Fix UndoRedo when creating new AnimationStateMachine transition and node.

This commit is contained in:
SaracenOne 2022-09-05 11:16:46 +01:00
parent b8977ca333
commit dae05fd249

View File

@ -1023,11 +1023,9 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
}
updating = true;
undo_redo->create_action(TTR("Add Node"));
undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
connecting_to_node = name;
_add_transition(true);
undo_redo->commit_action();
@ -1051,11 +1049,9 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
}
updating = true;
undo_redo->create_action(TTR("Add Node"));
undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
connecting_to_node = name;
_add_transition(true);
undo_redo->commit_action();
@ -1083,16 +1079,16 @@ void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action
if (!p_nested_action) {
updating = true;
undo_redo->create_action(TTR("Add Transition"));
}
undo_redo->create_action(TTR("Add Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
if (!p_nested_action) {
undo_redo->commit_action();
updating = false;
}