus_accum = ret.idle_step - time_accum;
|
||||
const double process_minus_accum = ret.process_step - time_accum;
|
||||
|
||||
// first, least important clamping: keep ret.idle_step consistent with typical_physics_steps.
|
||||
// this smoothes out the idle steps and culls small but quick variations.
|
||||
// first, least important clamping: keep ret.process_step consistent with typical_physics_steps.
|
||||
// this smoothes out the process steps and culls small but quick variations.
|
||||
{
|
||||
float min_average_physics_steps, max_average_physics_steps;
|
||||
int consistent_steps = get_average_physics_steps(min_average_physics_steps, max_average_physics_steps);
|
||||
if (consistent_steps > 3) {
|
||||
ret.clamp_idle(min_average_physics_steps * p_frame_slice, max_average_physics_steps * p_frame_slice);
|
||||
ret.clamp_process_step(min_average_physics_steps * p_physics_step, max_average_physics_steps * p_physics_step);
|
||||
}
|
||||
}
|
||||
|
||||
// second clamping: keep abs(time_deficit) < jitter_fix * frame_slise
|
||||
float max_clock_deviation = get_physics_jitter_fix() * p_frame_slice;
|
||||
ret.clamp_idle(p_idle_step - max_clock_deviation, p_idle_step + max_clock_deviation);
|
||||
float max_clock_deviation = get_physics_jitter_fix() * p_physics_step;
|
||||
ret.clamp_process_step(p_process_step - max_clock_deviation, p_process_step + max_clock_deviation);
|
||||
|
||||
// last clamping: make sure time_accum is between 0 and p_frame_slice for consistency between physics and idle
|
||||
ret.clamp_idle(idle_minus_accum, idle_minus_accum + p_frame_slice);
|
||||
// last clamping: make sure time_accum is between 0 and p_physics_step for consistency between physics and process
|
||||
ret.clamp_process_step(process_minus_accum, process_minus_accum + p_physics_step);
|
||||
|
||||
// restore time_accum
|
||||
time_accum = ret.idle_step - idle_minus_accum;
|
||||
time_accum = ret.process_step - process_minus_accum;
|
||||
|
||||
// track deficit
|
||||
time_deficit = p_idle_step - ret.idle_step;
|
||||
time_deficit = p_process_step - ret.process_step;
|
||||
|
||||
// p_frame_slice is 1.0 / iterations_per_sec
|
||||
// p_physics_step is 1.0 / iterations_per_sec
|
||||
// i.e. the time in seconds taken by a physics tick
|
||||
ret.interpolation_fraction = time_accum / p_frame_slice;
|
||||
ret.interpolation_fraction = time_accum / p_physics_step;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// determine wall clock step since last iteration
|
||||
float MainTimerSync::get_cpu_idle_step() {
|
||||
float MainTimerSync::get_cpu_process_step() {
|
||||
uint64_t cpu_ticks_elapsed = current_cpu_ticks_usec - last_cpu_ticks_usec;
|
||||
last_cpu_ticks_usec = current_cpu_ticks_usec;
|
||||
|
||||
|
@ -219,9 +219,9 @@ void MainTimerSync::set_fixed_fps(int p_fixed_fps) {
|
|||
fixed_fps = p_fixed_fps;
|
||||
}
|
||||
|
||||
// advance one frame, return timesteps to take
|
||||
MainFrameTime MainTimerSync::advance(float p_frame_slice, int p_iterations_per_second) {
|
||||
float cpu_idle_step = get_cpu_idle_step();
|
||||
// advance one physics frame, return timesteps to take
|
||||
MainFrameTime MainTimerSync::advance(float p_physics_step, int p_physics_fps) {
|
||||
float cpu_process_step = get_cpu_process_step();
|
||||
|
||||
return advance_checked(p_frame_slice, p_iterations_per_second, cpu_idle_step);
|
||||
return advance_checked(p_physics_step, p_physics_fps, cpu_process_step);
|
||||
}
|
||||
|
|
|
@ -34,11 +34,11 @@
|
|||
#include "core/config/engine.h"
|
||||
|
||||
struct MainFrameTime {
|
||||
float idle_step; // time to advance idles for (argument to process())
|
||||
float process_step; // delta time to advance during process()
|
||||
int physics_steps; // number of times to iterate the physics engine
|
||||
float interpolation_fraction; // fraction through the current physics tick
|
||||
|
||||
void clamp_idle(float min_idle_step, float max_idle_step);
|
||||
void clamp_process_step(float min_process_step, float max_process_step);
|
||||
};
|
||||
|
||||
class MainTimerSync {
|
||||
|
@ -49,7 +49,7 @@ class MainTimerSync {
|
|||
// logical game time since last physics timestep
|
||||
float time_accum = 0;
|
||||
|
||||
// current difference between wall clock time and reported sum of idle_steps
|
||||
// current difference between wall clock time and reported sum of process_steps
|
||||
float time_deficit = 0;
|
||||
|
||||
// number of frames back for keeping accumulated physics steps roughly constant.
