[C#] Enable nullability for variant structs
This commit is contained in:
parent
b94eb58d35
commit
db7a643e1c
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@ -1,6 +1,9 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -689,7 +692,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The object to compare with.</param>
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/// <returns>Whether or not the AABB and the object are equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Aabb other && Equals(other);
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}
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@ -739,7 +742,7 @@ namespace Godot
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/// Converts this <see cref="Aabb"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this AABB.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"{_position.ToString(format)}, {_size.ToString(format)}";
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}
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@ -1,7 +1,10 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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using System.ComponentModel;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -1090,7 +1093,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The object to compare with.</param>
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/// <returns>Whether or not the basis matrix and the object are exactly equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Basis other && Equals(other);
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}
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@ -1140,7 +1143,7 @@ namespace Godot
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/// Converts this <see cref="Basis"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this basis.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"[X: {X.ToString(format)}, Y: {Y.ToString(format)}, Z: {Z.ToString(format)}]";
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}
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@ -1,7 +1,10 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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using Godot.NativeInterop;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -1274,7 +1277,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The other object to compare.</param>
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/// <returns>Whether or not the color and the other object are equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Color other && Equals(other);
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}
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@ -1324,7 +1327,7 @@ namespace Godot
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/// Converts this <see cref="Color"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this color.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"({R.ToString(format)}, {G.ToString(format)}, {B.ToString(format)}, {A.ToString(format)})";
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}
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@ -1,6 +1,9 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -382,7 +385,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The other object to compare.</param>
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/// <returns>Whether or not the plane and the other object are exactly equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Plane other && Equals(other);
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}
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@ -430,7 +433,7 @@ namespace Godot
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/// Converts this <see cref="Plane"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this plane.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"{_normal.ToString(format)}, {_d.ToString(format)}";
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}
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -586,7 +589,7 @@ namespace Godot
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public readonly Vector2 GetFarPlaneHalfExtents()
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{
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var res = GetProjectionPlane(Planes.Far).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top));
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return new Vector2(res.Value.X, res.Value.Y);
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return res is null ? default : new Vector2(res.Value.X, res.Value.Y);
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}
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/// <summary>
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@ -597,7 +600,7 @@ namespace Godot
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public readonly Vector2 GetViewportHalfExtents()
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{
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var res = GetProjectionPlane(Planes.Near).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top));
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return new Vector2(res.Value.X, res.Value.Y);
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return res is null ? default : new Vector2(res.Value.X, res.Value.Y);
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}
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/// <summary>
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@ -981,7 +984,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The object to compare with.</param>
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/// <returns>Whether or not the vector and the object are equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Projection other && Equals(other);
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}
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@ -1018,7 +1021,7 @@ namespace Godot
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/// Converts this <see cref="Projection"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this projection.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"{X.X.ToString(format)}, {X.Y.ToString(format)}, {X.Z.ToString(format)}, {X.W.ToString(format)}\n" +
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$"{Y.X.ToString(format)}, {Y.Y.ToString(format)}, {Y.Z.ToString(format)}, {Y.W.ToString(format)}\n" +
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@ -1,6 +1,9 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -769,7 +772,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The other object to compare.</param>
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/// <returns>Whether or not the quaternion and the other object are exactly equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Quaternion other && Equals(other);
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}
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@ -817,7 +820,7 @@ namespace Godot
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/// Converts this <see cref="Quaternion"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this quaternion.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"({X.ToString(format)}, {Y.ToString(format)}, {Z.ToString(format)}, {W.ToString(format)})";
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}
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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/// </summary>
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/// <param name="obj">The other object to compare.</param>
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/// <returns>Whether or not the rect and the other object are exactly equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Rect2 other && Equals(other);
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}
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@ -475,7 +478,7 @@ namespace Godot
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/// Converts this <see cref="Rect2"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this rect.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"{_position.ToString(format)}, {_size.ToString(format)}";
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}
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@ -1,6 +1,9 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -398,7 +401,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The other object to compare.</param>
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/// <returns>Whether or not the rect and the other object are equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Rect2I other && Equals(other);
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}
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@ -435,7 +438,7 @@ namespace Godot
