Fix display dialog while saving scene

This commit is contained in:
Hilderin 2024-08-17 08:27:10 -04:00
parent 1bd740d18d
commit da31679d12
2 changed files with 51 additions and 33 deletions

View File

@ -174,6 +174,32 @@ static const String EDITOR_NODE_CONFIG_SECTION = "EditorNode";
static const String REMOVE_ANDROID_BUILD_TEMPLATE_MESSAGE = "The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"%s\" directory manually before attempting this operation again.";
static const String INSTALL_ANDROID_BUILD_TEMPLATE_MESSAGE = "This will set up your project for gradle Android builds by installing the source template to \"%s\".\nNote that in order to make gradle builds instead of using pre-built APKs, the \"Use Gradle Build\" option should be enabled in the Android export preset.";
bool EditorProgress::step(const String &p_state, int p_step, bool p_force_refresh) {
if (Thread::is_main_thread()) {
return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh);
} else {
EditorNode::progress_task_step_bg(task, p_step);
return false;
}
}
EditorProgress::EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel) {
if (Thread::is_main_thread()) {
EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
} else {
EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
}
task = p_task;
}
EditorProgress::~EditorProgress() {
if (Thread::is_main_thread()) {
EditorNode::progress_end_task(task);
} else {
EditorNode::progress_end_task_bg(task);
}
}
void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) {
ERR_FAIL_COND_MSG(p_full_paths.size() != r_filenames.size(), vformat("disambiguate_filenames requires two string vectors of same length (%d != %d).", p_full_paths.size(), r_filenames.size()));
@ -1658,17 +1684,17 @@ void EditorNode::_find_node_types(Node *p_node, int &count_2d, int &count_3d) {
}
void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
EditorProgress save("save", TTR("Saving Scene"), 4);
save_scene_progress = memnew(EditorProgress("save", TTR("Saving Scene"), 4));
if (editor_data.get_edited_scene_root() != nullptr) {
save.step(TTR("Analyzing"), 0);
save_scene_progress->step(TTR("Analyzing"), 0);
int c2d = 0;
int c3d = 0;
_find_node_types(editor_data.get_edited_scene_root(), c2d, c3d);
save.step(TTR("Creating Thumbnail"), 1);
save_scene_progress->step(TTR("Creating Thumbnail"), 1);
// Current view?
Ref<Image> img;
@ -1696,8 +1722,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
img = img->duplicate();
save.step(TTR("Creating Thumbnail"), 2);
save.step(TTR("Creating Thumbnail"), 3);
save_scene_progress->step(TTR("Creating Thumbnail"), 3);
int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
preview_size *= EDSCALE;
@ -1733,12 +1758,19 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
}
}
save.step(TTR("Saving Scene"), 4);
save_scene_progress->step(TTR("Saving Scene"), 4);
_save_scene(p_file, p_idx);
if (!singleton->cmdline_export_mode) {
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
}
_close_save_scene_progress();
}
void EditorNode::_close_save_scene_progress() {
memdelete_notnull(save_scene_progress);
save_scene_progress = nullptr;
}
bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_node) {
@ -5132,6 +5164,7 @@ bool EditorNode::is_project_exporting() const {
void EditorNode::show_accept(const String &p_text, const String &p_title) {
current_menu_option = -1;
if (accept) {
_close_save_scene_progress();
accept->set_ok_button_text(p_title);
accept->set_text(p_text);
EditorInterface::get_singleton()->popup_dialog_centered(accept);
@ -5141,6 +5174,7 @@ void EditorNode::show_accept(const String &p_text, const String &p_title) {
void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
current_menu_option = -1;
if (save_accept) {
_close_save_scene_progress();
save_accept->set_ok_button_text(p_title);
save_accept->set_text(p_text);
EditorInterface::get_singleton()->popup_dialog_centered(save_accept);
@ -5149,6 +5183,7 @@ void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
void EditorNode::show_warning(const String &p_text, const String &p_title) {
if (warning) {
_close_save_scene_progress();
warning->set_text(p_text);
warning->set_title(p_title);
EditorInterface::get_singleton()->popup_dialog_centered(warning);

View File

@ -122,6 +122,14 @@ class SurfaceUpgradeTool;
class SurfaceUpgradeDialog;
class WindowWrapper;
struct EditorProgress {
String task;
bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true);
EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false);
~EditorProgress();
};
class EditorNode : public Node {
GDCLASS(EditorNode, Node);
@ -470,6 +478,7 @@ private:
String external_file;
String open_navigate;
String saving_scene;
EditorProgress *save_scene_progress = nullptr;
DynamicFontImportSettingsDialog *fontdata_import_settings = nullptr;
SceneImportSettingsDialog *scene_import_settings = nullptr;
@ -624,6 +633,7 @@ private:
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
void _save_scene_with_preview(String p_file, int p_idx = -1);
void _close_save_scene_progress();
bool _find_scene_in_use(Node *p_node, const String &p_path) const;
@ -952,33 +962,6 @@ public:
bool ensure_main_scene(bool p_from_native);
};
struct EditorProgress {
String task;
bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true) {
if (Thread::is_main_thread()) {
return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh);
} else {
EditorNode::progress_task_step_bg(task, p_step);
return false;
}
}
EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false) {
if (Thread::is_main_thread()) {
EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
} else {
EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
}
task = p_task;
}
~EditorProgress() {
if (Thread::is_main_thread()) {
EditorNode::progress_end_task(task);
} else {
EditorNode::progress_end_task_bg(task);
}
}
};
class EditorPluginList : public Object {
private:
Vector<EditorPlugin *> plugins_list;