|
||||
|
@ -67,7 +67,7 @@ class MainTimerSync {
|
|||
int fixed_fps = 0;
|
||||
|
||||
protected:
|
||||
// returns the fraction of p_frame_slice required for the timer to overshoot
|
||||
// returns the fraction of p_physics_step required for the timer to overshoot
|
||||
// before advance_core considers changing the physics_steps return from
|
||||
// the typical values as defined by typical_physics_steps
|
||||
float get_physics_jitter_fix();
|
||||
|
@ -76,14 +76,14 @@ protected:
|
|||
// return value: number of frames back this data is consistent
|
||||
int get_average_physics_steps(float &p_min, float &p_max);
|
||||
|
||||
// advance physics clock by p_idle_step, return appropriate number of steps to simulate
|
||||
MainFrameTime advance_core(float p_frame_slice, int p_iterations_per_second, float p_idle_step);
|
||||
// advance physics clock by p_process_step, return appropriate number of steps to simulate
|
||||
MainFrameTime advance_core(float p_physics_step, int p_physics_fps, float p_process_step);
|
||||
|
||||
// calls advance_core, keeps track of deficit it adds to animaption_step, make sure the deficit sum stays close to zero
|
||||
MainFrameTime advance_checked(float p_frame_slice, int p_iterations_per_second, float p_idle_step);
|
||||
MainFrameTime advance_checked(float p_physics_step, int p_physics_fps, float p_process_step);
|
||||
|
||||
// determine wall clock step since last iteration
|
||||
float get_cpu_idle_step();
|
||||
float get_cpu_process_step();
|
||||
|
||||
public:
|
||||
MainTimerSync();
|
||||
|
@ -96,7 +96,7 @@ public:
|
|||
void set_fixed_fps(int p_fixed_fps);
|
||||
|
||||
// advance one frame, return timesteps to take
|
||||
MainFrameTime advance(float p_frame_slice, int p_iterations_per_second);
|
||||
MainFrameTime advance(float p_physics_step, int p_physics_fps);
|
||||
};
|
||||
|
||||
#endif // MAIN_TIMER_SYNC_H
|
||||
|
|
|
@ -139,7 +139,7 @@ MainLoop *OS_Android::get_main_loop() const {
|
|||
|
||||
void OS_Android::main_loop_begin() {
|
||||
if (main_loop)
|
||||
main_loop->init();
|
||||
main_loop->initialize();
|
||||
}
|
||||
|
||||
bool OS_Android::main_loop_iterate() {
|
||||
|
@ -151,7 +151,7 @@ bool OS_Android::main_loop_iterate() {
|
|||
|
||||
void OS_Android::main_loop_end() {
|
||||
if (main_loop)
|
||||
main_loop->finish();
|
||||
main_loop->finalize();
|
||||
}
|
||||
|
||||
void OS_Android::main_loop_focusout() {
|
||||
|
|
|
@ -149,7 +149,7 @@ void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
|
|||
main_loop = p_main_loop;
|
||||
|
||||
if (main_loop) {
|
||||
main_loop->init();
|
||||
main_loop->initialize();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -159,7 +159,7 @@ MainLoop *OSIPhone::get_main_loop() const {
|
|||
|
||||
void OSIPhone::delete_main_loop() {
|
||||
if (main_loop) {
|
||||
main_loop->finish();
|
||||
main_loop->finalize();
|
||||
memdelete(main_loop);
|
||||
};
|
||||
|
||||
|
