Add a RayCast2D.cast_to editor handle
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cec7fc4ffe
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@ -144,6 +144,7 @@
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#include "editor/plugins/path_editor_plugin.h"
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#include "editor/plugins/physical_bone_plugin.h"
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#include "editor/plugins/polygon_2d_editor_plugin.h"
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#include "editor/plugins/ray_cast_2d_editor_plugin.h"
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#include "editor/plugins/resource_preloader_editor_plugin.h"
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#include "editor/plugins/room_manager_editor_plugin.h"
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#include "editor/plugins/root_motion_editor_plugin.h"
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@ -6974,6 +6975,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(MaterialEditorPlugin(this)));
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add_editor_plugin(memnew(ViewportPreviewEditorPlugin(this)));
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add_editor_plugin(memnew(GradientTexture2DEditorPlugin(this)));
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add_editor_plugin(memnew(RayCast2DEditorPlugin(this)));
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for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
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add_editor_plugin(EditorPlugins::create(i, this));
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@ -0,0 +1,155 @@
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/*************************************************************************/
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/* ray_cast_2d_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "ray_cast_2d_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "editor/editor_node.h"
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void RayCast2DEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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get_tree()->connect("node_removed", this, "_node_removed");
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} break;
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case NOTIFICATION_EXIT_TREE: {
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get_tree()->disconnect("node_removed", this, "_node_removed");
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} break;
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}
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}
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void RayCast2DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = nullptr;
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}
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}
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bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
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if (!node || !node->is_visible_in_tree()) {
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return false;
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}
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
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if (mb->is_pressed()) {
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if (xform.xform(node->get_cast_to()).distance_to(mb->get_position()) < 8) {
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pressed = true;
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original_cast_to = node->get_cast_to();
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return true;
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} else {
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pressed = false;
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return false;
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}
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} else if (pressed) {
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undo_redo->create_action(TTR("Set cast_to"));
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undo_redo->add_do_method(node, "set_cast_to", node->get_cast_to());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(node, "set_cast_to", original_cast_to);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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undo_redo->commit_action();
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pressed = false;
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return true;
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}
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}
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && pressed) {
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Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
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point = node->get_global_transform().affine_inverse().xform(point);
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node->set_cast_to(point);
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canvas_item_editor->update_viewport();
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node->_change_notify();
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return true;
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}
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return false;
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}
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void RayCast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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if (!node || !node->is_visible_in_tree()) {
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return;
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}
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Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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const Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
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p_overlay->draw_texture(handle, gt.xform(node->get_cast_to()) - handle->get_size() / 2);
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}
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void RayCast2DEditor::edit(Node *p_node) {
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if (!canvas_item_editor) {
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canvas_item_editor = CanvasItemEditor::get_singleton();
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}
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if (p_node) {
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node = Object::cast_to<RayCast2D>(p_node);
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} else {
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node = nullptr;
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}
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canvas_item_editor->update_viewport();
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}
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void RayCast2DEditor::_bind_methods() {
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ClassDB::bind_method("_node_removed", &RayCast2DEditor::_node_removed);
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}
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RayCast2DEditor::RayCast2DEditor() {
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undo_redo = EditorNode::get_singleton()->get_undo_redo();
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}
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///////////////////////
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void RayCast2DEditorPlugin::edit(Object *p_object) {
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ray_cast_2d_editor->edit(Object::cast_to<RayCast2D>(p_object));
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}
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bool RayCast2DEditorPlugin::handles(Object *p_object) const {
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return Object::cast_to<RayCast2D>(p_object) != nullptr;
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}
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void RayCast2DEditorPlugin::make_visible(bool p_visible) {
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if (!p_visible) {
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edit(nullptr);
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}
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}
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RayCast2DEditorPlugin::RayCast2DEditorPlugin(EditorNode *p_editor) {
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ray_cast_2d_editor = memnew(RayCast2DEditor);
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p_editor->get_gui_base()->add_child(ray_cast_2d_editor);
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}
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@ -0,0 +1,80 @@
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/*************************************************************************/
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/* ray_cast_2d_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RAY_CAST_2D_EDITOR_PLUGIN_H
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#define RAY_CAST_2D_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "scene/2d/ray_cast_2d.h"
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class CanvasItemEditor;
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class RayCast2DEditor : public Control {
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GDCLASS(RayCast2DEditor, Control);
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UndoRedo *undo_redo = nullptr;
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CanvasItemEditor *canvas_item_editor = nullptr;
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RayCast2D *node;
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bool pressed = false;
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Point2 original_cast_to;
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void edit(Node *p_node);
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RayCast2DEditor();
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};
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class RayCast2DEditorPlugin : public EditorPlugin {
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GDCLASS(RayCast2DEditorPlugin, EditorPlugin);
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RayCast2DEditor *ray_cast_2d_editor = nullptr;
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public:
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return ray_cast_2d_editor->forward_canvas_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { ray_cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
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virtual String get_name() const { return "RayCast2D"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool visible);
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RayCast2DEditorPlugin(EditorNode *p_editor);
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};
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#endif // RAY_CAST_2D_EDITOR_PLUGIN_H
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