Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrolls

Move scrolls in the StateMachine editor inside the panel
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Rémi Verschelde 2019-01-07 15:11:05 +01:00 committed by GitHub
commit db33b03f49
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1 changed files with 8 additions and 15 deletions

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@ -1308,17 +1308,13 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
play_mode = memnew(OptionButton); play_mode = memnew(OptionButton);
top_hb->add_child(play_mode); top_hb->add_child(play_mode);
GridContainer *main_grid = memnew(GridContainer);
main_grid->set_columns(2);
add_child(main_grid);
main_grid->set_v_size_flags(SIZE_EXPAND_FILL);
panel = memnew(PanelContainer); panel = memnew(PanelContainer);
panel->set_clip_contents(true); panel->set_clip_contents(true);
main_grid->add_child(panel); add_child(panel);
panel->set_h_size_flags(SIZE_EXPAND_FILL); panel->set_v_size_flags(SIZE_EXPAND_FILL);
state_machine_draw = memnew(Control); state_machine_draw = memnew(Control);
panel->add_child(state_machine_draw);
state_machine_draw->connect("gui_input", this, "_state_machine_gui_input"); state_machine_draw->connect("gui_input", this, "_state_machine_gui_input");
state_machine_draw->connect("draw", this, "_state_machine_draw"); state_machine_draw->connect("draw", this, "_state_machine_draw");
state_machine_draw->set_focus_mode(FOCUS_ALL); state_machine_draw->set_focus_mode(FOCUS_ALL);
@ -1329,24 +1325,21 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE); state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE);
state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw"); state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw");
panel->add_child(state_machine_draw);
panel->set_v_size_flags(SIZE_EXPAND_FILL);
v_scroll = memnew(VScrollBar); v_scroll = memnew(VScrollBar);
main_grid->add_child(v_scroll); state_machine_draw->add_child(v_scroll);
v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
v_scroll->connect("value_changed", this, "_scroll_changed"); v_scroll->connect("value_changed", this, "_scroll_changed");
h_scroll = memnew(HScrollBar); h_scroll = memnew(HScrollBar);
main_grid->add_child(h_scroll); state_machine_draw->add_child(h_scroll);
h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
h_scroll->set_margin(MARGIN_RIGHT, -v_scroll->get_size().x * EDSCALE);
h_scroll->connect("value_changed", this, "_scroll_changed"); h_scroll->connect("value_changed", this, "_scroll_changed");
main_grid->add_child(memnew(Control)); //empty bottom right
error_panel = memnew(PanelContainer); error_panel = memnew(PanelContainer);
add_child(error_panel); add_child(error_panel);
error_label = memnew(Label); error_label = memnew(Label);
error_panel->add_child(error_label); error_panel->add_child(error_label);
error_label->set_text("eh");
undo_redo = EditorNode::get_singleton()->get_undo_redo(); undo_redo = EditorNode::get_singleton()->get_undo_redo();