|
|
@ -246,7 +246,7 @@ void OS_LinuxBSD::run() {
|
|||
return;
|
||||
}
|
||||
|
||||
main_loop->init();
|
||||
main_loop->initialize();
|
||||
|
||||
//uint64_t last_ticks=get_ticks_usec();
|
||||
|
||||
|
@ -263,7 +263,7 @@ void OS_LinuxBSD::run() {
|
|||
}
|
||||
};
|
||||
|
||||
main_loop->finish();
|
||||
main_loop->finalize();
|
||||
}
|
||||
|
||||
void OS_LinuxBSD::disable_crash_handler() {
|
||||
|
|
|
@ -312,7 +312,7 @@ void OS_OSX::run() {
|
|||
if (!main_loop)
|
||||
return;
|
||||
|
||||
main_loop->init();
|
||||
main_loop->initialize();
|
||||
|
||||
bool quit = false;
|
||||
while (!force_quit && !quit) {
|
||||
|
@ -329,7 +329,7 @@ void OS_OSX::run() {
|
|||
ERR_PRINT("NSException: " + String([exception reason].UTF8String));
|
||||
}
|
||||
};
|
||||
main_loop->finish();
|
||||
main_loop->finalize();
|
||||
}
|
||||
|
||||
Error OS_OSX::move_to_trash(const String &p_path) {
|
||||
|
|
|
@ -614,7 +614,7 @@ void OS_Windows::run() {
|
|||
if (!main_loop)
|
||||
return;
|
||||
|
||||
main_loop->init();
|
||||
main_loop->initialize();
|
||||
|
||||
while (!force_quit) {
|
||||
DisplayServer::get_singleton()->process_events(); // get rid of pending events
|
||||
|
@ -622,7 +622,7 @@ void OS_Windows::run() {
|
|||
break;
|
||||
};
|
||||
|
||||
main_loop->finish();
|
||||
main_loop->finalize();
|
||||
}
|
||||
|
||||
MainLoop *OS_Windows::get_main_loop() const {
|
||||
|
|
|
@ -45,7 +45,7 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) {
|
|||
if (physics_step) {
|
||||
ph.frame = Engine::get_singleton()->get_physics_frames();
|
||||
} else {
|
||||
ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
|
||||
ph.frame = Engine::get_singleton()->get_frame_ticks();
|
||||
}
|
||||
|
||||
if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest
|
||||
|
@ -72,7 +72,7 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
|
|||
uint64_t base = Engine::get_singleton()->get_physics_frames();
|
||||
base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
|
||||
} else {
|
||||
uint64_t base = Engine::get_singleton()->get_idle_frame_ticks();
|
||||
uint64_t base = Engine::get_singleton()->get_frame_ticks();
|
||||
base_time = double(base - position_history[0].frame) / 1000000.0;
|
||||
}
|
||||
}
|
||||
|
@ -109,7 +109,7 @@ void VelocityTracker3D::reset(const Vector3 &p_new_pos) {
|
|||
if (physics_step) {
|
||||
ph.frame = Engine::get_singleton()->get_physics_frames();
|
||||
} else {
|
||||
ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
|
||||
ph.frame = Engine::get_singleton()->get_frame_ticks();
|
||||
}
|
||||
|
||||
position_history.write[0] = ph;
|
||||
|
|
|
@ -797,9 +797,9 @@ bool Node::can_process_notification(int p_what) const {
|
|||
case NOTIFICATION_PHYSICS_PROCESS:
|
||||
return data.physics_process;
|
||||
case NOTIFICATION_PROCESS:
|
||||
return data.idle_process;
|
||||
return data.process;
|
||||
case NOTIFICATION_INTERNAL_PROCESS:
|
||||
