Prevent a possible crash when exporting to MeshLibrary
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@ -112,8 +112,10 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
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Rect3 rot_aabb = xform.xform(aabb);
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print_line("rot_aabb: " + rot_aabb);
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float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
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if (m == 0)
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if (m == 0) {
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textures.push_back(Ref<Texture>());
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continue;
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}
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m = 1.0 / m;
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m *= 0.5;
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print_line("scale: " + rtos(m));
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