Add support for dragging a shader to user exported material property
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@ -618,9 +618,9 @@ void EditorResourcePicker::_ensure_allowed_types() const {
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const String base = allowed_types[i].strip_edges();
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const String base = allowed_types[i].strip_edges();
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if (base == "BaseMaterial3D") {
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if (base == "BaseMaterial3D") {
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allowed_types_with_convert.insert("Texture2D");
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allowed_types_with_convert.insert("Texture2D");
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} else if (base == "ShaderMaterial") {
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} else if (ClassDB::is_parent_class("ShaderMaterial", base)) {
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allowed_types_with_convert.insert("Shader");
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allowed_types_with_convert.insert("Shader");
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} else if (base == "Texture2D") {
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} else if (ClassDB::is_parent_class("ImageTexture", base)) {
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allowed_types_with_convert.insert("Image");
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allowed_types_with_convert.insert("Image");
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}
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}
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}
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}
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