Merge pull request #11999 from Grosskopf/AudioServerAndStream-docs
[DOCS] Updated AudioStream docs and added AudioServer docs
This commit is contained in:
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da47f58b24
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@ -1,8 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Stores information about the audiobusses.
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</brief_description>
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<description>
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Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between busses. See [AudioServer] for usage.
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</description>
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<tutorials>
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</tutorials>
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@ -17,6 +17,7 @@
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<argument index="0" name="at_position" type="int" default="-1">
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</argument>
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<description>
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Adds a bus at [code]at_position[/code].
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</description>
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</method>
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<method name="add_bus_effect">
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@ -29,18 +30,21 @@
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<argument index="2" name="at_position" type="int" default="-1">
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</argument>
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<description>
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Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at [code]at_position[/code].
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</description>
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</method>
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<method name="generate_bus_layout" qualifiers="const">
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<return type="AudioBusLayout">
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</return>
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<description>
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Generates an [AudioBusLayout] using the available busses and effects.
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</description>
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</method>
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<method name="get_bus_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of available busses.
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</description>
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</method>
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<method name="get_bus_effect">
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@ -51,6 +55,7 @@
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<argument index="1" name="effect_idx" type="int">
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</argument>
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<description>
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Returns the [AudioEffect] at position [code]effect_idx[/code] in bus [code]bus_idx[/code].
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</description>
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</method>
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<method name="get_bus_effect_count">
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@ -59,6 +64,7 @@
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<argument index="0" name="bus_idx" type="int">
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</argument>
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<description>
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Returns the number of effects on the bus at [code]bus_idx[/code].
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</description>
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</method>
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<method name="get_bus_index" qualifiers="const">
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@ -67,6 +73,7 @@
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<argument index="0" name="bus_name" type="String">
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</argument>
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<description>
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Returns the index of the bus with the name [code]bus_name[/code].
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</description>
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</method>
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<method name="get_bus_name" qualifiers="const">
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@ -75,6 +82,7 @@
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<argument index="0" name="bus_idx" type="int">
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</argument>
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<description>
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Returns the name of the bus with the index [code]bus_idx[/code].
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</description>
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</method>
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<method name="get_bus_peak_volume_left_db" qualifiers="const">
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@ -85,6 +93,7 @@
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<argument index="1" name="channel" type="int">
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</argument>
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<description>
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Returns the peak volume of the left speaker at bus index [code]bus_idx[/code] and channel index [code]channel[/code].
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</description>
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</method>
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<method name="get_bus_peak_volume_right_db" qualifiers="const">
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@ -95,6 +104,7 @@
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<argument index="1" name="channel" type="int">
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</argument>
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<description>
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Returns the peak volume of the right speaker at bus index [code]bus_idx[/code] and channel index [code]channel[/code].
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</description>
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</method>
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<method name="get_bus_send" qualifiers="const">
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@ -103,6 +113,7 @@
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<argument index="0" name="bus_idx" type="int">
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</argument>
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<description>
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Returns the name of the bus that the bus at index [code]bus_idx[/code] sends to.
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</description>
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</method>
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<method name="get_bus_volume_db" qualifiers="const">
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@ -111,18 +122,21 @@
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<argument index="0" name="bus_idx" type="int">
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</argument>
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<description>
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Returns the volume of the bus at index [code]bus_idx[/code] in dB.
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</description>
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</method>
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<method name="get_mix_rate" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the sample rate at the output of the audioserver.
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</description>
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</method>
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<method name="get_speaker_mode" qualifiers="const">
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<return type="int" enum="AudioServer.SpeakerMode">
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</return>
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<description>
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Returns the speaker configuration.
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</description>
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</method>
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<method name="is_bus_bypassing_effects" qualifiers="const">
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<argument index="0" name="bus_idx" type="int">
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</argument>
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<description>
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If [code]true[/code] the bus at index [code]bus_idx[/code] is bypassing effects.
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</description>
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</method>
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<method name="is_bus_effect_enabled" qualifiers="const">
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@ -141,6 +156,7 @@
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<argument index="1" name="effect_idx" type="int">
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</argument>
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<description>
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If [code]true[/code] the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled.
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</description>
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</method>
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<method name="is_bus_mute" qualifiers="const">
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@ -149,6 +165,7 @@
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<argument index="0" name="bus_idx" type="int">
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</argument>
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<description>
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If [code]true[/code] the bus at index [code]bus_idx[/code] is muted.
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</description>
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</method>
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<method name="is_bus_solo" qualifiers="const">
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@ -157,12 +174,14 @@
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<argument index="0" name="bus_idx" type="int">
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</argument>
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<description>
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If [code]true[/code] the bus at index [code]bus_idx[/code] is in solo mode.
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</description>
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</method>
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<method name="lock">
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<return type="void">
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</return>
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<description>
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Locks the audio drivers mainloop. Remember to unlock it afterwards.
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</description>
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</method>
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<method name="move_bus">
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@ -173,6 +192,7 @@
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<argument index="1" name="to_index" type="int">
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</argument>
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<description>
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Moves the bus from index [code]index[/code] to index [code]to_index[/code].
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</description>
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</method>
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<method name="remove_bus">
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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Removes the bus at index [code]index[/code].