return data.idle_process_internal;
|
||||
return data.process_internal;
|
||||
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
|
||||
return data.physics_process_internal;
|
||||
}
|
||||
|
@ -845,50 +845,50 @@ float Node::get_physics_process_delta_time() const {
|
|||
|
||||
float Node::get_process_delta_time() const {
|
||||
if (data.tree) {
|
||||
return data.tree->get_idle_process_time();
|
||||
return data.tree->get_process_time();
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Node::set_process(bool p_idle_process) {
|
||||
if (data.idle_process == p_idle_process) {
|
||||
void Node::set_process(bool p_process) {
|
||||
if (data.process == p_process) {
|
||||
return;
|
||||
}
|
||||
|
||||
data.idle_process = p_idle_process;
|
||||
data.process = p_process;
|
||||
|
||||
if (data.idle_process) {
|
||||
add_to_group("idle_process", false);
|
||||
if (data.process) {
|
||||
add_to_group("process", false);
|
||||
} else {
|
||||
remove_from_group("idle_process");
|
||||
remove_from_group("process");
|
||||
}
|
||||
|
||||
_change_notify("idle_process");
|
||||
_change_notify("process");
|
||||
}
|
||||
|
||||
bool Node::is_processing() const {
|
||||
return data.idle_process;
|
||||
return data.process;
|
||||
}
|
||||
|
||||
void Node::set_process_internal(bool p_idle_process_internal) {
|
||||
if (data.idle_process_internal == p_idle_process_internal) {
|
||||
void Node::set_process_internal(bool p_process_internal) {
|
||||
if (data.process_internal == p_process_internal) {
|
||||
return;
|
||||
}
|
||||
|
||||
data.idle_process_internal = p_idle_process_internal;
|
||||
data.process_internal = p_process_internal;
|
||||
|
||||
if (data.idle_process_internal) {
|
||||
add_to_group("idle_process_internal", false);
|
||||
if (data.process_internal) {
|
||||
add_to_group("process_internal", false);
|
||||
} else {
|
||||
remove_from_group("idle_process_internal");
|
||||
remove_from_group("process_internal");
|
||||
}
|
||||
|
||||
_change_notify("idle_process_internal");
|
||||
_change_notify("process_internal");
|
||||
}
|
||||
|
||||
bool Node::is_processing_internal() const {
|
||||
return data.idle_process_internal;
|
||||
return data.process_internal;
|
||||
}
|
||||
|
||||
void Node::set_process_priority(int p_priority) {
|
||||
|
@ -900,11 +900,11 @@ void Node::set_process_priority(int p_priority) {
|
|||
}
|
||||
|
||||
if (is_processing()) {
|
||||
data.tree->make_group_changed("idle_process");
|
||||
data.tree->make_group_changed("process");
|
||||
}
|
||||
|
||||
if (is_processing_internal()) {
|
||||
data.tree->make_group_changed("idle_process_internal");
|
||||
data.tree->make_group_changed("process_internal");
|
||||
}
|
||||
|
||||
if (is_physics_processing()) {
|
||||
|
|
|
@ -121,11 +121,11 @@ private:
|
|||
// Variables used to properly sort the node when processing, ignored otherwise.
|
||||
// TODO: Should move all the stuff below to bits.
