C#: Generate On{EventName} method to raise signal events
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@ -32,6 +32,10 @@ partial class EventSignals
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add => backing_MySignal += value;
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remove => backing_MySignal -= value;
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}
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protected void OnMySignal(string str, int num)
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{
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EmitSignal(SignalName.MySignal, str, num);
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}
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/// <inheritdoc/>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, NativeVariantPtrArgs args)
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@ -5,13 +5,6 @@ using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.CodeAnalysis.Text;
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// TODO:
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// Determine a proper way to emit the signal.
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// 'Emit(nameof(TheEvent))' creates a StringName every time and has the overhead of string marshaling.
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// I haven't decided on the best option yet. Some possibilities:
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// - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
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// - Generate a 'EmitSignalName' method for each event signal.
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namespace Godot.SourceGenerators
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{
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[Generator]
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@ -288,6 +281,43 @@ namespace Godot.SourceGenerators
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.Append(signalName)
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.Append(" -= value;\n")
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.Append("}\n");
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// Generate On{EventName} method to raise the event
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var invokeMethodSymbol = signalDelegate.InvokeMethodData.Method;
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int paramCount = invokeMethodSymbol.Parameters.Length;
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string raiseMethodModifiers = signalDelegate.DelegateSymbol.ContainingType.IsSealed ?
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"private" :
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"protected";
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source.Append($" {raiseMethodModifiers} void On{signalName}(");
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for (int i = 0; i < paramCount; i++)
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{
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var paramSymbol = invokeMethodSymbol.Parameters[i];
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source.Append($"{paramSymbol.Type.FullQualifiedNameIncludeGlobal()} {paramSymbol.Name}");
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if (i < paramCount - 1)
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{
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source.Append(", ");
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}
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}
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source.Append(")\n");
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source.Append(" {\n");
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source.Append($" EmitSignal(SignalName.{signalName}");
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foreach (var paramSymbol in invokeMethodSymbol.Parameters)
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{
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// Enums must be converted to the underlying type before they can be implicitly converted to Variant
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if (paramSymbol.Type.TypeKind == TypeKind.Enum)
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{
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var underlyingType = ((INamedTypeSymbol)paramSymbol.Type).EnumUnderlyingType;
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source.Append($", ({underlyingType.FullQualifiedNameIncludeGlobal()}){paramSymbol.Name}");
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continue;
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}
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source.Append($", {paramSymbol.Name}");
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}
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source.Append(");\n");
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source.Append(" }\n");
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}
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// Generate RaiseGodotClassSignalCallbacks
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@ -3104,6 +3104,46 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
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}
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p_output.append(CLOSE_BLOCK_L1);
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// Generate On{EventName} method to raise the event.
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if (!p_itype.is_singleton) {
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p_output.append(MEMBER_BEGIN "protected void ");
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p_output << "On" << p_isignal.proxy_name;
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if (is_parameterless) {
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p_output.append("()\n" OPEN_BLOCK_L1 INDENT2);
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p_output << "EmitSignal(SignalName." << p_isignal.proxy_name << ");\n";
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p_output.append(CLOSE_BLOCK_L1);
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} else {
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p_output.append("(");
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StringBuilder cs_emitsignal_params;
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int idx = 0;
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for (const ArgumentInterface &iarg : p_isignal.arguments) {
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const TypeInterface *arg_type = _get_type_or_null(iarg.type);
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ERR_FAIL_NULL_V_MSG(arg_type, ERR_BUG, "Argument type '" + iarg.type.cname + "' was not found.");
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if (idx != 0) {
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p_output << ", ";
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cs_emitsignal_params << ", ";
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}
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p_output << arg_type->cs_type << " " << iarg.name;
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if (arg_type->is_enum) {
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cs_emitsignal_params << "(long)";
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}
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cs_emitsignal_params << iarg.name;
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idx++;
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}
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p_output.append(")\n" OPEN_BLOCK_L1 INDENT2);
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p_output << "EmitSignal(SignalName." << p_isignal.proxy_name << ", " << cs_emitsignal_params << ");\n";
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p_output.append(CLOSE_BLOCK_L1);
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}
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}
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}
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return OK;
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