Reworked translation system
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
This commit is contained in:
parent
9e54e1f34f
commit
db3b05d289
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@ -689,6 +689,7 @@ Error ResourceInteractiveLoaderBinary::poll() {
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f->close();
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resource = res;
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resource->set_as_translation_remapped(translation_remapped);
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error = ERR_FILE_EOF;
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} else {
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@ -706,6 +707,11 @@ int ResourceInteractiveLoaderBinary::get_stage_count() const {
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return external_resources.size() + internal_resources.size();
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}
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void ResourceInteractiveLoaderBinary::set_translation_remapped(bool p_remapped) {
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translation_remapped = p_remapped;
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}
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static void save_ustring(FileAccess *f, const String &p_string) {
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CharString utf8 = p_string.utf8();
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@ -920,6 +926,7 @@ ResourceInteractiveLoaderBinary::ResourceInteractiveLoaderBinary() {
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endian_swap = false;
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use_real64 = false;
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error = OK;
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translation_remapped = false;
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}
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ResourceInteractiveLoaderBinary::~ResourceInteractiveLoaderBinary() {
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@ -36,6 +36,7 @@
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class ResourceInteractiveLoaderBinary : public ResourceInteractiveLoader {
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bool translation_remapped;
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String local_path;
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String res_path;
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String type;
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@ -87,6 +88,7 @@ public:
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virtual Error poll();
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virtual int get_stage() const;
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virtual int get_stage_count() const;
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virtual void set_translation_remapped(bool p_remapped);
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void set_remaps(const Map<String, String> &p_remaps) { remaps = p_remaps; }
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void open(FileAccess *p_f);
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@ -29,10 +29,12 @@
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/*************************************************************************/
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#include "resource_loader.h"
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#include "global_config.h"
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#include "io/resource_import.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "path_remap.h"
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#include "print_string.h"
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#include "translation.h"
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ResourceFormatLoader *ResourceLoader::loader[MAX_LOADERS];
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int ResourceLoader::loader_count = 0;
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@ -102,6 +104,7 @@ public:
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virtual Error poll() { return ERR_FILE_EOF; }
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virtual int get_stage() const { return 1; }
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virtual int get_stage_count() const { return 1; }
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virtual void set_translation_remapped(bool p_remapped) { resource->set_as_translation_remapped(p_remapped); }
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ResourceInteractiveLoaderDefault() {}
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};
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@ -165,38 +168,45 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
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else
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local_path = GlobalConfig::get_singleton()->localize_path(p_path);
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ERR_FAIL_COND_V(local_path == "", RES());
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bool xl_remapped = false;
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String path = _path_remap(local_path, &xl_remapped);
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if (!p_no_cache && ResourceCache::has(local_path)) {
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ERR_FAIL_COND_V(path == "", RES());
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if (!p_no_cache && ResourceCache::has(path)) {
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if (OS::get_singleton()->is_stdout_verbose())
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print_line("load resource: " + local_path + " (cached)");
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print_line("load resource: " + path + " (cached)");
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return RES(ResourceCache::get(local_path));
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return RES(ResourceCache::get(path));
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}
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if (OS::get_singleton()->is_stdout_verbose())
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print_line("load resource: " + local_path);
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print_line("load resource: " + path);
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bool found = false;
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// Try all loaders and pick the first match for the type hint
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for (int i = 0; i < loader_count; i++) {
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if (!loader[i]->recognize_path(local_path, p_type_hint)) {
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if (!loader[i]->recognize_path(path, p_type_hint)) {
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continue;
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}
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found = true;
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RES res = loader[i]->load(local_path, local_path, r_error);
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RES res = loader[i]->load(path, path, r_error);
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if (res.is_null()) {
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continue;
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}
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if (!p_no_cache)
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res->set_path(local_path);
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if (xl_remapped)
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res->set_as_translation_remapped(true);
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#ifdef TOOLS_ENABLED
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res->set_edited(false);
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if (timestamp_on_load) {
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uint64_t mt = FileAccess::get_modified_time(local_path);
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uint64_t mt = FileAccess::get_modified_time(path);
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//printf("mt %s: %lli\n",remapped_path.utf8().get_data(),mt);
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res->set_last_modified_time(mt);
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}
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@ -206,9 +216,9 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
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}
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if (found) {
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ERR_EXPLAIN("Failed loading resource: " + p_path);
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ERR_EXPLAIN("Failed loading resource: " + path);
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} else {
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ERR_EXPLAIN("No loader found for resource: " + p_path);
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ERR_EXPLAIN("No loader found for resource: " + path);
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}
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ERR_FAIL_V(RES());
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return RES();
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@ -225,14 +235,17 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
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else
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local_path = GlobalConfig::get_singleton()->localize_path(p_path);
