From da7eb96804b9fe008f572efc45f6e7a37842d98f Mon Sep 17 00:00:00 2001 From: baihan Date: Sun, 19 Jun 2022 09:46:34 +0800 Subject: [PATCH] Fix physical bone is not animated in running project. --- scene/3d/skeleton_3d.cpp | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index ba2029788eb..fbd5f31dd58 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -326,13 +326,11 @@ void Skeleton3D::_notification(int p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { // This is active only if the skeleton animates the physical bones // and the state of the bone is not active. - if (Engine::get_singleton()->is_editor_hint()) { - if (animate_physical_bones) { - for (int i = 0; i < bones.size(); i += 1) { - if (bones[i].physical_bone) { - if (bones[i].physical_bone->is_simulating_physics() == false) { - bones[i].physical_bone->reset_to_rest_position(); - } + if (animate_physical_bones) { + for (int i = 0; i < bones.size(); i += 1) { + if (bones[i].physical_bone) { + if (bones[i].physical_bone->is_simulating_physics() == false) { + bones[i].physical_bone->reset_to_rest_position(); } } }