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</description>
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</method>
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<method name="remove_bus_effect">
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<argument index="1" name="effect_idx" type="int">
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</argument>
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<description>
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Removes the effect at index [code]effect_idx[/code] from the bus at index [code]bus_idx[/code].
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</description>
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</method>
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<method name="set_bus_bypass_effects">
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<argument index="1" name="enable" type="bool">
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</argument>
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<description>
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If [code]true[/code] the bus at index [code]bus_idx[/code] is bypassing effects.
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</description>
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</method>
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<method name="set_bus_count">
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<argument index="0" name="amount" type="int">
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</argument>
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<description>
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Adds and removes busses to make the number of busses match [code]amount[/code].
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</description>
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</method>
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<method name="set_bus_effect_enabled">
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<argument index="2" name="enabled" type="bool">
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</argument>
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<description>
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If [code]true[/code] the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled.
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</description>
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</method>
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<method name="set_bus_layout">
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<argument index="0" name="bus_layout" type="AudioBusLayout">
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</argument>
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<description>
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Overwrites the currently used [AudioBusLayout].
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</description>
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</method>
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<method name="set_bus_mute">
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<argument index="1" name="enable" type="bool">
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</argument>
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<description>
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If [code]true[/code] the bus at index [code]bus_idx[/code] is muted.
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</description>
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</method>
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<method name="set_bus_name">
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code].
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</description>
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</method>
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<method name="set_bus_send">
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<argument index="1" name="send" type="String">
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</argument>
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<description>
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Connects the output of the bus at [code]bus_idx[/code] to the bus named [code]send[/send].
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</description>
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</method>
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<method name="set_bus_solo">
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<argument index="1" name="enable" type="bool">
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</argument>
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<description>
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If [code]true[/code] the bus at index [code]bus_idx[/code] is in solo mode.
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</description>
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</method>
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<method name="set_bus_volume_db">
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<argument index="1" name="volume_db" type="float">
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</argument>
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<description>
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Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/code].
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</description>
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</method>
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<method name="swap_bus_effects">
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<argument index="2" name="by_effect_idx" type="int">
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</argument>
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<description>
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Swaps the position of two effects in bus [code]bus_idx[/code].
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</description>
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</method>
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<method name="unlock">
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<return type="void">
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</return>
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<description>
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Unlocks the audiodriver's main loop. After locking it always unlock it.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="bus_layout_changed">
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<description>
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Emitted when the [AudioBusLayout] changes.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="SPEAKER_MODE_STEREO" value="0">
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Two or fewer speakers are detected.
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</constant>
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<constant name="SPEAKER_SURROUND_51" value="2">
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A 5.1 channel surround setup detected.
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</constant>
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<constant name="SPEAKER_SURROUND_71" value="3">
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A 7.1 channel surround setup detected.
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</constant>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Meta class for playing back audio.
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</brief_description>
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<description>
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Can play, loop, pause a scroll through Audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage.
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</description>
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<tutorials>
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</tutorials>
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Plays background audio.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/latest/learning/features/audio/index.html
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</tutorials>
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<demos>
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</demos>
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<return type="float">
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</return>
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<description>
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Returns the position in the [AudioStream].
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</description>
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</method>
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<method name="get_stream" qualifiers="const">
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</methods>
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<members>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
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If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
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If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
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</member>
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<member name="bus" type="String" setter="set_bus" getter="get_bus">
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Bus on which this audio is playing.
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</member>
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<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget">
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If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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If [code]true[/code], audio is playing.
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If [code]true[/code] audio is playing.
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</member>
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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The [AudioStream] object to be played.
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</signals>
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<constants>
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<constant name="MIX_TARGET_STEREO" value="0">
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The audio will be played only on the first channel.
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</constant>
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<constant name="MIX_TARGET_SURROUND" value="1">
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The audio will be played on all surround channels.
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</constant>
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<constant name="MIX_TARGET_CENTER" value="2">
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The audio will be played on the second channel, which is usually the center.
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</constant>
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</constants>
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</class>
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<return type="float">
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</return>
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<description>
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Returns the position in the [AudioStream].
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</description>
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</method>
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<method name="get_stream" qualifiers="const">
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Dampens audio over distance with this as an exponent.
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</member>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
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If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
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If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
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</member>
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<member name="bus" type="String" setter="set_bus" getter="get_bus">
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Bus on which this audio is playing.
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Maximum distance from which audio is still hearable.
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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If [code]true[/code], audio is playing.
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If [code]true[/code] audio is playing.
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</member>
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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The [AudioStream] object to be played.
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<return type="float">
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</return>
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<description>
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Returns the position in the [AudioStream].
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</description>
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</method>
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<method name="get_stream" qualifiers="const">
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Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
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</member>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
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If [code]true[/code], audio plays audio plays when added to scene tree. Default value: [code]false[/code].
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If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
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</member>
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<member name="bus" type="String" setter="set_bus" getter="get_bus">
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Bus on which this audio is playing.
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The angle in which the audio reaches cameras undampened.
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</member>
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<member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled">
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If [code]true[/code], the audio should be dampened according to the direction of the sound.
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If [code]true[/code] the audio should be dampened according to the direction of the sound.
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</member>
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<member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db">
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dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
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