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ERR_FAIL_COND_V(local_path == "", Ref<ResourceInteractiveLoader>());
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bool xl_remapped = false;
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String path = _path_remap(local_path, &xl_remapped);
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if (!p_no_cache && ResourceCache::has(local_path)) {
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ERR_FAIL_COND_V(path == "", Ref<ResourceInteractiveLoader>());
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if (!p_no_cache && ResourceCache::has(path)) {
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if (OS::get_singleton()->is_stdout_verbose())
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print_line("load resource: " + local_path + " (cached)");
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print_line("load resource: " + path + " (cached)");
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Ref<Resource> res_cached = ResourceCache::get(local_path);
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Ref<Resource> res_cached = ResourceCache::get(path);
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Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
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ril->resource = res_cached;
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@ -246,22 +259,24 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
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for (int i = 0; i < loader_count; i++) {
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if (!loader[i]->recognize_path(local_path, p_type_hint))
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if (!loader[i]->recognize_path(path, p_type_hint))
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continue;
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found = true;
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Ref<ResourceInteractiveLoader> ril = loader[i]->load_interactive(local_path, r_error);
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Ref<ResourceInteractiveLoader> ril = loader[i]->load_interactive(path, r_error);
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if (ril.is_null())
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continue;
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if (!p_no_cache)
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ril->set_local_path(local_path);
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if (xl_remapped)
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ril->set_translation_remapped(true);
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return ril;
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}
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if (found) {
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ERR_EXPLAIN("Failed loading resource: " + p_path);
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ERR_EXPLAIN("Failed loading resource: " + path);
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} else {
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ERR_EXPLAIN("No loader found for resource: " + p_path);
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ERR_EXPLAIN("No loader found for resource: " + path);
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}
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ERR_FAIL_V(Ref<ResourceInteractiveLoader>());
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return Ref<ResourceInteractiveLoader>();
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@ -283,11 +298,13 @@ void ResourceLoader::add_resource_format_loader(ResourceFormatLoader *p_format_l
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void ResourceLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
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String path = _path_remap(p_path);
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String local_path;
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if (p_path.is_rel_path())
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local_path = "res://" + p_path;
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if (path.is_rel_path())
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local_path = "res://" + path;
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else
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local_path = GlobalConfig::get_singleton()->localize_path(p_path);
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local_path = GlobalConfig::get_singleton()->localize_path(path);
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for (int i = 0; i < loader_count; i++) {
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@ -304,11 +321,13 @@ void ResourceLoader::get_dependencies(const String &p_path, List<String> *p_depe
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Error ResourceLoader::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
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String path = _path_remap(p_path);
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String local_path;
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if (p_path.is_rel_path())
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local_path = "res://" + p_path;
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if (path.is_rel_path())
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local_path = "res://" + path;
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else
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local_path = GlobalConfig::get_singleton()->localize_path(p_path);
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local_path = GlobalConfig::get_singleton()->localize_path(path);
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for (int i = 0; i < loader_count; i++) {
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@ -342,6 +361,95 @@ String ResourceLoader::get_resource_type(const String &p_path) {
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return "";
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}
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String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_remapped) {
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if (translation_remaps.has(p_path)) {
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Vector<String> &v = *translation_remaps.getptr(p_path);
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String locale = TranslationServer::get_singleton()->get_locale();
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if (r_translation_remapped) {
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*r_translation_remapped = true;
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}
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for (int i = 0; i < v.size(); i++) {
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int split = v[i].find_last(":");
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if (split == -1)
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continue;
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String l = v[i].right(split + 1).strip_edges();
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if (l == String())
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continue;
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if (l.begins_with(locale)) {
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return v[i].left(split);
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}
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}
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}
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return p_path;
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}
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String ResourceLoader::import_remap(const String &p_path) {
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if (ResourceFormatImporter::get_singleton()->recognize_path(p_path)) {
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return ResourceFormatImporter::get_singleton()->get_internal_resource_path(p_path);
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}
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return p_path;
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}
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String ResourceLoader::path_remap(const String &p_path) {
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return _path_remap(p_path);
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}
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void ResourceLoader::reload_translation_remaps() {
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if (ResourceCache::lock) {
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ResourceCache::lock->read_lock();
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}
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List<Resource *> to_reload;
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SelfList<Resource> *E = remapped_list.first();
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while (E) {
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to_reload.push_back(E->self());
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E = E->next();
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}
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if (ResourceCache::lock) {
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ResourceCache::lock->read_unlock();
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}
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//now just make sure to not delete any of these resources while changing locale..
