Merge pull request #57375 from Calinou/gradienttexture-curvetexture-decrease-default-size
This commit is contained in:
commit
dafadd73ac
|
@ -14,7 +14,7 @@
|
||||||
</member>
|
</member>
|
||||||
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
|
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
|
||||||
</member>
|
</member>
|
||||||
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
|
<member name="width" type="int" setter="set_width" getter="get_width" default="256">
|
||||||
The width of the texture.
|
The width of the texture.
|
||||||
</member>
|
</member>
|
||||||
</members>
|
</members>
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
</member>
|
</member>
|
||||||
<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
|
<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
|
||||||
</member>
|
</member>
|
||||||
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
|
<member name="width" type="int" setter="set_width" getter="get_width" default="256">
|
||||||
</member>
|
</member>
|
||||||
</members>
|
</members>
|
||||||
</class>
|
</class>
|
||||||
|
|
|
@ -15,7 +15,7 @@
|
||||||
<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false">
|
<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false">
|
||||||
If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
|
If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
|
||||||
</member>
|
</member>
|
||||||
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
|
<member name="width" type="int" setter="set_width" getter="get_width" default="256">
|
||||||
The number of color samples that will be obtained from the [Gradient].
|
The number of color samples that will be obtained from the [Gradient].
|
||||||
</member>
|
</member>
|
||||||
</members>
|
</members>
|
||||||
|
|
|
@ -595,7 +595,7 @@ public:
|
||||||
private:
|
private:
|
||||||
mutable RID _texture;
|
mutable RID _texture;
|
||||||
Ref<Curve> _curve;
|
Ref<Curve> _curve;
|
||||||
int _width = 2048;
|
int _width = 256;
|
||||||
int _current_width = 0;
|
int _current_width = 0;
|
||||||
TextureMode texture_mode = TEXTURE_MODE_RGB;
|
TextureMode texture_mode = TEXTURE_MODE_RGB;
|
||||||
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
|
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
|
||||||
|
@ -637,7 +637,7 @@ private:
|
||||||
Ref<Curve> _curve_x;
|
Ref<Curve> _curve_x;
|
||||||
Ref<Curve> _curve_y;
|
Ref<Curve> _curve_y;
|
||||||
Ref<Curve> _curve_z;
|
Ref<Curve> _curve_z;
|
||||||
int _width = 2048;
|
int _width = 256;
|
||||||
int _current_width = 0;
|
int _current_width = 0;
|
||||||
|
|
||||||
void _update();
|
void _update();
|
||||||
|
@ -685,7 +685,7 @@ private:
|
||||||
Ref<Gradient> gradient;
|
Ref<Gradient> gradient;
|
||||||
bool update_pending = false;
|
bool update_pending = false;
|
||||||
RID texture;
|
RID texture;
|
||||||
int width = 2048;
|
int width = 256;
|
||||||
bool use_hdr = false;
|
bool use_hdr = false;
|
||||||
|
|
||||||
void _queue_update();
|
void _queue_update();
|
||||||
|
|
Loading…
Reference in New Issue