Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrolls
Move scrolls in the StateMachine editor inside the panel
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commit
db33b03f49
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@ -1308,17 +1308,13 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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play_mode = memnew(OptionButton);
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play_mode = memnew(OptionButton);
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top_hb->add_child(play_mode);
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top_hb->add_child(play_mode);
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GridContainer *main_grid = memnew(GridContainer);
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main_grid->set_columns(2);
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add_child(main_grid);
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main_grid->set_v_size_flags(SIZE_EXPAND_FILL);
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panel = memnew(PanelContainer);
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panel = memnew(PanelContainer);
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panel->set_clip_contents(true);
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panel->set_clip_contents(true);
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main_grid->add_child(panel);
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add_child(panel);
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panel->set_h_size_flags(SIZE_EXPAND_FILL);
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panel->set_v_size_flags(SIZE_EXPAND_FILL);
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state_machine_draw = memnew(Control);
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state_machine_draw = memnew(Control);
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panel->add_child(state_machine_draw);
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state_machine_draw->connect("gui_input", this, "_state_machine_gui_input");
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state_machine_draw->connect("gui_input", this, "_state_machine_gui_input");
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state_machine_draw->connect("draw", this, "_state_machine_draw");
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state_machine_draw->connect("draw", this, "_state_machine_draw");
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state_machine_draw->set_focus_mode(FOCUS_ALL);
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state_machine_draw->set_focus_mode(FOCUS_ALL);
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@ -1329,24 +1325,21 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE);
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state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE);
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state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw");
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state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw");
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panel->add_child(state_machine_draw);
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panel->set_v_size_flags(SIZE_EXPAND_FILL);
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v_scroll = memnew(VScrollBar);
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v_scroll = memnew(VScrollBar);
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main_grid->add_child(v_scroll);
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state_machine_draw->add_child(v_scroll);
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v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
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v_scroll->connect("value_changed", this, "_scroll_changed");
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v_scroll->connect("value_changed", this, "_scroll_changed");
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h_scroll = memnew(HScrollBar);
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h_scroll = memnew(HScrollBar);
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main_grid->add_child(h_scroll);
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state_machine_draw->add_child(h_scroll);
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h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
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h_scroll->set_margin(MARGIN_RIGHT, -v_scroll->get_size().x * EDSCALE);
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h_scroll->connect("value_changed", this, "_scroll_changed");
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h_scroll->connect("value_changed", this, "_scroll_changed");
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main_grid->add_child(memnew(Control)); //empty bottom right
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error_panel = memnew(PanelContainer);
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error_panel = memnew(PanelContainer);
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add_child(error_panel);
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add_child(error_panel);
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error_label = memnew(Label);
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error_label = memnew(Label);
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error_panel->add_child(error_label);
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error_panel->add_child(error_label);
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error_label->set_text("eh");
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undo_redo = EditorNode::get_singleton()->get_undo_redo();
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undo_redo = EditorNode::get_singleton()->get_undo_redo();
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