Save scene when saving built-in resource
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59457685c1
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@ -1278,6 +1278,15 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St
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}
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void EditorNode::save_resource(const Ref<Resource> &p_resource) {
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// If built-in resource, save the scene instead.
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if (p_resource->is_built_in()) {
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const String scene_path = p_resource->get_path().get_slice("::", 0);
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if (!scene_path.is_empty()) {
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save_scene_if_open(scene_path);
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return;
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}
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}
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// If the resource has been imported, ask the user to use a different path in order to save it.
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String path = p_resource->get_path();
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if (path.is_resource_file() && !FileAccess::exists(path + ".import")) {
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@ -2520,15 +2520,7 @@ void ScriptEditor::save_current_script() {
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clear_docs_from_script(scr);
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}
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if (resource->is_built_in()) {
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// If built-in script, save the scene instead.
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const String scene_path = resource->get_path().get_slice("::", 0);
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if (!scene_path.is_empty()) {
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EditorNode::get_singleton()->save_scene_if_open(scene_path);
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}
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} else {
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EditorNode::get_singleton()->save_resource(resource);
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}
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EditorNode::get_singleton()->save_resource(resource);
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if (scr.is_valid()) {
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update_docs_from_script(scr);
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