diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 118e77c009f..b7b0571c071 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2344,7 +2344,7 @@ void Control::set_focus_mode(FocusMode p_focus_mode) { static Control *_next_control(Control *p_from) { if (p_from->is_set_as_top_level()) { - return nullptr; // can't go above + return nullptr; // Can't go above. } Control *parent = Object::cast_to(p_from->get_parent()); @@ -2364,7 +2364,7 @@ static Control *_next_control(Control *p_from) { return c; } - //no next in parent, try the same in parent + // No next in parent, try the same in parent. return _next_control(parent); } @@ -2388,7 +2388,7 @@ Control *Control::find_next_valid_focus() const { } } - // find next child + // Find next child. Control *next_child = nullptr; @@ -2404,7 +2404,7 @@ Control *Control::find_next_valid_focus() const { if (!next_child) { next_child = _next_control(from); - if (!next_child) { //nothing else.. go up and find either window or subwindow + if (!next_child) { // Nothing else. Go up and find either window or subwindow. next_child = const_cast(this); while (next_child && !next_child->is_set_as_top_level()) { next_child = cast_to(next_child->get_parent()); @@ -2422,7 +2422,7 @@ Control *Control::find_next_valid_focus() const { } } - if (next_child == this) { // no next control-> + if (next_child == from) { // No next control. return (get_focus_mode() == FOCUS_ALL) ? next_child : nullptr; } if (next_child) { @@ -2454,7 +2454,7 @@ static Control *_prev_control(Control *p_from) { return p_from; } - //no prev in parent, try the same in parent + // No prev in parent, try the same in parent. return _prev_control(child); } @@ -2478,12 +2478,12 @@ Control *Control::find_prev_valid_focus() const { } } - // find prev child + // Find prev child. Control *prev_child = nullptr; if (from->is_set_as_top_level() || !Object::cast_to(from->get_parent())) { - //find last of the children + // Find last of the children. prev_child = _prev_control(from); @@ -2506,7 +2506,7 @@ Control *Control::find_prev_valid_focus() const { } } - if (prev_child == this) { // no prev control-> + if (prev_child == from) { // No prev control. return (get_focus_mode() == FOCUS_ALL) ? prev_child : nullptr; }