Make gizmo plugin handle SpriteBase3D instead of Sprite3D
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@ -1,5 +1,5 @@
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/**************************************************************************/
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/* sprite_3d_gizmo_plugin.cpp */
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/* sprite_base_3d_gizmo_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,36 +28,36 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "sprite_3d_gizmo_plugin.h"
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#include "sprite_base_3d_gizmo_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/sprite_3d.h"
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Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() {
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SpriteBase3DGizmoPlugin::SpriteBase3DGizmoPlugin() {
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}
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bool Sprite3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<Sprite3D>(p_spatial) != nullptr;
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bool SpriteBase3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<SpriteBase3D>(p_spatial) != nullptr;
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}
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String Sprite3DGizmoPlugin::get_gizmo_name() const {
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return "Sprite3D";
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String SpriteBase3DGizmoPlugin::get_gizmo_name() const {
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return "SpriteBase3D";
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}
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int Sprite3DGizmoPlugin::get_priority() const {
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int SpriteBase3DGizmoPlugin::get_priority() const {
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return -1;
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}
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bool Sprite3DGizmoPlugin::can_be_hidden() const {
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bool SpriteBase3DGizmoPlugin::can_be_hidden() const {
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return false;
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}
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void Sprite3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Sprite3D *sprite = Object::cast_to<Sprite3D>(p_gizmo->get_node_3d());
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void SpriteBase3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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SpriteBase3D *sprite_base = Object::cast_to<SpriteBase3D>(p_gizmo->get_node_3d());
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p_gizmo->clear();
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Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
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Ref<TriangleMesh> tm = sprite_base->generate_triangle_mesh();
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if (tm.is_valid()) {
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p_gizmo->add_collision_triangles(tm);
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}
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@ -1,5 +1,5 @@
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/**************************************************************************/
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/* sprite_3d_gizmo_plugin.h */
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/* sprite_base_3d_gizmo_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,13 +28,13 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SPRITE_3D_GIZMO_PLUGIN_H
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#define SPRITE_3D_GIZMO_PLUGIN_H
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#ifndef SPRITE_BASE_3D_GIZMO_PLUGIN_H
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#define SPRITE_BASE_3D_GIZMO_PLUGIN_H
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#include "editor/plugins/node_3d_editor_gizmos.h"
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class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin);
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class SpriteBase3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SpriteBase3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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@ -43,7 +43,7 @@ public:
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bool can_be_hidden() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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Sprite3DGizmoPlugin();
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SpriteBase3DGizmoPlugin();
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};
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#endif // SPRITE_3D_GIZMO_PLUGIN_H
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#endif // SPRITE_BASE_3D_GIZMO_PLUGIN_H
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@ -71,7 +71,7 @@
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#include "editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/soft_body_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/sprite_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/sprite_base_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/voxel_gi_gizmo_plugin.h"
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@ -7071,7 +7071,7 @@ void Node3DEditor::_init_grid() {
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if (primary_grid_steps != 10) { // Log10 of 10 is 1.
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// Change of base rule, divide by ln(10).
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real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
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// Trucation (towards zero) is intentional.
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// Truncation (towards zero) is intentional.
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division_level_max = (int)(division_level_max / div);
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division_level_min = (int)(division_level_min / div);
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}
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@ -7972,7 +7972,7 @@ void Node3DEditor::_register_all_gizmos() {
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add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
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add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
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add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
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add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
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add_gizmo_plugin(Ref<SpriteBase3DGizmoPlugin>(memnew(SpriteBase3DGizmoPlugin)));
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add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin)));
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add_gizmo_plugin(Ref<Marker3DGizmoPlugin>(memnew(Marker3DGizmoPlugin)));
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add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
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@ -398,12 +398,10 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
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real_t px_size = get_pixel_size();
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Vector2 vertices[4] = {
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(final_rect.position + Vector2(0, final_rect.size.y)) * px_size,
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(final_rect.position + final_rect.size) * px_size,
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(final_rect.position + Vector2(final_rect.size.x, 0)) * px_size,
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final_rect.position * px_size,
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};
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int x_axis = ((axis + 1) % 3);
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@ -1191,7 +1189,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
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Size2 s = t->get_size();
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Point2 ofs = get_offset();
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if (centered) {
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if (is_centered()) {
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ofs -= s / 2;
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}
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@ -236,8 +236,6 @@ class AnimatedSprite3D : public SpriteBase3D {
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float speed_scale = 1.0;
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float custom_speed_scale = 1.0;
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bool centered = false;
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real_t frame_speed_scale = 1.0;
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real_t frame_progress = 0.0;
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