Merge pull request #23360 from bojidar-bg/23178-fix-particles-animation
Fix particle frames being cut off
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commit
db937abf72
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@ -614,7 +614,7 @@ void SpatialMaterial::_update_shader() {
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code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
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code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n";
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code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
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code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames),particle_frame / float(particles_anim_h_frames) / float(particles_anim_v_frames));\n";
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code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n";
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} break;
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}
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