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while (to_reload.front()) {
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to_reload.front()->get()->reload_from_file();
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to_reload.pop_front();
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}
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}
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void ResourceLoader::load_translation_remaps() {
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Dictionary remaps = GlobalConfig::get_singleton()->get("locale/translation_remaps");
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List<Variant> keys;
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remaps.get_key_list(&keys);
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for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
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Array langs = remaps[E->get()];
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Vector<String> lang_remaps;
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lang_remaps.resize(langs.size());
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for (int i = 0; i < langs.size(); i++) {
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lang_remaps[i] = langs[i];
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}
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translation_remaps[String(E->get())] = lang_remaps;
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}
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}
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void ResourceLoader::clear_translation_remaps() {
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translation_remaps.clear();
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}
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ResourceLoadErrorNotify ResourceLoader::err_notify = NULL;
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void *ResourceLoader::err_notify_ud = NULL;
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@ -350,3 +458,6 @@ void *ResourceLoader::dep_err_notify_ud = NULL;
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bool ResourceLoader::abort_on_missing_resource = true;
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bool ResourceLoader::timestamp_on_load = false;
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SelfList<Resource>::List ResourceLoader::remapped_list;
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HashMap<String, Vector<String> > ResourceLoader::translation_remaps;
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@ -49,6 +49,7 @@ public:
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virtual Error poll() = 0;
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virtual int get_stage() const = 0;
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virtual int get_stage_count() const = 0;
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virtual void set_translation_remapped(bool p_remapped) = 0;
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virtual Error wait();
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ResourceInteractiveLoader() {}
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@ -87,6 +88,12 @@ class ResourceLoader {
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static void *dep_err_notify_ud;
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static DependencyErrorNotify dep_err_notify;
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static bool abort_on_missing_resource;
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static HashMap<String, Vector<String> > translation_remaps;
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static String _path_remap(const String &p_path, bool *r_translation_remapped = NULL);
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friend class Resource;
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static SelfList<Resource>::List remapped_list;
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public:
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static Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false, Error *r_error = NULL);
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@ -118,6 +125,13 @@ public:
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static void set_abort_on_missing_resources(bool p_abort) { abort_on_missing_resource = p_abort; }
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static bool get_abort_on_missing_resources() { return abort_on_missing_resource; }
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static String path_remap(const String &p_path);
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static String import_remap(const String &p_path);
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static void reload_translation_remaps();
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static void load_translation_remaps();
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static void clear_translation_remaps();
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};
