Merge pull request #4484 from Paulb23/shader_editor_text_editor_settings
Shader editor now uses text editor settings
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commit
db50ccb25f
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@ -91,8 +91,6 @@ void ShaderTextEditor::_load_theme_settings() {
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Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));
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Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));
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get_text_edit()->set_syntax_coloring(true);
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List<String> keywords;
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List<String> keywords;
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ShaderLanguage::get_keyword_list(type,&keywords);
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ShaderLanguage::get_keyword_list(type,&keywords);
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@ -361,9 +359,36 @@ void ShaderEditor::_params_changed() {
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light_editor->_validate_script();
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light_editor->_validate_script();
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}
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}
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void ShaderEditor::_editor_settings_changed() {
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vertex_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
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vertex_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
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vertex_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
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vertex_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
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vertex_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
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vertex_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
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vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
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fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
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fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
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fragment_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
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fragment_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
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fragment_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
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fragment_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
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fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
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light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
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light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
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light_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
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light_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
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light_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
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light_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
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light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
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}
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void ShaderEditor::_bind_methods() {
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void ShaderEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed);
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ObjectTypeDB::bind_method("_tab_changed",&ShaderEditor::_tab_changed);
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ObjectTypeDB::bind_method("_tab_changed",&ShaderEditor::_tab_changed);
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ObjectTypeDB::bind_method("_menu_option",&ShaderEditor::_menu_option);
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ObjectTypeDB::bind_method("_menu_option",&ShaderEditor::_menu_option);
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ObjectTypeDB::bind_method("_params_changed",&ShaderEditor::_params_changed);
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ObjectTypeDB::bind_method("_params_changed",&ShaderEditor::_params_changed);
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@ -512,6 +537,9 @@ ShaderEditor::ShaderEditor() {
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vertex_editor->connect("script_changed", this,"apply_shaders");
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vertex_editor->connect("script_changed", this,"apply_shaders");
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fragment_editor->connect("script_changed", this,"apply_shaders");
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fragment_editor->connect("script_changed", this,"apply_shaders");
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light_editor->connect("script_changed", this,"apply_shaders");
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light_editor->connect("script_changed", this,"apply_shaders");
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EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed");
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_editor_settings_changed();
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}
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}
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@ -105,7 +105,7 @@ class ShaderEditor : public Control {
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void _close_callback();
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void _close_callback();
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void _editor_settings_changed();
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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