Merge pull request #57375 from Calinou/gradienttexture-curvetexture-decrease-default-size
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commit
dafadd73ac
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@ -14,7 +14,7 @@
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</member>
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<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
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<member name="width" type="int" setter="set_width" getter="get_width" default="256">
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The width of the texture.
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</member>
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</members>
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@ -13,7 +13,7 @@
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</member>
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<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
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<member name="width" type="int" setter="set_width" getter="get_width" default="256">
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</member>
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</members>
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</class>
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@ -15,7 +15,7 @@
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<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false">
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If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
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</member>
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<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
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<member name="width" type="int" setter="set_width" getter="get_width" default="256">
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The number of color samples that will be obtained from the [Gradient].
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</member>
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</members>
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@ -595,7 +595,7 @@ public:
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private:
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mutable RID _texture;
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Ref<Curve> _curve;
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int _width = 2048;
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int _width = 256;
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int _current_width = 0;
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TextureMode texture_mode = TEXTURE_MODE_RGB;
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TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
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@ -637,7 +637,7 @@ private:
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Ref<Curve> _curve_x;
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Ref<Curve> _curve_y;
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Ref<Curve> _curve_z;
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int _width = 2048;
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int _width = 256;
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int _current_width = 0;
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void _update();
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@ -685,7 +685,7 @@ private:
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Ref<Gradient> gradient;
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bool update_pending = false;
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RID texture;
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int width = 2048;
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int width = 256;
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bool use_hdr = false;
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void _queue_update();
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