Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
(cherry picked from commit cdcc3c919b
)
This commit is contained in:
parent
3213ddd060
commit
db2cb08057
@ -569,7 +569,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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set("3d_editor/grid_color", Color(0, 1, 0, 0.2));
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hints["3d_editor/grid_color"] = PropertyInfo(Variant::COLOR, "3d_editor/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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set("3d_editor/default_fov", 45.0);
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set("3d_editor/default_fov", 55.0);
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set("3d_editor/default_z_near", 0.1);
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set("3d_editor/default_z_far", 500.0);
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@ -3442,7 +3442,7 @@ void SpatialEditor::_bind_methods() {
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void SpatialEditor::clear() {
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settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 60.0));
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settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 55.0));
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settings_znear->set_val(EDITOR_DEF("3d_editor/default_z_near", 0.1));
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settings_zfar->set_val(EDITOR_DEF("3d_editor/default_z_far", 1500.0));
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@ -3742,7 +3742,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
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settings_fov->set_max(179);
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settings_fov->set_min(1);
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settings_fov->set_step(0.01);
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settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 60.0));
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settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 55.0));
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settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
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settings_znear = memnew(SpinBox);
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@ -704,7 +704,7 @@ Camera::Camera() {
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current = false;
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force_change = false;
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mode = PROJECTION_PERSPECTIVE;
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set_perspective(60.0, 0.1, 100.0);
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set_perspective(65.0, 0.1, 100.0);
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keep_aspect = KEEP_HEIGHT;
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layers = 0xfffff;
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v_offset = 0;
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