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#endif
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@ -31,9 +31,9 @@
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#include "core_string_names.h"
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#include "io/resource_loader.h"
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#include "io/resource_loader.h"
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#include "os/file_access.h"
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#include "script_language.h"
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#include <stdio.h>
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void Resource::emit_changed() {
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@ -127,7 +127,7 @@ void Resource::reload_from_file() {
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if (!path.is_resource_file())
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return;
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Ref<Resource> s = ResourceLoader::load(path, get_class(), true);
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Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), true);
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if (!s.is_valid())
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return;
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@ -302,6 +302,31 @@ void Resource::setup_local_to_scene() {
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Node *(*Resource::_get_local_scene_func)() = NULL;
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void Resource::set_as_translation_remapped(bool p_remapped) {
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if (remapped_list.in_list() == p_remapped)
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return;
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if (ResourceCache::lock) {
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ResourceCache::lock->write_lock();
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}
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if (p_remapped) {
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ResourceLoader::remapped_list.add(&remapped_list);
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} else {
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ResourceLoader::remapped_list.remove(&remapped_list);
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}
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if (ResourceCache::lock) {
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ResourceCache::lock->write_unlock();
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}
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}
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bool Resource::is_translation_remapped() const {
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return remapped_list.in_list();
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}
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void Resource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
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@ -325,7 +350,8 @@ void Resource::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
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}
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Resource::Resource() {
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Resource::Resource()
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: remapped_list(this) {
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#ifdef TOOLS_ENABLED
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last_modified_time = 0;
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@ -35,6 +35,7 @@
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#include "ref_ptr.h"
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#include "reference.h"
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#include "safe_refcount.h"
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#include "self_list.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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@ -74,6 +75,8 @@ class Resource : public Reference {
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friend class SceneState;
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Node *local_scene;
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SelfList<Resource> remapped_list;
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protected:
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void emit_changed();
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@ -127,6 +130,9 @@ public:
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#endif
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void set_as_translation_remapped(bool p_remapped);
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bool is_translation_remapped() const;
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virtual RID get_rid() const; // some resources may offer conversion to RID
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Resource();