|
||||
bool physics_process = false;
|
||||
bool idle_process = false;
|
||||
bool process = false;
|
||||
int process_priority = 0;
|
||||
|
||||
bool physics_process_internal = false;
|
||||
bool idle_process_internal = false;
|
||||
bool process_internal = false;
|
||||
|
||||
bool input = false;
|
||||
bool unhandled_input = false;
|
||||
|
@ -339,14 +339,14 @@ public:
|
|||
float get_physics_process_delta_time() const;
|
||||
bool is_physics_processing() const;
|
||||
|
||||
void set_process(bool p_idle_process);
|
||||
void set_process(bool p_process);
|
||||
float get_process_delta_time() const;
|
||||
bool is_processing() const;
|
||||
|
||||
void set_physics_process_internal(bool p_process_internal);
|
||||
bool is_physics_processing_internal() const;
|
||||
|
||||
void set_process_internal(bool p_idle_process_internal);
|
||||
void set_process_internal(bool p_process_internal);
|
||||
bool is_processing_internal() const;
|
||||
|
||||
void set_process_priority(int p_priority);
|
||||
|
|
|
@ -390,20 +390,20 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const
|
|||
set_group_flags(0, p_group, p_name, p_value);
|
||||
}
|
||||
|
||||
void SceneTree::init() {
|
||||
void SceneTree::initialize() {
|
||||
initialized = true;
|
||||
root->_set_tree(this);
|
||||
MainLoop::init();
|
||||
MainLoop::initialize();
|
||||
}
|
||||
|
||||
bool SceneTree::iteration(float p_time) {
|
||||
bool SceneTree::physics_process(float p_time) {
|
||||
root_lock++;
|
||||
|
||||
current_frame++;
|
||||
|
||||
flush_transform_notifications();
|
||||
|
||||
MainLoop::iteration(p_time);
|
||||
MainLoop::physics_process(p_time);
|
||||
physics_process_time = p_time;
|
||||
|
||||
emit_signal("physics_frame");
|
||||
|
@ -422,29 +422,25 @@ bool SceneTree::iteration(float p_time) {
|
|||
return _quit;
|
||||
}
|
||||
|
||||
bool SceneTree::idle(float p_time) {
|
||||
//print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
|
||||
//print_line("node count: "+itos(get_node_count()));
|
||||
//print_line("TEXTURE RAM: "+itos(RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED)));
|
||||
|
||||
bool SceneTree::process(float p_time) {
|
||||
root_lock++;
|
||||
|
||||
MainLoop::idle(p_time);
|
||||
MainLoop::process(p_time);
|
||||
|
||||
idle_process_time = p_time;
|
||||
process_time = p_time;
|
||||
|
||||
if (multiplayer_poll) {
|
||||
multiplayer->poll();
|
||||
}
|
||||
|
||||
emit_signal("idle_frame");
|
||||
emit_signal("process_frame");
|
||||
|
||||
MessageQueue::get_singleton()->flush(); //small little hack
|
||||
|
||||
flush_transform_notifications();
|
||||
|
||||
_notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
|
||||
_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
|
||||
_notify_group_pause("process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
|
||||
_notify_group_pause("process", Node::NOTIFICATION_PROCESS);
|
||||
|
||||
_flush_ugc();
|
||||
MessageQueue::get_singleton()->flush(); //small little hack
|
||||
|
@ -516,14 +512,14 @@ bool SceneTree::idle(float p_time) {
|
|||
return _quit;
|
||||
}
|
||||
|
||||
void SceneTree::finish() {
|
||||
void SceneTree::finalize() {
|
||||
_flush_delete_queue();
|
||||
|
||||
_flush_ugc();
|
||||
|
||||
initialized = false;
|
||||
|
||||
MainLoop::finish();
|
||||
MainLoop::finalize();
|
||||
|
||||
if (root) {
|
||||
root->_set_tree(nullptr);
|
||||
|
@ -1265,7 +1261,7 @@ void SceneTree::_bind_methods() {
|
|||
ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
||||
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
||||
|
||||
ADD_SIGNAL(MethodInfo("idle_frame"));
|
||||
ADD_SIGNAL(MethodInfo("process_frame"));
|
||||
ADD_SIGNAL(MethodInfo("physics_frame"));
|
||||
|
||||
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
