From db3a83114147ab87bc7a6669612ef8cbff4e72ae Mon Sep 17 00:00:00 2001
From: "Silc Lizard (Tokage) Renew"
<61938263+TokageItLab@users.noreply.github.com>
Date: Tue, 13 Aug 2024 01:57:28 +0900
Subject: [PATCH] Add Animation tutorial links to class reference by 4.3
---
doc/classes/AnimationMixer.xml | 3 ++-
doc/classes/SkeletonModifier3D.xml | 1 +
2 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/doc/classes/AnimationMixer.xml b/doc/classes/AnimationMixer.xml
index 58ef118e46f..dc1bee43363 100644
--- a/doc/classes/AnimationMixer.xml
+++ b/doc/classes/AnimationMixer.xml
@@ -8,6 +8,7 @@
After instantiating the playback information data within the extended class, the blending is processed by the [AnimationMixer].
+ https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/
@@ -122,7 +123,7 @@
move_and_slide()
[/gdscript]
[/codeblocks]
- By using this in combination with [method get_root_motion_position_accumulator], you can apply the root motion position more correctly to account for the rotation of the node.
+ By using this in combination with [method get_root_motion_rotation_accumulator], you can apply the root motion position more correctly to account for the rotation of the node.
[codeblocks]
[gdscript]
func _process(delta):
diff --git a/doc/classes/SkeletonModifier3D.xml b/doc/classes/SkeletonModifier3D.xml
index cb51ab6f89c..7b1d70179ac 100644
--- a/doc/classes/SkeletonModifier3D.xml
+++ b/doc/classes/SkeletonModifier3D.xml
@@ -9,6 +9,7 @@
This node should be used to implement custom IK solvers, constraints, or skeleton physics.
+ https://godotengine.org/article/design-of-the-skeleton-modifier-3d/