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@ -137,6 +143,7 @@ typedef Ref<Resource> RES;
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class ResourceCache {
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friend class Resource;
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friend class ResourceLoader; //need the lock
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static RWLock *lock;
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static HashMap<String, Resource *> resources;
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friend void unregister_core_types();
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@ -870,6 +870,10 @@ void Translation::set_locale(const String &p_locale) {
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} else {
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locale = univ_locale;
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}
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
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}
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}
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|
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void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text) {
|
||||
|
@ -945,6 +949,8 @@ void TranslationServer::set_locale(const String &p_locale) {
|
|||
if (OS::get_singleton()->get_main_loop()) {
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
|
||||
}
|
||||
|
||||
ResourceLoader::reload_translation_remaps();
|
||||
}
|
||||
|
||||
String TranslationServer::get_locale() const {
|
||||
|
|
|
@ -2148,7 +2148,7 @@ void Variant::get_property_list(List<PropertyInfo> *p_list) const {
|
|||
|
||||
} break; // 10
|
||||
case RECT3: {
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR3, "pos"));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR3, "position"));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR3, "size"));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR3, "end"));
|
||||
} break;
|
||||
|
|
|
@ -5026,6 +5026,7 @@ EditorNode::EditorNode() {
|
|||
|
||||
EditorHelp::generate_doc(); //before any editor classes are crated
|
||||
SceneState::set_disable_placeholders(true);
|
||||
ResourceLoader::clear_translation_remaps(); //no remaps using during editor
|
||||
editor_initialize_certificates(); //for asset sharing
|
||||
|
||||
InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
|
||||
|
|
|
@ -1013,6 +1013,7 @@ Error Main::setup2() {
|
|||
translation_server->set_locale(locale);
|
||||
}
|
||||
translation_server->load_translations();
|
||||
ResourceLoader::load_translation_remaps(); //load remaps for resources
|
||||
|
||||
audio_server->load_default_bus_layout();
|
||||
|
||||
|
|
|
@ -627,7 +627,7 @@ void ParticlesMaterial::_update_shader() {
|
|||
|
||||
if (flags[FLAG_DISABLE_Z]) {
|
||||
|
||||
code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n";
|
||||
code += " float angle1 = (rand_from_seed(alt_seed)*2.0-1.0)*spread/180.0*3.1416;\n";
|
||||
code += " vec3 rot=vec3( cos(angle1), sin(angle1),0.0 );\n";
|
||||
code += " VELOCITY=(rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
|
||||
|
||||
|
|
|
@ -65,7 +65,12 @@ void Label::_notification(int p_what) {
|
|||
|
||||
if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
|
||||
|
||||
xl_text = XL_MESSAGE(text);
|
||||
String new_text = XL_MESSAGE(text);
|
||||
if (new_text == xl_text)
|
||||
return; //nothing new
|
||||
xl_text = new_text;
|
||||
|
||||
regenerate_word_cache();
|
||||
minimum_size_changed();
|
||||
update();
|
||||
}
|
||||
|
|
|
@ -687,7 +687,9 @@ void SceneTree::_notification(int p_notification) {
|
|||
get_root()->propagate_notification(p_notification);
|
||||
} break;
|
||||
case NOTIFICATION_TRANSLATION_CHANGED: {
|
||||
if (!is_editor_hint()) {
|
||||
get_root()->propagate_notification(Node::NOTIFICATION_TRANSLATION_CHANGED);
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
|
||||
|
||||
|
|
|
@ -39,8 +39,6 @@ void AudioStreamPlaybackSample::start(float p_from_pos) {
|
|||
ima_adpcm[i].last_nibble = -1;
|
||||
ima_adpcm[i].loop_pos = 0x7FFFFFFF;
|
||||
ima_adpcm[i].window_ofs = 0;
|
||||
ima_adpcm[i].ptr = (const uint8_t *)base->data;
|
||||
ima_adpcm[i].ptr += AudioStreamSample::DATA_PAD;
|
||||
}
|
||||
|
||||
seek_pos(p_from_pos);
|
||||
|
@ -122,7 +120,8 @@ void AudioStreamPlaybackSample::do_resample(const Depth *p_src, AudioFrame *p_ds
|
|||
int16_t nibble, diff, step;
|
||||
|
||||
ima_adpcm[i].last_nibble++;
|
||||
const uint8_t *src_ptr = ima_adpcm[i].ptr;
|
||||
const uint8_t *src_ptr = (const uint8_t *)base->data;
|
||||
src_ptr += AudioStreamSample::DATA_PAD;
|
||||
|
||||
uint8_t nbb = src_ptr[(ima_adpcm[i].last_nibble >> 1) * (is_stereo ? 2 : 1) + i];
|
||||
nibble = (ima_adpcm[i].last_nibble & 1) ? (nbb >> 4) : (nbb & 0xF);
|
||||
|
|
|
@ -53,7 +53,6 @@ class AudioStreamPlaybackSample : public AudioStreamPlayback {
|
|||
int32_t last_nibble;
|
||||
int32_t loop_pos;
|
||||
int32_t window_ofs;
|
||||
const uint8_t *ptr;
|
||||
} ima_adpcm[2];
|
||||
|
||||
int64_t offset;
|
||||
|
|
|
@ -730,7 +730,7 @@ void Curve::set_data(Array input) {