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/// Converts this <see cref="Rect2I"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this rect.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"{_position.ToString(format)}, {_size.ToString(format)}";
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}
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@ -1,8 +1,11 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Godot.NativeInterop;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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/// </summary>
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/// <param name="obj">The other object to compare.</param>
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/// <returns>Whether or not the color and the other object are equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Rid other && Equals(other);
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}
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -606,7 +609,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The object to compare with.</param>
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/// <returns>Whether or not the transform and the object are exactly equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Transform2D other && Equals(other);
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}
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@ -656,7 +659,7 @@ namespace Godot
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/// Converts this <see cref="Transform2D"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this transform.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"[X: {X.ToString(format)}, Y: {Y.ToString(format)}, O: {Origin.ToString(format)}]";
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}
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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using System.ComponentModel;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -630,7 +633,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The object to compare with.</param>
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/// <returns>Whether or not the transform and the object are exactly equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Transform3D other && Equals(other);
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}
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/// Converts this <see cref="Transform3D"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this transform.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"[X: {Basis.X.ToString(format)}, Y: {Basis.Y.ToString(format)}, Z: {Basis.Z.ToString(format)}, O: {Origin.ToString(format)}]";
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}
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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/// </summary>
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/// <param name="obj">The object to compare with.</param>
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/// <returns>Whether or not the vector and the object are equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Vector2 other && Equals(other);
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}
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/// Converts this <see cref="Vector2"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this vector.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"({X.ToString(format)}, {Y.ToString(format)})";
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}
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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/// </summary>
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/// <param name="obj">The object to compare with.</param>
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/// <returns>Whether or not the vector and the object are equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Vector2I other && Equals(other);
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}
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/// Converts this <see cref="Vector2I"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this vector.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"({X.ToString(format)}, {Y.ToString(format)})";
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}
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -1056,7 +1059,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The object to compare with.</param>
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/// <returns>Whether or not the vector and the object are equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Vector3 other && Equals(other);
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}
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/// Converts this <see cref="Vector3"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this vector.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"({X.ToString(format)}, {Y.ToString(format)}, {Z.ToString(format)})";
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}
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -590,7 +593,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The object to compare with.</param>
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/// <returns>Whether or not the vector and the object are equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Vector3I other && Equals(other);
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}
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@ -627,7 +630,7 @@ namespace Godot
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/// Converts this <see cref="Vector3I"/> to a string with the given <paramref name="format"/>.
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/// </summary>
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/// <returns>A string representation of this vector.</returns>
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public readonly string ToString(string format)
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public readonly string ToString(string? format)
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{
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return $"({X.ToString(format)}, {Y.ToString(format)}, {Z.ToString(format)})";
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}
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@ -1,6 +1,9 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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#nullable enable
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namespace Godot
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{
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/// <summary>
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@ -838,7 +841,7 @@ namespace Godot
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/// </summary>
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/// <param name="obj">The object to compare with.</param>
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/// <returns>Whether or not the vector and the object are equal.</returns>
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public override readonly bool Equals(object obj)
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public override readonly bool Equals([NotNullWhen(true)] object? obj)
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{
|
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return obj is Vector4 other && Equals(other);
|
||||
}
|
||||
|
@ -900,7 +903,7 @@ namespace Godot
|
|||
/// Converts this <see cref="Vector4"/> to a string with the given <paramref name="format"/>.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of this vector.</returns>
|
||||
public readonly string ToString(string format)
|
||||
public readonly string ToString(string? format)
|
||||
{
|
||||
return $"({X.ToString(format)}, {Y.ToString(format)}, {Z.ToString(format)}, {W.ToString(format)})";
|
||||
}
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -611,7 +614,7 @@ namespace Godot
|
|||
/// </summary>
|
||||
/// <param name="obj">The object to compare with.</param>
|
||||
/// <returns>Whether or not the vector and the object are equal.</returns>
|
||||
public override readonly bool Equals(object obj)
|
||||
public override readonly bool Equals([NotNullWhen(true)] object? obj)
|
||||
{
|
||||
return obj is Vector4I other && Equals(other);
|
||||
}
|
||||
|
@ -648,7 +651,7 @@ namespace Godot
|
|||
/// Converts this <see cref="Vector4I"/> to a string with the given <paramref name="format"/>.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of this vector.</returns>
|
||||
public readonly string ToString(string format)
|
||||
public readonly string ToString(string? format)
|
||||
{
|
||||
return $"({X.ToString(format)}, {Y.ToString(format)}, {Z.ToString(format)}), {W.ToString(format)})";
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue