This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.
And arm neon opt is enabled if not on windows.
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@ -22,15 +22,14 @@ png_sources = [
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"png/image_loader_png.cpp"
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"png/image_loader_png.cpp"
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]
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]
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if ("neon_enabled" in env and env["neon_enabled"]):
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# Currently .ASM filter_neon.S does not compile on NT.
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import os
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if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
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env.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
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env.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
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env_neon = env.Clone();
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env_neon = env.Clone();
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if "S_compiler" in env:
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if "S_compiler" in env:
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env_neon['CC'] = env['S_compiler']
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env_neon['CC'] = env['S_compiler']
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#env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"])
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#env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"])
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import os
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# Currently .ASM filter_neon.S does not compile on NT.
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if (os.name!="nt"):
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png_sources.append(env_neon.Object("#drivers/png/arm/arm_init.c"))
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png_sources.append(env_neon.Object("#drivers/png/arm/arm_init.c"))
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png_sources.append(env_neon.Object("#drivers/png/arm/filter_neon.S"))
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png_sources.append(env_neon.Object("#drivers/png/arm/filter_neon.S"))
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else:
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else:
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