|
||||
|
|
|
@ -88,7 +88,7 @@ private:
|
|||
|
||||
uint64_t tree_version = 1;
|
||||
float physics_process_time = 1.0;
|
||||
float idle_process_time = 1.0;
|
||||
float process_time = 1.0;
|
||||
bool accept_quit = true;
|
||||
bool quit_on_go_back = true;
|
||||
|
||||
|
@ -236,12 +236,12 @@ public:
|
|||
|
||||
void flush_transform_notifications();
|
||||
|
||||
virtual void init() override;
|
||||
virtual void initialize() override;
|
||||
|
||||
virtual bool iteration(float p_time) override;
|
||||
virtual bool idle(float p_time) override;
|
||||
virtual bool physics_process(float p_time) override;
|
||||
virtual bool process(float p_time) override;
|
||||
|
||||
virtual void finish() override;
|
||||
virtual void finalize() override;
|
||||
|
||||
void set_auto_accept_quit(bool p_enable);
|
||||
void set_quit_on_go_back(bool p_enable);
|
||||
|
@ -249,7 +249,7 @@ public:
|
|||
void quit(int p_exit_code = -1);
|
||||
|
||||
_FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
|
||||
_FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
|
||||
_FORCE_INLINE_ float get_process_time() const { return process_time; }
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
bool is_node_being_edited(const Node *p_node) const;
|
||||
|
|
|
@ -63,8 +63,8 @@ public:
|
|||
virtual void request_quit() {
|
||||
quit();
|
||||
}
|
||||
virtual void init() {
|
||||
SceneTree::init();
|
||||
virtual void initialize() {
|
||||
SceneTree::initialize();
|
||||
|
||||
Panel *frame = memnew(Panel);
|
||||
frame->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
|
||||
|
|
|
@ -315,7 +315,7 @@ protected:
|
|||
}
|
||||
|
||||
public:
|
||||
virtual void init() override {
|
||||
virtual void initialize() override {
|
||||
RenderingServer *vs = RenderingServer::get_singleton();
|
||||
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
|
||||
|
||||
|
@ -389,10 +389,10 @@ public:
|
|||
//_add_plane(Vector2(-1,0).normalized(),-600);
|
||||
}
|
||||
|
||||
virtual bool idle(float p_time) override {
|
||||
virtual bool process(float p_time) override {
|
||||
return false;
|
||||
}
|
||||
virtual void finish() override {
|
||||
virtual void finalize() override {
|
||||
}
|
||||
|
||||
TestPhysics2DMainLoop() {}
|
||||
|
|
|
@ -122,7 +122,7 @@ protected:
|
|||
ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_BOUNCE, p_bounce);
|
||||
}
|
||||
|
||||
void init_shapes() {
|
||||
void initialize_shapes() {
|
||||
RenderingServer *vs = RenderingServer::get_singleton();
|
||||
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
|
||||
|
||||
|
@ -269,9 +269,9 @@ public:
|
|||
virtual void request_quit() {
|
||||
quit = true;
|
||||
}
|
||||
virtual void init() override {
|
||||
virtual void initialize() override {
|
||||
ofs_x = ofs_y = 0;
|
||||
init_shapes();
|
||||
initialize_shapes();
|
||||
|
||||
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
|
||||
space = ps->space_create();
|
||||
|
@ -310,7 +310,7 @@ public:
|
|||
test_fall();
|
||||
quit = false;
|
||||
}
|
||||
virtual bool iteration(float p_time) override {
|
||||
virtual bool physics_process(float p_time) override {
|
||||
if (mover.is_valid()) {
|
||||
static float joy_speed = 10;
|
||||
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
|
||||
|
@ -328,7 +328,7 @@ public:
|
|||
|
||||
return quit;
|
||||
}
|
||||
virtual void finish() override {
|
||||
virtual void finalize() override {
|
||||
}
|
||||
|
||||
void test_joint() {
|
||||
|
@ -396,7 +396,7 @@ public:
|
|||
create_static_plane(Plane(Vector3(0, 1, 0), -1));
|
||||
}
|
||||
|
||||
virtual bool idle(float p_time) override {
|
||||
virtual bool process(float p_time) override {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue