diff --git a/doc/base/classes.xml b/doc/base/classes.xml index ce3d61594d1..32eb59096e3 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -1,5 +1,5 @@ - + Built-in GDScript functions. @@ -205,7 +205,7 @@ Exponential logarithm. - + @@ -214,7 +214,7 @@ Return true if the float is not a number. - + @@ -2098,13 +2098,13 @@ - Position (starting corner). + Position (starting corner). - Size from position to end. + Size from position to end. - Ending corner. + Ending corner. @@ -5123,13 +5123,13 @@ - Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. + Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. - Sets the copy mode to a region. + Sets the copy mode to a region. - Sets the copy mode to the entire screen. + Sets the copy mode to the entire screen. @@ -8014,37 +8014,37 @@ - Red (0 to 1) + Red (0 to 1) - Green (0 to 1) + Green (0 to 1) - Blue (0 to 1) + Blue (0 to 1) - Alpha (0 to 1) + Alpha (0 to 1) - Hue (0 to 1) + Hue (0 to 1) - Saturation (0 to 1) + Saturation (0 to 1) - Value (0 to 1) + Value (0 to 1) - Red (0 to 255) + Red (0 to 255) - Green (0 to 255) + Green (0 to 255) - Blue (0 to 255) + Blue (0 to 255) - Alpha (0 to 255) + Alpha (0 to 255) @@ -16948,7 +16948,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) - Return the Exponential Shadow Multiplier (ESM) value of the Light2D. + Return the Exponential Shadow Multiplier (ESM) value of the Light2D. @@ -16968,16 +16968,16 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) - Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. + Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. - Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. + Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. - Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. + Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. - The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. + The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. @@ -28163,13 +28163,13 @@ This method controls whether the position between two cached points is interpola - Position (starting corner). + Position (starting corner). - Size from position to end. + Size from position to end. - Ending corner. + Ending corner. @@ -29320,7 +29320,7 @@ This method controls whether the position between two cached points is interpola - Return the current axis lock of the body. One of AXIS_LOCK_* enum. + Return the current axis lock of the body. One of AXIS_LOCK_* enum. @@ -29382,13 +29382,13 @@ This method controls whether the position between two cached points is interpola - Static mode. The body behaves like a [StaticBody], and can only move by user code. + Static mode. The body behaves like a [StaticBody], and can only move by user code. - Kinematic body. The body behaves like a [KinematicBody], and can only move by user code. + Kinematic body. The body behaves like a [KinematicBody], and can only move by user code. - Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code. + Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code. @@ -36276,12 +36276,12 @@ This method controls whether the position between two cached points is interpola - - + + @@ -38052,10 +38052,10 @@ This method controls whether the position between two cached points is interpola - The basis contains 3 [Vector3]. X axis, Y axis, and Z axis. + The basis contains 3 [Vector3]. X axis, Y axis, and Z axis. - The origin of the transform. Which is the translation offset. + The origin of the transform. Which is the translation offset. @@ -39757,16 +39757,16 @@ This method controls whether the position between two cached points is interpola - X component of the vector. + X component of the vector. - Y component of the vector. + Y component of the vector. - Width of the vector (Same as X). + Width of the vector (Same as X). - Height of the vector (Same as Y). + Height of the vector (Same as Y). @@ -40010,13 +40010,13 @@ This method controls whether the position between two cached points is interpola - X component of the vector. + X component of the vector. - Y component of the vector. + Y component of the vector. - Z component of the vector. + Z component of the vector. @@ -40886,10 +40886,10 @@ This method controls whether the position between two cached points is interpola - This enabler will freeze [RigidBody] nodes. + This enabler will freeze [RigidBody] nodes. - This enabler will pause [AnimationPlayer] nodes. + This enabler will pause [AnimationPlayer] nodes. @@ -40924,19 +40924,19 @@ This method controls whether the position between two cached points is interpola - This enabler will freeze [RigidBody2D] nodes. + This enabler will freeze [RigidBody2D] nodes. - This enabler will pause [AnimationPlayer] nodes. + This enabler will pause [AnimationPlayer] nodes. - This enabler will stop [Particles2D] nodes. + This enabler will stop [Particles2D] nodes. - This enabler will stop the parent's _process function. + This enabler will stop the parent's _process function. - This enabler will stop the parent's _fixed_process function. + This enabler will stop the parent's _fixed_process function.