Fix a typo in the debug shadow split renderer
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@ -692,7 +692,7 @@ void fragment() {
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shader_type spatial;
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shader_type spatial;
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render_mode debug_shadow_splits.
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render_mode debug_shadow_splits;
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void fragment() {
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void fragment() {
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ALBEDO = vec3(1.0, 1.0, 1.0);
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ALBEDO = vec3(1.0, 1.0, 1.0);
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