|
|||
// Validate input
|
||||
for (int i = 0; i < input.size(); i += ELEMS) {
|
||||
ERR_FAIL_COND(input[i].get_type() != Variant::VECTOR2);
|
||||
ERR_FAIL_COND(input[i + 1].get_type() != Variant::REAL);
|
||||
ERR_FAIL_COND(!input[i + 1].is_num());
|
||||
ERR_FAIL_COND(input[i + 2].get_type() != Variant::REAL);
|
||||
|
||||
ERR_FAIL_COND(input[i + 3].get_type() != Variant::INT);
|
||||
|
|
|
@ -49,7 +49,7 @@ Material::~Material() {
|
|||
|
||||
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
|
||||
|
||||
if (p_name == SceneStringNames::get_singleton()->shader_shader) {
|
||||
if (p_name == SceneStringNames::get_singleton()->shader) {
|
||||
set_shader(p_value);
|
||||
return true;
|
||||
} else {
|
||||
|
@ -75,7 +75,7 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
|
|||
|
||||
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
|
||||
|
||||
if (p_name == SceneStringNames::get_singleton()->shader_shader) {
|
||||
if (p_name == SceneStringNames::get_singleton()->shader) {
|
||||
|
||||
r_ret = get_shader();
|
||||
return true;
|
||||
|
@ -97,7 +97,7 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
|
|||
|
||||
void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"));
|
||||
|
||||
if (!shader.is_null()) {
|
||||
|
||||
|
|
|
@ -42,9 +42,9 @@
|
|||
|
||||
class Material : public Resource {
|
||||
|
||||
GDCLASS(Material, Resource);
|
||||
RES_BASE_EXTENSION("material");
|
||||
OBJ_SAVE_TYPE(Material);
|
||||
GDCLASS(Material, Resource)
|
||||
RES_BASE_EXTENSION("material")
|
||||
OBJ_SAVE_TYPE(Material)
|
||||
|
||||
RID material;
|
||||
|
||||
|
|
|
@ -332,6 +332,7 @@ Error ResourceInteractiveLoaderText::poll() {
|
|||
if (!ResourceCache::has(res_path)) {
|
||||
resource->set_path(res_path);
|
||||
}
|
||||
resource->set_as_translation_remapped(translation_remapped);
|
||||
}
|
||||
return error;
|
||||
}
|
||||
|
@ -606,6 +607,15 @@ int ResourceInteractiveLoaderText::get_stage_count() const {
|
|||
return resources_total; //+ext_resources;
|
||||
}
|
||||
|
||||
void ResourceInteractiveLoaderText::set_translation_remapped(bool p_remapped) {
|
||||
|
||||
translation_remapped = p_remapped;
|
||||
}
|
||||
|
||||
ResourceInteractiveLoaderText::ResourceInteractiveLoaderText() {
|
||||
translation_remapped = false;
|
||||
}
|
||||
|
||||
ResourceInteractiveLoaderText::~ResourceInteractiveLoaderText() {
|
||||
|
||||
memdelete(f);
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
|
||||
class ResourceInteractiveLoaderText : public ResourceInteractiveLoader {
|
||||
|
||||
bool translation_remapped;
|
||||
String local_path;
|
||||
String res_path;
|
||||
String error_text;
|
||||
|
@ -94,12 +95,14 @@ public:
|
|||
virtual Error poll();
|
||||
virtual int get_stage() const;
|
||||
virtual int get_stage_count() const;
|
||||
virtual void set_translation_remapped(bool p_remapped);
|
||||
|
||||
void open(FileAccess *p_f, bool p_skip_first_tag = false);
|
||||
String recognize(FileAccess *p_f);
|
||||
void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
|
||||
Error rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map);
|
||||
|
||||
ResourceInteractiveLoaderText();
|
||||
~ResourceInteractiveLoaderText();
|
||||
};
|
||||
|
||||
|
|
|
@ -91,7 +91,7 @@ Texture::Texture() {
|
|||
|
||||
void ImageTexture::reload_from_file() {
|
||||
|
||||
String path = get_path();
|
||||
String path = ResourceLoader::path_remap(get_path());
|
||||
if (!path.is_resource_file())
|
||||
return;
|
||||
|
||||
|
@ -710,13 +710,16 @@ void StreamTexture::set_flags(uint32_t p_flags) {
|
|||
|
||||
void StreamTexture::reload_from_file() {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
String ipath = get_import_path();
|
||||
if (ipath.is_resource_file() && ipath != path_to_file) {
|
||||
path_to_file = ipath;
|
||||
}
|
||||
#endif
|
||||
load(path_to_file);
|
||||
String path = get_path();
|
||||
if (!path.is_resource_file())
|
||||
return;
|
||||
|
||||
path = ResourceLoader::path_remap(path); //remap for translation
|
||||
path = ResourceLoader::import_remap(path); //remap for import
|
||||
if (!path.is_resource_file())
|
||||
return;
|
||||
|
||||
load(path);
|
||||
}
|
||||
|
||||
void StreamTexture::_bind_methods() {
|
||||
|
|
|
@ -44,7 +44,7 @@ SceneStringNames::SceneStringNames() {
|
|||
hide = StaticCString::create("hide");
|
||||
visibility_changed = StaticCString::create("visibility_changed");
|
||||
input_event = StaticCString::create("input_event");
|
||||
shader_shader = StaticCString::create("shader/shader");
|
||||
shader = StaticCString::create("shader");
|
||||
shader_unshaded = StaticCString::create("shader/unshaded");
|
||||
shading_mode = StaticCString::create("shader/shading_mode");
|
||||
tree_entered = StaticCString::create("tree_entered");
|
||||
|
|
|
@ -64,7 +64,7 @@ public:
|
|||
StringName gui_input;
|
||||
StringName _gui_input;
|
||||
StringName item_rect_changed;
|
||||
StringName shader_shader;
|
||||
StringName shader;
|
||||
StringName shader_unshaded;
|
||||
StringName shading_mode;
|
||||
StringName tree_entered;
|
||||
|
|
Loading…
Reference in New Issue